ant -f C:\\x-nps-gitlab\\NetworkOptionalWarfare\\ethicalcontrol test.all.missions.python test.all.missions.python: python -version Python 3.9.1 usage: MissionExecutionEngine.py [-h] [--validate] [--exhaustive-testing-max-runs-per-mission EXHAUSTIVE_TESTING_MAX_RUNS_PER_MISSION] [--exhaustively-test] [--exhaustively-test-all-standard-library-missions] [mission_file_path] Mission Execution Engine for the Rational Behavior Model system for ethical control of autonomy. See project website at: https://savage.nps.edu/EthicalControl/ positional arguments: mission_file_path optional arguments: -h, --help show this help message and exit --validate Warn the user if the mission is dangerously under- specified. --exhaustive-testing-max-runs-per-mission EXHAUSTIVE_TESTING_MAX_RUNS_PER_MISSION Sets the exhaustive tester to abort testing a mission after testing a certain number of runs through the mission. This can be useful if your mission is large and would take days, years, or decades to exhaustively test. --exhaustively-test Exhaustively test the selected mission file, using depth-first search to exhaustively run through all possible mission flows. --exhaustively-test-all-standard-library-missions Exhaustively test every mission in the standard mission library folder C:\x-nps-gitlab\NetworkOptional Warfare\ethicalcontrol\missions\avcl. If you use this option you should not specify a specific mission filename. For help, run: python MissionExecutionEngine.py --help Exhaustively testing mission: C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\HospitalShipEmDecoy1.Opponent.xml 189 paths tested; no infinite loops. Exhaustively testing mission: C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\HospitalShipEmDecoy2.Defender.SenseDecideAct.xml 93 paths tested; no infinite loops. Exhaustively testing mission: C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\HospitalShipEmDecoy3.Defender.EthicalControlOODA.xml 93 paths tested; no infinite loops. Exhaustively testing mission: C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\LifeboatTracking.xml INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S S S S F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S F S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S S S F F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S F S S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S S F S F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S F F S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S S F F F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s F S S S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S F S S F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s F S F S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S F S F F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s F F S S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S F F S F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s F F F S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S F F F F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f S S S S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F S S S F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f S S F S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F S S F F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f S F S S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F S F S F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f S F F S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F S F F F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f F S S S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F F S S F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f F S F S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F F S F F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f F F S S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F F F S F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f F F F S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F F F F F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f S S S S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F S S S F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f S S F S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F S S F F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f S F S S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F S F S F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f S F F S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F S F F F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f F S S S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F F S S F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f F S F S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F F S F F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f F F S S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F F F S F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f F F F S F => GOAL ID: LBT5.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Task update received? UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT4.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Lifeboat <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F F F F F S => GOAL ID: LBT7.0 => MISSION SEGMENT: Transit => ORDERS: => Request Guidance? => Need updated position UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S F => GOAL ID: LBT3.0 => MISSION SEGMENT: Locate => ORDERS: => Locate Lifeboat => Follow best search pattern UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: LBT2.0 <= MISSION SEGMENT: Transit <= ORDERS: <= Transit to search area <= Proceed to estimated position WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 1363 paths tested, of which 49 contain infinite loops. Exhaustively testing mission: C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\PiratesSeizingMerchantDefense.xml INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S S => GOAL ID: PSMD35.1 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Pirates retreat? => Stay with merchant, report if response changes UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S S => GOAL ID: PSMD41.1 => MISSION SEGMENT: Counter Attack => ORDERS: => Pirates retreat? => Stay with merchant, report if response changes UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S S S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S S S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S S S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S S S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S S F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S S F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S S F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S S F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S F S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S F S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S F S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S F S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S F F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S F F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S F F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S F F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F S S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F S S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F S S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F S S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F S F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F S F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F S F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F S F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F F S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F F S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F F S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F F S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F F F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F F F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F F F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F F F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X S => GOAL ID: PSMD42.0 => MISSION SEGMENT: Counter Attack => ORDERS: => Low or no ammunition: need to disengage? => Hold ammunition in reseve, or else fight to the finish UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F S S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F S S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F S S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F S S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F S F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F S F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F S F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F S F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F F S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F F S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F F S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F F S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F F F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F F F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F F F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F F F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X X S => GOAL ID: PSMD90.