| 1 |
<?xml version="1.0" encoding="UTF-8"?>
|
| 2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
| 3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
| 4 | <head> |
| 5 | <meta name='title' content='GuardRoom.x3d'/> |
| 6 | <meta name='description' content='Display the guard room of the condominium. Include 3 electronic gates.'/> |
| 7 | <meta name='identifier' content='https://savage.nps.edu/Savage/Buildings/ZenCondominium/GuardRoom.x3d'/> |
| 8 | <meta name='creator' content='Hwee Ping Ng'/> |
| 9 | <meta name='created' content='25 August 2004'/> |
| 10 | <meta name='modified' content='20 October 2019'/> |
| 11 | <meta name='license' content='../../license.html'/> |
| 12 | </head> |
| 13 | <Scene> |
| 14 | <WorldInfo title='GuardRoom.x3d'/> |
| 15 | <Transform> |
| 16 | |
| 17 | <Transform translation='0 2.4 0'> |
| 18 |
<!-- Shape
GuardRoomWindowFrameLength is a DEF node that has 1 USE node: USE_1 -->
<Shape DEF='GuardRoomWindowFrameLength'> |
| 19 | <Appearance> |
| 20 | <Material diffuseColor='0.1 0.1 0.1'/> |
| 21 | </Appearance> |
| 22 | <Box size='2.4 0.1 0.1'/> |
| 23 | </Shape> |
| 24 | </Transform> |
| 25 | <Transform translation='0 1.2 0'> |
| 26 | <Shape USE='GuardRoomWindowFrameLength'/> |
| 27 | </Transform> |
| 28 | <Transform translation='-1.2 1.8 0'> |
| 29 |
<!-- Shape
GuardRoomWindowFrameBreadth is a DEF node that has 4 USE nodes: USE_1, USE_2, USE_3, USE_4 -->
<Shape DEF='GuardRoomWindowFrameBreadth'> |
| 30 | <Appearance> |
| 31 | <Material diffuseColor='0.1 0.1 0.1'/> |
| 32 | </Appearance> |
| 33 | <Box size='0.1 1.2 0.1'/> |
| 34 | </Shape> |
| 35 | </Transform> |
| 36 | <Transform translation='-0.6 1.8 0'> |
| 37 | <Shape USE='GuardRoomWindowFrameBreadth'/> |
| 38 | </Transform> |
| 39 | <Transform translation='0 1.8 0'> |
| 40 | <Shape USE='GuardRoomWindowFrameBreadth'/> |
| 41 | </Transform> |
| 42 | <Transform translation='0.6 1.8 0'> |
| 43 | <Shape USE='GuardRoomWindowFrameBreadth'/> |
| 44 | </Transform> |
| 45 | <Transform translation='1.2 1.8 0'> |
| 46 | <Shape USE='GuardRoomWindowFrameBreadth'/> |
| 47 | </Transform> |
| 48 | <Transform translation='-0.9 1.8 0'> |
| 49 |
<!-- Shape
GuardRoomWindowGlass is a DEF node that has 3 USE nodes: USE_1, USE_2, USE_3 -->
<Shape DEF='GuardRoomWindowGlass'> |
| 50 | <Appearance> |
| 51 | <Material diffuseColor='0 0 0.2' transparency='0.8'/> |
| 52 | </Appearance> |
| 53 | <Box size='0.5 1.05 0.1'/> |
| 54 | </Shape> |
| 55 | </Transform> |
| 56 | <Transform translation='-0.3 1.8 0'> |
| 57 | <Shape USE='GuardRoomWindowGlass'/> |
| 58 | </Transform> |
| 59 | <Transform translation='0.3 1.8 0'> |
| 60 | <Shape USE='GuardRoomWindowGlass'/> |
| 61 | </Transform> |
| 62 | <Transform translation='0.3 1.8 0'> |
| 63 | <Shape USE='GuardRoomWindowGlass'/> |
| 64 | </Transform> |
| 65 | <Transform translation='0 2.7 0'> |
| 66 | <Shape DEF='GuardRoomWallTopWindow'> |
| 67 | <Appearance> |
