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<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.2//EN" "https://www.web3d.org/specifications/x3d-3.2.dtd">
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3 | <X3D profile='Immersive' version='3.2' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.2.xsd'> |
4 | <head> |
5 | <meta name='title' content='CloudsProcedural4.x3d'/> |
6 | <meta name='description' content='X3D utilizing ecmascript to develop quasi volumetric 3D clouds from png image textured billboard nodes.'/> |
7 | <meta name='creator' content='Capt Darren W. Murphy'/> |
8 | <meta name='created' content='1 November 2007'/> |
9 | <meta name='modified' content='20 October 2019'/> |
10 | <meta name='identifier' content='https://savage.nps.edu/Savage/Environment/Atmosphere/CloudsProcedural4.x3d'/> |
11 | <meta name='generator' content='X3D-Edit, https://www.web3d.org/x3d/content/README.X3D-Edit.html'/> |
12 | <meta name='license' content='../../license.html'/> |
13 | <meta name=' TODO ' content=' fix links '/> |
14 | </head> |
15 | <Scene> |
16 | <!-- A png image file for the cloud texture must be designated in the ecmascript node. --> |
17 | <WorldInfo title='CloudsProcedural4.x3d'/> |
18 | <Viewpoint description='Main' jump='false' orientation='0 1 0 1.57' position='50000 1000 42000'/> |
19 | <Viewpoint description='Light House Tower' jump='false' orientation='0 1 0 1.3' position='45000 1290 44000'/> |
20 | <Viewpoint description='centerWest' jump='false' orientation='0 1 0 2.5' position='48000 1000 20000'/> |
21 | <Background groundColor='0 0 1' skyColor='0 0 1'/> |
22 | <DirectionalLight ambientIntensity='1' direction='-1 0 0' global='true'/> |
23 | <Group DEF='Terrain'> |
24 | <Transform scale='50 50 50' translation='25000 0 25000'> |
25 | <Inline url=' "../../Locations/MontereyBayCalifornia/MontereyBayLargeMesh.x3d" "https://savage.nps.edu/Savage/Locations/MontereyBayCalifornia/MontereyBayLargeMesh.x3d" "../../Locations/MontereyBayCalifornia/MontereyBayLargeMesh.wrl" "https://savage.nps.edu/Savage/Locations/MontereyBayCalifornia/MontereyBayLargeMesh.wrl" '/> |
26 | </Transform> |
27 | <Transform rotation='1 0 0 1.57' translation='25000 0 25000'> |
28 | <Shape> |
29 | <Rectangle2D size='77000 55000'/> |
30 | <Appearance> |
31 | <ImageTexture url=' "ocean.png " "https://savage.nps.edu/Savage/Environment/Atmosphere/ocean.png " '/> |
32 | </Appearance> |
33 | </Shape> |
34 | </Transform> |
35 | </Group> |
36 | <Group DEF='Placemarks'> |
37 | <Transform scale='50 50 50' translation='45000 30 44000'> |
38 | <Inline url=' "Lighthouse.x3d" "https://savage.nps.edu/Savage/Environment/Atmosphere/Lighthouse.x3d" "Lighthouse.wrl" "https://savage.nps.edu/Savage/Environment/Atmosphere/Lighthouse.wrl" '/> |
39 | </Transform> |
40 | </Group> |
41 | <Group DEF='Clouds'> |
42 | |
43 | |
44 | <Transform DEF='Fog'/> |
45 | <Script DEF='PixelScript' directOutput='true'> |
46 | <field name='Cumulus' type='SFNode' accessType='initializeOnly'> |
47 | <Transform USE='Cumulus'/> |
48 | </field> |
49 | <field name='Cirrus' type='SFNode' accessType='initializeOnly'> |
50 | <Transform USE='Cirrus'/> |
51 | </field> |
52 | <field name='Fog' type='SFNode' accessType='initializeOnly'/> |
<![CDATA[
