<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' http://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='Fuselage.x3d'/>
<meta name='descriptioncontent='This file defines a fuselage inlined to create a helicopter'/>
<meta name='creatorcontent='Jane Wu (adapted from the original fuselage.wrl created for vrtp demo helicopter)'/>
<meta name='createdcontent='8 January 2001'/>
<meta name='modifiedcontent='1 August 2010'/>
<meta name='identifiercontent=' https://savage.nps.edu/Savage/AircraftHelicopters/Helicopter-UnitedStates/Fuselage.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!-- -->
<Scene>
<Group>
<Group DEF='FUSELAGE'>
<Transform DEF='MAIN_SECTIONrotation='1.0 0.0 0.0 1.57'>
<Shape DEF='MAIN_FUSELAGE_SHAPE'>
<Appearance DEF='GREEN'>
<Material diffuseColor='0.0 0.4 0.0'/>
</Appearance>
<Extrusion convex='falsecreaseAngle='0.8crossSection='-0.625 1.3 0.575 1.3 0.675 1.2 0.725 1.0 0.775 0.6 0.725 0.2 0.625 0.05 0.525 0.0 -0.575 0.0 -0.675 0.05 -0.775 0.2 -0.825 0.6 -0.775 1.0 -0.700 1.2 -0.625 1.3endCap='falsesolid='falsespine='0.0 0.0 0.0 0.0 2.43 0.0'/>
</Shape>
<Shape DEF='TAIL_FUSELAGE_SHAPE'>
<Appearance USE='GREEN'/>
<Extrusion convex='falsecreaseAngle='0.8crossSection='-0.625 1.3 0.575 1.3 0.675 1.2 0.725 1.0 0.775 0.6 0.725 0.2 0.625 0.05 0.525 0.0 -0.575 0.0 -0.675 0.05 -0.775 0.2 -0.825 0.6 -0.775 1.0 -0.700 1.2 -0.625 1.3endCap='falsescale='1.0 1.0 0.20 0.20solid='falsespine='0.0 2.43 0.0 0.0 3.33 0.0'/>
</Shape>
</Transform>
<Transform rotation='1.0 0.0 0.0 -1.57translation='0.0 0.0 2.1'> </Transform>
<Transform translation='0.0 -1.3 0.5'>
<Shape>
<Appearance DEF='BLACK'>
<Material diffuseColor='0.0 0.0 0.0'/>
</Appearance>
<Box size='0.5 0.1 0.5'/>
</Shape>
</Transform>
</Group>
<Transform translation='0.0 -1.36 2.0'>
<Shape>
<Appearance>
<!-- ROUTE information for BALL_COLOR node:  [from COLOR_PATH.value_changed to set_emissiveColor ] -->
<Material DEF='BALL_COLORdiffuseColor='0.4 0.4 0.4'/>
</Appearance>
<Sphere radius='0.04'/>
</Shape>
</Transform>
<Transform translation='0.0 -1.36 2.0'>
<Shape>
<Appearance>
<Material diffuseColor='0.1 0.1 0.1'/>
</Appearance>
<Cylinder height='0.05radius='0.06'/>
</Shape>
</Transform>
<!-- ROUTE information for CLOCK node:  [from fraction_changed to COLOR_PATH.set_fraction ] -->
<TimeSensor DEF='CLOCKloop='true'/>
<!-- ROUTE information for COLOR_PATH node:  [from CLOCK.fraction_changed to set_fraction ] [from value_changed to BALL_COLOR.set_emissiveColor ] -->
<ColorInterpolator DEF='COLOR_PATHkey='0.0 0.5 0.5 1.0keyValue='1.0 0.0 0.0 1.0 0.0 0.0 1.0 1.0 1.0 1.0 1.0 1.0'/>
</Group>
<ROUTE fromNode='CLOCKfromField='fraction_changedtoNode='COLOR_PATHtoField='set_fraction'/>
<ROUTE fromNode='COLOR_PATHfromField='value_changedtoNode='BALL_COLORtoField='set_emissiveColor'/>
</Scene>
</X3D>
<!--

Index for DEF nodes : BALL_COLOR, BLACK, CLOCK, COLOR_PATH, FUSELAGE, GREEN, MAIN_FUSELAGE_SHAPE, MAIN_SECTION, TAIL_FUSELAGE_SHAPE
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D extensibility)
-->

<!-- Additional help information about X3D scenes: X3D Resources, X3D Scene Authoring Hints and X3D Tooltips -->