| 68 | <Material diffuseColor='0.835 0.804 0.525'/> |
| 69 | </Appearance> |
| 70 | <Box size='3 0.5 0.1'/> |
| 71 | </Shape> |
| 72 | </Transform> |
| 73 | <Transform translation='0 0.4 0'> |
| 74 | <Shape DEF='GuardRoomWallBottomWindow'> |
| 75 | <Appearance> |
| 76 | <Material diffuseColor='0.835 0.804 0.525'/> |
| 77 | </Appearance> |
| 78 | <Box size='3 1.5 0.1'/> |
| 79 | </Shape> |
| 80 | </Transform> |
| 81 | <Transform translation='-1.5 1.3 0'> |
| 82 |
<!-- Shape
GuardRoomWallLeftWindow is a DEF node that has 1 USE node: USE_1 -->
<Shape DEF='GuardRoomWallLeftWindow'> |
| 83 | <Appearance> |
| 84 | <Material diffuseColor='0.835 0.804 0.525'/> |
| 85 | </Appearance> |
| 86 | <Box size='0.5 3.3 0.1'/> |
| 87 | </Shape> |
| 88 | </Transform> |
| 89 | <Transform translation='1.5 1.3 0'> |
| 90 | <Shape USE='GuardRoomWallLeftWindow'/> |
| 91 | </Transform> |
| 92 | </Group> |
| 93 | </Transform> |
| 94 | <Transform rotation='0 1 0 -1.57' translation='-1.8 0 -1.7'> |
| 95 | <Group USE='Window'/> |
| 96 | </Transform> |
| 97 | <Transform rotation='0 1 0 -1.57' translation='1.8 0 -1.7'> |
| 98 | <Group USE='Window'/> |
| 99 | </Transform> |
| 100 | <Transform DEF='Guard_Room_Door' translation='0 1.03 -3.4'> |
| 101 | <Group> |
| 102 | |
| 103 |
<!-- Appearance
DoorFramePaint is a DEF node that has 2 USE nodes: USE_1, USE_2 --> <Appearance DEF='DoorFramePaint'/> |
| 104 | <Box size='0.1 2.75 0.1'/> |
| 105 | </Shape> |
| 106 | <Transform translation='1 0 0'> |
| 107 | <Shape USE='V1'/> |
| 108 | </Transform> |
| 109 | <Transform translation='0.5 1.4 0'> |
| 110 | <Shape DEF='H1'> |
| 111 | <Appearance USE='DoorFramePaint'/> |
| 112 | <Box size='1 0.1 0.1'/> |
| 113 | </Shape> |
| 114 | </Transform> |
| 115 |
<!-- ROUTE information for Door node:
[from DoorPath.value_changed to set_rotation
]
-->
<Transform DEF='Door' center='0.5 0 0' translation='0.5 0 0'> |
| 116 | <Shape> |
| 117 | <Appearance USE='DoorFramePaint'/> |
| 118 | <Box size='1 2.75 0.05'/> |
| 119 | </Shape> |
| 120 | <Transform rotation='1 0 0 1.571' translation='-0.35 0 0'> |
| 121 | <Shape DEF='KnobBase'> |
| 122 | <Appearance> |
| 123 | <Material diffuseColor='1 0.6 0.2'/> |
| 124 | </Appearance> |
| 125 | <Cylinder height='0.075' radius='0.05'/> |
| 126 | </Shape> |
| 127 | </Transform> |
| 128 | <Transform translation='-0.35 0 0.06'> |
| 129 | |
| 130 | <Appearance> |
| 131 | <Material diffuseColor='1 0.6 0.2'/> |
| 132 | </Appearance> |
| 133 | <Sphere radius='0.05'/> |
| 134 | </Shape> |
| 135 | </Transform> |
| 136 | <Transform translation='-0.35 0 -0.06'> |
| 137 | <Shape USE='Knob'/> |
| 138 | </Transform> |
| 139 |
<!-- ROUTE information for ClickSensor node:
[from touchTime to Clock.set_startTime
]
-->
<TouchSensor DEF='ClickSensor' description='GuardRoom Electronic Gate Sensor'/> |
| 140 |
<!-- ROUTE information for Clock node:
[from ClickSensor.touchTime to set_startTime
]
[from fraction_changed to DoorPath.set_fraction
]
