1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content='Toilet.x3d'/> |
6 | <meta name='description' content='Toilet for bathroom.'/> |
7 | <meta name='creator' content='Baris AKTOP'/> |
8 | <meta name='created' content='12 September 2002'/> |
9 | <meta name='modified' content='20 October 2019'/> |
10 | <meta name='identifier' content='https://savage.nps.edu/Savage/Buildings/HouseBarisAktop/Toilet.x3d'/> |
11 | <meta name='generator' content='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit'/> |
12 | <meta name='license' content='../../license.html'/> |
13 | </head> |
14 | <Scene> |
15 | <WorldInfo title='Toilet.x3d'/> |
16 | <Group> |
17 | <Transform rotation='0 0 1 -1.57'> |
18 | <Shape> |
19 | <Appearance> |
20 | <Material DEF='toiletapp' diffuseColor='0.9 0.95 0.95'/> |
21 | </Appearance> |
22 | <Extrusion creaseAngle='3.14' crossSection='1 0 0.92 -0.38 0.71 -0.71 0.38 -0.92 0 -1 -0.38 -0.92 -0.71 -0.71 -0.92 -0.38 -1 0 -1 1 -0.92 1.38 -0.71 1.71 -0.38 1.92 0 2 0.38 1.92 0.71 1.71 0.92 1.38 1 1 1 0.001 1.2 0.001 1.2 1 1.104 1.456 0.852 1.852 0.456 2.104 0 2.2 -0.456 2.104 -0.852 1.852 -1.104 1.456 -1.2 1 -1.2 0 -1.104 -0.456 -0.852 -0.852 -0.456 -1.104 0 -1.2 0.456 -1.104 0.852 -0.852 1.104 -0.456 1.2 0 1 0' scale='0.5 0.5 0.45 0.45 0.4 0.4 0.35 0.35 0.3 0.3 0.25 0.25 0.35 0.35 0.45 0.45 0.6 0.6 0.8 0.8 0.9 0.9 0.95 0.95 1 1 0.9 0.9' solid='false' spine='0 0 0 0 0.1 0 0 0.15 0 0 0.35 0 0 0.55 0 0 0.65 0 0 0.75 0 0 0.85 0 0 0.95 0 0 1.1 0 0 1.25 0 0 1.4 0 0 1.95 0 0 2 0'/> |
23 | </Shape> |
24 | </Transform> |
25 |
<!-- ROUTE information for coverOpen node:
[from open.rotation_changed to set_rotation
]
-->
<Transform DEF='coverOpen' center='0 0 -1' scale='1.1 1 1' translation='2 0 0'> |
26 | <Inline url=' "Flip.x3d" "https://savage.nps.edu/Savage/Buildings/HouseBarisAktop/Flip.x3d" "Flip.wrl" "https://savage.nps.edu/Savage/Buildings/HouseBarisAktop/Flip.wrl" '/> |
27 |
<!-- ROUTE information for open node:
[from rotation_changed to coverOpen.set_rotation
]
-->
<CylinderSensor DEF='open' description='drag to rotate' maxAngle='1.6'/> |
28 | < ROUTE fromNode='open' fromField='rotation_changed' toNode='coverOpen' toField='set_rotation'/> |
29 | </Transform> |
30 |
<!-- ROUTE information for coverOpen1 node:
[from open1.rotation_changed to set_rotation
]
-->
<Transform DEF='coverOpen1' center='0 0 -1' scale='1 1.05 1.05' translation='2.1 0 -0.1'> |
31 | <Inline url=' "Flip2.x3d" "https://savage.nps.edu/Savage/Buildings/HouseBarisAktop/Flip2.x3d" "Flip2.wrl" "https://savage.nps.edu/Savage/Buildings/HouseBarisAktop/Flip2.wrl" '/> |
32 |
<!-- ROUTE information for open1 node:
[from rotation_changed to coverOpen1.set_rotation
]
-->
<CylinderSensor DEF='open1' description='drag to rotate' maxAngle='1.6'/> |
33 | < ROUTE fromNode='open1' fromField='rotation_changed' toNode='coverOpen1' toField='set_rotation'/> |
34 | </Transform> |
35 | <Transform rotation='0 0 1 -1.57' scale='2 1.3 2' translation='2.2 0 -1.35'> |
36 | <Shape> |
37 | <Extrusion creaseAngle='3.14' crossSection='0.5 -0.05 0.475 -0.025 0.45 0 -0.45 0 -0.475 -0.025 -0.5 -0.05 -0.5 -0.45 -0.475 -0.475 -0.45 -0.5 0.45 -0.5 0.475 -0.475 0.5 -0.45 0.5 -0.05' scale='0.8 0.8 0.85 0.85 0.9 0.9 1 1 1 1 0.95 0.95' solid='false' spine='0 0 0 0 0.05 0 0 0.1 0 0 0.5 0 0 1 0 0 0.95 0'/> |
38 | <Appearance> |
39 | <Material diffuseColor='0.9 0.9 0.9'/> |
40 | </Appearance> |
41 | </Shape> |
42 | <Transform rotation='1 0 0 3.14' scale='0.1 0.1 0.1' translation='0 0.3 -0.2'> |
43 | <Transform rotation='0 1 0 3.14'> |
44 | <Shape> |
45 | <Extrusion creaseAngle='3.14' crossSection='1 0 0.92 -0.38 0.71 -0.71 0.38 -0.92 0 -1 -0.38 -0.92 -0.71 -0.71 -0.92 -0.38 -1 0 -0.92 0.38 -0.71 0.71 -0.38 0.92 0 1 0.38 0.92 0.71 0.71 0.92 0.38 1 0' spine='0 0 0 0 5 0 0 6.76 0.16 0 7.42 0.58 0 7.84 1.24 0 8 2 0 7.84 2.76 0 7.42 3.42'/> |
46 |
<!-- Appearance
fountainapp is a DEF node that has 1 USE node: USE_1 -->
<Appearance DEF='fountainapp'> |
47 | <Material diffuseColor='0.95 0.95 0.95' shininess='1'/> |
48 | </Appearance> |
49 | </Shape> |
50 | </Transform> |
51 | </Transform> |
52 | </Transform> |
53 | </Group> |
54 | <Group> |
55 | <Sound maxBack='30' maxFront='30' minBack='15' minFront='15'> |
56 |
<!-- ROUTE information for Source node:
[from Touch.touchTime to set_startTime
]
-->
<AudioClip DEF='Source' description='flush toilet' url=' "flushtoilet.wav" "https://savage.nps.edu/Savage/Buildings/HouseBarisAktop/flushtoilet.wav" '/> |
57 | </Sound> |
58 |
<!-- ROUTE information for Touch node:
[from touchTime to Source.set_startTime
]
-->
<TouchSensor DEF='Touch' description='touch to activate'/> |
59 | <Transform scale='0.05 0.05 0.05' translation='3.5 0 -1.75'> |
60 | <Shape> |
61 | <Sphere radius='2'/> |
62 | <Appearance USE='fountainapp'/> |
63 | </Shape> |
64 | </Transform> |
65 | </Group> |
66 | < ROUTE fromNode='Touch' fromField='touchTime' toNode='Source' toField='set_startTime'/> |
67 | </Scene> |
68 | </X3D> |
Event Graph ROUTE Table entries with 3 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
Touch
TouchSensor touchTime SFTime |
Source
AudioClip set_startTime SFTime |
open
CylinderSensor rotation_changed SFRotation |
coverOpen
Transform set_rotation SFRotation |
open1
CylinderSensor rotation_changed SFRotation |
coverOpen1
Transform set_rotation SFRotation |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->