<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='MH53ELandingGear.x3d'/>
<meta name='descriptioncontent="MH-53E Sea Dragon landing gear constructed of primative shapes and extrusions. All materials borrowed from Capt Allen A. Harper's CH-46 model."/>
<meta name='creatorcontent='Capt Allen A. Harper, USMC'/>
<meta name='contributorcontent='LT Terry D. Norbraten, USN'/>
<meta name='createdcontent='2 August 2001'/>
<meta name='modifiedcontent='17 June 2020'/>
<meta name='referencecontent=' http://www.fas.org/man/dod-101/sys/ac/h-53.htm '/>
<meta name='Imagecontent=' http://www.fas.org/man/dod-101/sys/ac/mh-53e-wasp-dr5.jpg '/>
<meta name='Imagecontent=' http://images.google.com/imgres?imgurl=gra.midco.net/mlgould/Helicopters/MH-53E%2520Sea%2520Dragon.jpg '/>
<meta name='Imagecontent=' http://www.history.navy.mil/planes/mh-53e.jpg '/>
<meta name='Imagecontent=' http://digilander.libero.it/31ATSG/MH-53E%20163057-41.jpg '/>
<meta name='Imagecontent=' http://www.ndu.edu/nwc/nwcCLIPART/US_NAVY/Equipment/Helicopters/MH-53E(Sea-Dragon)/MH53ESeaDragon01.jpg '/>
<meta name='subjectcontent='Sikorsky MH-53E Sea Dragon Landing Gear.'/>
<meta name='identifiercontent=' https://savage.nps.edu/Savage/AircraftHelicopters/MH53ESeaDragonUnitedStates/MH53ELandingGear.x3d '/>
<meta name='generatorcontent='X3D-Edit, https://www.web3d.org/x3d/translation/README.X3D-Edit.html'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!--

Index for DEF nodes : Axel, BigWheel, GearAssembly, Rim, Strut, Tire
-->
<Scene>
<!-- Model of wheel -->
<WorldInfo title='MH53ELandingGear.x3d'/>
<Transform rotation='0 0 1 1.571translation='0 1.6 0'>
<Transform DEF='BigWheel'>
<Transform rotation='0 0 1 1.57scale='0.15 0.15 0.15'>
<Shape DEF='Tire'>
<Extrusion beginCap='falseconvex='falsecreaseAngle='1.57crossSection='1.00 0.00 0.92 -0.38 0.71 -0.71 0.38 -0.92 0.00 -1.00 -0.38 -0.92 -0.71 -0.71 -0.92 -0.38 -1.00 -0.00 -0.92 0.38 -0.71 0.71 -0.38 0.92 0.00 1.00 0.38 0.92 0.71 0.71 0.92 0.38 1.00 0.00endCap='falsespine='2.00 0.0 0.00 1.85 0.0 0.77 1.41 0.0 1.41 0.77 0.0 1.85 0.00 0.0 2.00 -0.77 0.0 1.85 -1.41 0.0 1.41 -1.85 0.0 0.77 -2.00 0.0 0.00 -1.85 0.0 -0.77 -1.41 0.0 -1.41 -0.77 0.0 -1.85 0.00 0.0 -2.00 0.77 0.0 -1.85 1.41 0.0 -1.41 1.85 0.0 -0.77 2.00 0.0 0.00'/>
<Appearance>
<Material diffuseColor='0.1 0.1 0.1'/>
</Appearance>
</Shape>
</Transform>
<Transform rotation='0 0 1 1.57'>
<Shape DEF='Rim'>
<Cylinder height='.2radius='.15'/>
<Appearance>
<Material diffuseColor='.8 .8 .8'/>
</Appearance>
</Shape>
</Transform>
</Transform>
</Transform>
<!-- Front Wheel and axle -->
<Transform DEF='GearAssemblycenter='0 1 0scale='0.5 0.5 0.5translation='0 -1 3.6'>
<Shape DEF='Strut'>
<Cylinder height='1radius='.07'/>
<Appearance>
<Material diffuseColor='0.9 .9 .9'/>
</Appearance>
</Shape>
<Transform translation='0 -0.5 0'>
<Transform rotation='0 0 1 1.57'>
<Shape DEF='Axel'>
<Cylinder height='.5radius='.07'/>
<Appearance>
<Material diffuseColor='.8 .8 .8'/>
</Appearance>
</Shape>
</Transform>
</Transform>
<Transform rotation='1 0 0 1.57translation='.25 -0.5 0'>
<Transform USE='BigWheel'/>
</Transform>
<Transform rotation='1 0 0 1.57translation='-.25 -0.5 0'>
<Transform USE='BigWheel'/>
</Transform>
</Transform>
<!-- Rear Left Wheel and axle -->
<Transform translation='1.7 0 -4.5'>
<Transform USE='GearAssembly'/>
</Transform>
<!-- Rear Right Wheel and axle -->
<Transform translation='-1.7 0 -4.5'>
<Transform USE='GearAssembly'/>
</Transform>
</Scene>
</X3D>
<!--

Index for DEF nodes : Axel, BigWheel, GearAssembly, Rim, Strut, Tire
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D Extensibility)
-->

<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources and X3D Scene Authoring Hints. -->