X3D Model Documentation: BollardHydraulicSecurityExample.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2  <!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.1//EN" "https://www.web3d.org/specifications/x3d-3.1.dtd">
  3  <X3D profile='Immersive' version='3.1'  xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.1.xsd'>
  4       <head>
  5            <meta name='title' content='BollardHydraulicSecurityExample.x3d'/>
  6            <meta name='description' content='Rising/retractable security bollard: example use, showing multiple copies of a single triggered bollard.'/>
  7            <meta name='creator' content='Don Brutzman and MV4205 Advanced XML class'/>
  8            <meta name='created' content='5 September 2007'/>
  9            <meta name='modified' content='20 October 2019'/>
 10            <meta name=' warning ' content=" USE copies of the DEF'ed bollard are not animating. Shouldn't they? "/>
 11            <meta name='reference' content='http://www.atgaccess.com'/>
 12            <meta name='reference' content='BollardHydraulicSecurityPrototype.x3d'/>
 13            <meta name='reference' content='https://savage.nps.edu/Savage/Buildings/SecurityPerimeter/BollardHydraulicSecurityPrototype.x3d'/>
 14            <meta name='identifier' content='https://savage.nps.edu/Savage/Buildings/SecurityPerimeter/BollardHydraulicSecurityExample.x3d'/>
 15            <meta name='generator' content='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit'/>
 16            <meta name='license' content='../../license.html'/>
 17       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->
<!-- to top Index for DEF nodes: Bollard, ClickToLowerBollard, ClickToRaiseBollard, GroundLevel, LeftBollard, LowerInterface, RaiseInterface, RightBollard

Index for Viewpoint node: Viewpoint_1

Index for ExternProtoDeclare definition: BollardHydraulicSecurity
-->
 18       <Scene>
 19            <WorldInfo title='BollardHydraulicSecurityExample.x3d'/>
 20            <ExternProtoDeclare name='BollardHydraulicSecurity' appinfo='A security bollard can be raised or lowered to prevent vehicle access by blocking a road. Usually multiple bollards are installed side by side raised and lowered together.'   url=' "BollardHydraulicSecurityPrototype.x3d#BollardHydraulicSecurity" "../../../Savage/Buildings/SecurityPerimeter/BollardHydraulicSecurityPrototype.x3d#BollardHydraulicSecurity" "https://savage.nps.edu/Savage/Buildings/SecurityPerimeter/BollardHydraulicSecurityPrototype.x3d#BollardHydraulicSecurity" "BollardHydraulicSecurityPrototype.wrl#BollardHydraulicSecurity" "../../../Savage/Buildings/SecurityPerimeter/BollardHydraulicSecurityPrototype.wrl#BollardHydraulicSecurity" "https://savage.nps.edu/Savage/Buildings/SecurityPerimeter/BollardHydraulicSecurityPrototype.wrl#BollardHydraulicSecurity" '>
 21                 <field name='radius' type='SFFloat' accessType='initializeOnly'/>
 22                 <field name='height' type='SFFloat' accessType='initializeOnly'/>
 23                 <field name='textureUrl' type='MFString' accessType='inputOutput'/>
 24                 <field name='diffuseColor' type='SFColor' accessType='inputOutput'/>
 25                 <field name='raise' type='SFBool' accessType='inputOnly'
                appinfo='Command to raise the bollard.'/>
 26                 <field name='lower' type='SFBool' accessType='inputOnly'
                appinfo='Command to lower the bollard.'/>
 27                 <!-- TODO: add TimeDelaySensor nodes to report completion by the following output fields -->
 28                 <field name='isRaised' type='SFBool' accessType='outputOnly'
                appinfo='Notification event sent when bollard is fully raised.'/>
 29                 <field name='isLowered' type='SFBool' accessType='outputOnly'
                appinfo='Notification event sent when bollard is fully lowered.'/>
 30            </ExternProtoDeclare>
 31            <!-- ==================== -->
 32            <Viewpoint description='Bollard view' position='0 0 6'/>
 33            <!-- test locally during development, once complete we split this out into a separate Example scene. -->
 34 
          <!-- ROUTE information for Bollard node:  [from ClickToRaiseBollard.isActive to raise ] [from ClickToLowerBollard.isActive to lower ] -->
          <ProtoInstance name='BollardHydraulicSecurity' DEF='Bollard'>
 35                 <fieldValue name='height' value='0.85'/>
 36                 <fieldValue name='radius' value='0.2'/>
 37                 <fieldValue name='textureUrl' value=' "fan.png" '/>
 38            </ProtoInstance>
 39            <Transform DEF='RightBollard' translation='2 0 0'>
 40                 <ProtoInstance name='BollardHydraulicSecurity'/>
 41            </Transform>
 42            <Transform DEF='LeftBollard' translation='-2 0 0'>
 43                 <ProtoInstance name='BollardHydraulicSecurity'/>
 44            </Transform>
 45            <Shape DEF='GroundLevel'>
 46                 <Box size='10 0.01 10'/>
 47            </Shape>
 48            <Transform DEF='RaiseInterface' translation='-2 -1.5 0'>
 49                 <Shape>
 50                      <Text string='"Click to" "raise"'>
 51                           <FontStyle justify='"MIDDLE" "MIDDLE"' size='0.3'/>
 52                      </Text>
 53                 </Shape>
 54                 <Shape>
 55                      <Box size='3 2 0.01'/>
 56                      <Appearance>
 57                           <Material transparency='1'/>
 58                      </Appearance>
 59                 </Shape>
 60 
               <!-- ROUTE information for ClickToRaiseBollard node:  [from isActive to Bollard.raise ] -->
               <TouchSensor DEF='ClickToRaiseBollard' description='click to raise bollard'/>
 61                 < ROUTE  fromNode='ClickToRaiseBollard' fromField='isActive' toNode='Bollard' toField='raise'/>
 62            </Transform>
 63            <Transform DEF='LowerInterface' translation='2 -1.5 0'>
 64                 <Shape>
 65                      <Text string='"Click to" "lower"'>
 66                           <FontStyle justify='"MIDDLE" "MIDDLE"' size='0.3'/>
 67                      </Text>
 68                 </Shape>
 69                 <Shape>
 70                      <Box size='3 2 0.01'/>
 71                      <Appearance>
 72                           <Material transparency='1'/>
 73                      </Appearance>
 74                 </Shape>
 75 
               <!-- ROUTE information for ClickToLowerBollard node:  [from isActive to Bollard.lower ] -->
               <TouchSensor DEF='ClickToLowerBollard' description='click tolower bollard'/>
 76                 < ROUTE  fromNode='ClickToLowerBollard' fromField='isActive' toNode='Bollard' toField='lower'/>
 77            </Transform>
 78       </Scene>
 79  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->
<!-- to top Index for DEF nodes: Bollard, ClickToLowerBollard, ClickToRaiseBollard, GroundLevel, LeftBollard, LowerInterface, RaiseInterface, RightBollard