-->
<TimeSensor DEF='Clock' cycleInterval='4'/> |
| 141 |
<!-- ROUTE information for DoorPath node:
[from Clock.fraction_changed to set_fraction
]
[from value_changed to Door.set_rotation
]
-->
<OrientationInterpolator DEF='DoorPath' key='0 0.5 1' keyValue='0 1 0 0 0 1 0 0.78 0 1 0 1.1'/> |
| 142 | </Transform> |
| 143 | </Group> |
| 144 | < ROUTE fromNode='ClickSensor' fromField='touchTime' toNode='Clock' toField='set_startTime'/> |
| 145 | < ROUTE fromNode='Clock' fromField='fraction_changed' toNode='DoorPath' toField='set_fraction'/> |
| 146 | < ROUTE fromNode='DoorPath' fromField='value_changed' toNode='Door' toField='set_rotation'/> |
| 147 | </Transform> |
| 148 | <Transform translation='-0.9 1.3 -3.4'> |
| 149 | <Shape DEF='GuardRoomDoorWallTop'> |
| 150 | <Appearance> |
| 151 | <Material diffuseColor='1 1 1'/> |
| 152 | </Appearance> |
| 153 | <Box size='1.75 3.3 0.1'/> |
| 154 | </Shape> |
| 155 | </Transform> |
| 156 | <Transform translation='1.4 1.3 -3.4'> |
| 157 | <Shape DEF='GuardRoomDoorWallTop2'> |
| 158 | <Appearance> |
| 159 | <Material diffuseColor='1 1 1'/> |
| 160 | </Appearance> |
| 161 | <Box size='0.75 3.3 0.1'/> |
| 162 | </Shape> |
| 163 | </Transform> |
| 164 | <Transform translation='0.55 2.7 -3.4'> |
| 165 | <Shape DEF='GuardRoomDoorWallTop3'> |
| 166 | <Appearance> |
| 167 | <Material diffuseColor='1 1 1'/> |
| 168 | </Appearance> |
| 169 | <Box size='1.2 0.5 0.1'/> |
| 170 | </Shape> |
| 171 | </Transform> |
| 172 | <Transform translation='0 -0.5 -1.2'> |
| 173 | <Shape DEF='GuardtRoomFloor'> |
| 174 | <Appearance> |
| 175 | <Material diffuseColor='1 1 1'/> |
| 176 | </Appearance> |
| 177 | <Box size='4.5 0.3 5'/> |
| 178 | </Shape> |
| 179 | </Transform> |
| 180 | <Transform translation='0 3 -1.2'> |
| 181 | <Shape DEF='GuardRoomCeiling'> |
| 182 | <Appearance> |
| 183 | <Material diffuseColor='0.835 0.804 0.525'/> |
| 184 | </Appearance> |
| 185 | <Box size='4 0.1 5'/> |
| 186 | </Shape> |
| 187 | </Transform> |
| 188 | <Transform translation='-2.8 0.15 -1'> |
| 189 |
<!-- Inline
electronicgate_link is a DEF node that has 2 USE nodes: USE_1, USE_2 --> <Inline DEF='electronicgate_link' url=' "myelectronicgate.x3d" "https://savage.nps.edu/Savage/Buildings/ZenCondominium/myelectronicgate.x3d" "myelectronicgate.wrl" "https://savage.nps.edu/Savage/Buildings/ZenCondominium/myelectronicgate.wrl" '/> |
| 190 | </Transform> |
| 191 | <Transform DEF='Electronic_Gate_Right' rotation='0 1 0 3.14' translation='2.8 0.15 -1'> |
| 192 | <Inline USE='electronicgate_link'/> |
| 193 | </Transform> |
| 194 | <Transform rotation='0 1 0 3.14' translation='-9.3 0.15 -1'> |
| 195 | <Inline USE='electronicgate_link'/> |
| 196 | </Transform> |
| 197 | <Transform rotation='0 1 0 1.57' scale='2 2 2' translation='0 1 1.5'> |
| 198 |
<!-- Inline