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Continue tracking merchant unless further task update recieved UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X X F => GOAL ID: PSMD90.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Continue tracking merchant unless further task update recieved UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F S => GOAL ID: PSMD41.1 => MISSION SEGMENT: Counter Attack => ORDERS: => Pirates retreat? => Stay with merchant, report if response changes UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S S S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S S S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S S S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S S S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S S F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S S F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S S F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S S F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S F S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S F S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S F S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S F S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S F F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S F F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S F F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S F F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F S S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F S S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F S S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F S S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F S F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F S F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F S F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F S F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F F S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F F S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F F S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F F S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F F F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F F F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F F F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F F F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X S => GOAL ID: PSMD42.0 => MISSION SEGMENT: Counter Attack => ORDERS: => Low or no ammunition: need to disengage? => Hold ammunition in reseve, or else fight to the finish UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F S S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F S S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F S S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F S S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F S F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F S F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F S F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F S F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F F S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F F S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F F S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F F S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F F F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F F F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F F F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F F F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X X S => GOAL ID: PSMD90.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Continue tracking merchant unless further task update recieved UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X X F => GOAL ID: PSMD90.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Continue tracking merchant unless further task update recieved UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S S => GOAL ID: PSMD41.1 => MISSION SEGMENT: Counter Attack => ORDERS: => Pirates retreat? => Stay with merchant, report if response changes UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S S S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S S S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S S S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S S S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S S F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S S F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S S F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S S F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S F S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S F S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S F S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S F S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S F F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S F F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S F F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S F F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F S S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F S S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F S S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F S S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F S F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F S F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F S F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F S F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F F S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F F S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F F S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F F S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F F F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F F F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F F F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F F F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X S => GOAL ID: PSMD42.0 => MISSION SEGMENT: Counter Attack => ORDERS: => Low or no ammunition: need to disengage? => Hold ammunition in reseve, or else fight to the finish UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F S S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F S S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F S S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F S S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F S F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F S F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F S F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F S F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F F S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F F S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F F S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F F S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F F F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F F F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F F F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F F F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X X S => GOAL ID: PSMD90.