Index for Viewpoint node: Viewpoint_1

Index for ExternProtoDeclare definition: BollardHydraulicSecurity
-->
X3D Tooltips element index: Appearance, Box, ExternProtoDeclare, field, fieldValue, FontStyle, head, Material, meta, ProtoInstance, ROUTE, Scene, Shape, Text, TouchSensor, Transform, Viewpoint, WorldInfo, X3D, plus documentation for accessType definitions, type definitions, XML data types, and field types

Event Graph ROUTE Table entries with 2 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

ClickToLowerBollard
TouchSensor
isActive
SFBool
→
ROUTE
event to
(1)
Bollard
ProtoInstance
lower
SFBool

ClickToRaiseBollard
TouchSensor
isActive
SFBool
→
ROUTE
event to
(1)
Bollard
ProtoInstance
raise
SFBool

line 40
ProtoInstance
BollardHydraulicSecurity
No ROUTE connection found for output events from this node.
This ProtoInstance contains SFNode/MFNode fieldValue declarations with
direct access to other nodes, and thus has potential to produce run-time animation. 

line 43
ProtoInstance
BollardHydraulicSecurity
No ROUTE connection found for output events from this node.
This ProtoInstance contains SFNode/MFNode fieldValue declarations with
direct access to other nodes, and thus has potential to produce run-time animation. 

      Bollard
ProtoInstance
BollardHydraulicSecurity
No ROUTE connection found for output events from this node.
This ProtoInstance contains SFNode/MFNode fieldValue declarations with
direct access to other nodes, and thus has potential to produce run-time animation. 

Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

-->
<!-- Online at
https://savage.nps.edu/Savage/Buildings/SecurityPerimeter/BollardHydraulicSecurityExampleIndex.html -->
<!-- Version control at
https://gitlab.nps.edu/Savage/Savage/Buildings/SecurityPerimeter/BollardHydraulicSecurityExample.x3d -->

<!-- Color-coding legend: X3D terminology <X3dNode  DEF='idName' field='value'/> matches XML terminology <XmlElement  DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
    <ProtoInstance name='ProtoName'> <field name='fieldName'/> </ProtoInstance> -->

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