TulipCluster is a DEF node that has 2 USE nodes: USE_1, USE_2 --> <Inline DEF='TulipCluster' url=' "TulipCluster1.wrl" "../../Buildings/Playground/TulipCluster1.wrl" "https://savage.nps.edu/Savage/Buildings/Playground/TulipCluster1.wrl" "TulipCluster1.x3d" "../../Buildings/Playground/TulipCluster1.x3d" "https://savage.nps.edu/Savage/Buildings/Playground/TulipCluster1.x3d" '/> |
| 199 | </Transform> |
| 200 | <Transform translation='0 -0.6 2'> |
| 201 | <Shape> |
| 202 | <Box size='4.5 0.1 4'/> |
| 203 | <Appearance> |
| 204 |
<ImageTexture
url=' "LawnGrass.jpg
" "https://savage.nps.edu/Savage/Buildings/ZenCondominium/LawnGrass.jpg
" '/>
|
| 205 | </Appearance> |
| 206 | </Shape> |
| 207 | </Transform> |
| 208 | <Transform rotation='0 0 1 1.57' translation='-1.8 1.2 1'> |
| 209 |
<!-- Shape
roofsupport is a DEF node that has 1 USE node: USE_1 -->
<Shape DEF='roofsupport'> |
| 210 | <Box size='3.6 0.1 0.1'/> |
| 211 | <Appearance> |
| 212 | <Material diffuseColor='0.71 0.71 0.42'/> |
| 213 | </Appearance> |
| 214 | </Shape> |
| 215 | </Transform> |
| 216 | <Transform rotation='0 0 1 1.57' translation='1.8 1.2 1'> |
| 217 | <Shape USE='roofsupport'/> |
| 218 | </Transform> |
| 219 | <Transform rotation='0 1 0 1.57' scale='2 2 2' translation='1 1 1.5'> |
| 220 | <Inline USE='TulipCluster'/> |
| 221 | </Transform> |
| 222 | <Transform rotation='0 1 0 1.57' scale='2 2 2' translation='-1 1 1.5'> |
| 223 | <Inline USE='TulipCluster'/> |
| 224 | </Transform> |
| 225 | <Transform translation='-12 2 -6'> |
| 226 | <Shape> |
| 227 | <Box size='4 6.5 0.5'/> |
| 228 | <Appearance> |
| 229 | <Material diffuseColor='0.51 0.478 0.18'/> |
| 230 | </Appearance> |
| 231 | </Shape> |
| 232 | </Transform> |
| 233 | <Transform translation='-1 4.25 -6'> |
| 234 | <Shape> |
| 235 | <Appearance> |
| 236 | <Material diffuseColor='0.51 0.478 0.18'/> |
| 237 | </Appearance> |
| 238 | <Box size='19 2 0.5'/> |
| 239 | </Shape> |
| 240 | </Transform> |
| 241 | <Transform rotation='1 0 0 0.5' scale='2 2 2' translation='-5 3.5 -5.3'> |
| 242 | <Inline url=' "name.x3d" "https://savage.nps.edu/Savage/Buildings/ZenCondominium/name.x3d" "name.wrl" "https://savage.nps.edu/Savage/Buildings/ZenCondominium/name.wrl" '/> |
| 243 | </Transform> |
| 244 | <Transform translation='10 2 -6'> |
| 245 | <Shape> |
| 246 | <Box size='4 6.5 0.5'/> |
| 247 | <Appearance> |
| 248 | <Material diffuseColor='0.51 0.478 0.18'/> |
| 249 | </Appearance> |
| 250 | </Shape> |
| 251 | </Transform> |
| 252 | <Viewpoint description='Guard Room' orientation='-0.363 -0.931 -0.026 0.3' position='-6.1 3.5 10'/> |
| 253 | </Scene> |
| 254 | </X3D> |
Event Graph ROUTE Table entries with 3 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
|
ClickSensor
TouchSensor touchTime SFTime |
Clock
TimeSensor set_startTime SFTime |
then
|
Clock
TimeSensor fraction_changed SFFloat |
DoorPath
OrientationInterpolator set_fraction SFFloat |
then
|
DoorPath
OrientationInterpolator value_changed SFRotation |
Door
Transform set_rotation SFRotation |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->