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Continue tracking merchant unless further task update recieved UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X X F => GOAL ID: PSMD90.0 => MISSION SEGMENT: Mission Finish => ORDERS: => Check relieved by other asset => Continue tracking merchant unless further task update recieved UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F S => GOAL ID: PSMD41.1 => MISSION SEGMENT: Counter Attack => ORDERS: => Pirates retreat? => Stay with merchant, report if response changes UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S S S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S S S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S S S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S S S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S S F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S S F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S S F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S S F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S F S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S F S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S F S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S F S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S F F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S F F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S F F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S F F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F S S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F S S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F S S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F S S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F S F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F S F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F S F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F S F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F F S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F F S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F F S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F F S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F F F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F F F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F F F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F F F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F X S => GOAL ID: PSMD42.0 => MISSION SEGMENT: Counter Attack => ORDERS: => Low or no ammunition: need to disengage? => Hold ammunition in reseve, or else fight to the finish UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F X F S S S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F X F S S S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S S F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S S F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F X F S S F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F X F S S F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S F S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S F S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F X F S F S F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F X F S F S X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S F F S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S F F S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F X F S F F F => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD35.0 <= MISSION SEGMENT: Hostilities Imminent <= ORDERS: <= Observe pirate response <= Monitor and report back to own ship WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F X F S F F X => GOAL ID: PSMD36.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Check posture changed? => Task update received UPON OUTCOME x, LOOPS BACK TO: <= GOAL ID: PSMD14.0 <= MISSION SEGMENT: Track <= ORDERS: <= Track Merchant <= Monitor and communicate WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F F S S S S => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME s, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F F S S S F => GOAL ID: PSMD37.0 => MISSION SEGMENT: Hostilities Imminent => ORDERS: => Fire Warning Shot => Warning shots remain an available option for human commanders. Lethal force is authorized. UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: PSMD31.0 <= MISSION SEGMENT: Warning <= ORDERS: <= Confirm Mission Authorities <= Check constraints and defensive responses WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 Aborted early, after 2000 paths tested, of which 385 contain infinite loops. Exhaustively testing mission: C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\SailorOverboard.xml INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F => GOAL ID: Goal5 => MISSION SEGMENT: Mission Finish => ORDERS: => Proceed to Recovery => Mission complete, prepare for pickup UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: Goal2 <= MISSION SEGMENT: Locate <= ORDERS: <= Rendezvous with Sailor <= Go directly to best known location WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S F F => GOAL ID: Goal5 => MISSION SEGMENT: Mission Finish => ORDERS: => Proceed to Recovery => Mission complete, prepare for pickup UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: Goal2 <= MISSION SEGMENT: Locate <= ORDERS: <= Rendezvous with Sailor <= Go directly to best known location WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S X F => GOAL ID: Goal5 => MISSION SEGMENT: Mission Finish => ORDERS: => Proceed to Recovery => Mission complete, prepare for pickup UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: Goal2 <= MISSION SEGMENT: Locate <= ORDERS: <= Rendezvous with Sailor <= Go directly to best known location WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s F S S F => GOAL ID: Goal5 => MISSION SEGMENT: Mission Finish => ORDERS: => Proceed to Recovery => Mission complete, prepare for pickup UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: Goal2 <= MISSION SEGMENT: Locate <= ORDERS: <= Rendezvous with Sailor <= Go directly to best known location WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s F S F F => GOAL ID: Goal5 => MISSION SEGMENT: Mission Finish => ORDERS: => Proceed to Recovery => Mission complete, prepare for pickup UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: Goal2 <= MISSION SEGMENT: Locate <= ORDERS: <= Rendezvous with Sailor <= Go directly to best known location WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s F S X F => GOAL ID: Goal5 => MISSION SEGMENT: Mission Finish => ORDERS: => Proceed to Recovery => Mission complete, prepare for pickup UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: Goal2 <= MISSION SEGMENT: Locate <= ORDERS: <= Rendezvous with Sailor <= Go directly to best known location WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s F F F => GOAL ID: Goal5 => MISSION SEGMENT: Mission Finish => ORDERS: => Proceed to Recovery => Mission complete, prepare for pickup UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: Goal2 <= MISSION SEGMENT: Locate <= ORDERS: <= Rendezvous with Sailor <= Go directly to best known location WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s F X F => GOAL ID: Goal5 => MISSION SEGMENT: Mission Finish => ORDERS: => Proceed to Recovery => Mission complete, prepare for pickup UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: Goal2 <= MISSION SEGMENT: Locate <= ORDERS: <= Rendezvous with Sailor <= Go directly to best known location WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s X F => GOAL ID: Goal5 => MISSION SEGMENT: Mission Finish => ORDERS: => Proceed to Recovery => Mission complete, prepare for pickup UPON OUTCOME f, LOOPS BACK TO: <= GOAL ID: Goal2 <= MISSION SEGMENT: Locate <= ORDERS: <= Rendezvous with Sailor <= Go directly to best known location WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 63 paths tested, of which 9 contain infinite loops. ============================== SUCCEEDED IN EXHAUSTIVELY TESTING 5 OF THE STANDARD LIBRARY MISSIONS: ========================= C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\HospitalShipEmDecoy1.Opponent.xml C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\HospitalShipEmDecoy2.Defender.SenseDecideAct.xml C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\HospitalShipEmDecoy3.Defender.EthicalControlOODA.xml C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\LifeboatTracking.xml C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\SailorOverboard.xml ================ FAILED TO EXHAUSTIVELY TEST 1 OF THE STANDARD LIBRARY MISSIONS DUE TO TIMEOUT OR USER ABORT: ================ C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\PiratesSeizingMerchantDefense.xml BUILD SUCCESSFUL (total time: 3 seconds)