| diagram |
 |
| type |
attackElementType |
| properties |
|
| children |
Target |
| used by |
|
| attributes |
| Name | Type | Use | Default | Fixed | Annotation | | weaponStatus | weaponStatusType | optional | tight | | | | singleTarget | xsd:boolean | optional | false | | | documentation | | Set to true if the goal is complete upon finding a attack a single instance of a target. False means that the goal execution continues in order to locate and attack multiple instances. |
| | timeStamp | nonNegativeScalarType | optional | | | | documentation | | Time value in seconds. |
| | description | xsd:string | optional | | | | documentation | | Descriptive text explaining the intended effect of this element. |
| | id | xsd:ID | optional | | | | documentation | | Unique identifier for this element. |
| | disableOnly | xsd:boolean | optional | false | | |
|
| annotation |
| documentation | | To conduct a type of offensive action characterized by employment of firepower and maneuver to close with and destroy an enemy. |
|
| source |
<xsd:element name="Attack" type="attackElementType">
<xsd:annotation>
<xsd:documentation>To conduct a type of offensive action characterized by employment of firepower and maneuver to close with and destroy an enemy.</xsd:documentation>
</xsd:annotation>
</xsd:element> |