ecmascript: function cumulustranslation() // These values designate the boundary location of the cloud { X = 50000*Math.random(); // X horizontal range Y = 1000 + 300*Math.random(); // Y vertical base + range Z = 50000*Math.random(); // z horizontal range randomt = new String(X+' '+Y+' '+Z); return randomt; } function cumulusscale() // these values scale a cloud within a designated size { maxscale = 1; scale = Math.round(9+maxscale*Math.random()); X = 1.5*scale; Y = scale; Z = scale; randomscale = new String(X+' '+Y+' '+Z); return randomscale; } function cirrustranslation() // These values designate the boundary location of the cloud { X = 50000*Math.random(); // X horizontal range Y = 8000 + 1000*Math.random(); // Y vertical base + range Z = 50000*Math.random(); // z horizontal range randomt = new String(X+' '+Y+' '+Z); return randomt; } function cirrusscale() // these values scale a cloud within a designated size { maxscale = 1; scale = Math.round(9+maxscale*Math.random()); X = 1.5*scale; Y = 2*Math.random(); Z = 1.5*scale; randomscale = new String(X+' '+Y+' '+Z); return randomscale; } function cumulussectiontranslation() // These random values place another portion of cumulus type cloud { randomtheta = 6.28319*Math.random(); randomphi = .7854*Math.random(); randomradius = 90 + 5*Math.random();//the first whole number should be close to the sectionradius X = randomradius*Math.cos(randomtheta)*Math.sin(randomphi); Z = randomradius*Math.sin(randomtheta)*Math.sin(randomphi); Y = randomradius*Math.cos(randomphi); randomt = new String(X+' '+Y+' '+Z); return randomt; } function cirrussectiontranslation() // These random values place another portion of cirrus type cloud { randomtheta = 6.28319*Math.random(); randomphi = .7854*Math.random(); randomradius = 90 + 5*Math.random();//the first whole number should be close to the sectionradius X = randomradius*Math.cos(randomtheta)*Math.sin(randomphi); Z = randomradius*Math.sin(randomtheta)*Math.sin(randomphi); Y = randomradius*Math.cos(randomphi); randomt = new String(X+' '+Y+' '+Z); return randomt; } function rotation() // This random value is for the billboard rotation not used in this script { radians = 6.28*Math.random(); randomr = new String('0 0 1 ' + radians ); return randomr; } function cumulus() { maxi = 20; // number of clouds maxj = 5; // denotes how many portions affecting the size of the cloud maxk = 8; // number of billboards indicating cloud density sectionradius = 100; //radius of individual cloud sections for (var i=0; i < maxi; i++) { CloudStringA = ' Transform { \n' + ' scale '+ cumulusscale() + ' \n' + ' translation '+ cumulustranslation() + ' \n' + // cloud placement ' children [ \n'; CloudStringB = new Array(); CloudStringF = new Array(); for (var j=0; j < maxj; j++) { radius = 0; CloudStringB[j]= ' Transform { \n' + ' translation '+ cumulussectiontranslation() + ' \n' + // section placement ' children [ \n'; CloudStringC = new Array(); image = new String(); for (var k=1; k < maxk; k++) // maxk value denotes how many textured billboards make up the cloud { randomtheta = 6.28319*Math.random(); randomphi = 1.57079*Math.random(); radius = radius+(sectionradius/maxk); // radius incremental steps based on billow radius and max billboards X = radius*Math.cos(randomtheta)*Math.sin(randomphi); Z = radius*Math.sin(randomtheta)*Math.sin(randomphi); Y = radius*Math.cos(randomphi); if (Y <= 30) //cloud shading and lighting control { image = ' \"CloudTexture1_5.png\" \"https://savage.nps.edu/Savage/Environment/Spheretexture.png\" \n'; } else { image = ' \"CloudTexture1_4.png\" \"https://savage.nps.edu/Savage/Environment/Spheretexture.png\" \n'; } Billboardtranslation = new String(X+' '+Y+' '+Z); CloudStringC[k] = ' Transform { \n' + ' translation '+ Billboardtranslation + ' \n' + // random billboard placement within radius designated above ' children [ \n' + ' Billboard { \n' + ' axisOfRotation 0 0 0 \n' + // 0 0 0 designates rotation on all axis ' children [ \n' + ' Transform { \n' + ' rotation 0 0 0 0 \n' + // a rotation of the individual billboards can be defined ' children [ \n' + ' Shape { \n' + ' appearance Appearance { \n' + ' material Material { \n' + ' } \n' + ' texture ImageTexture { \n' + ' url [ ' + image + ' ] \n' + ' } \n' + ' } \n' + ' geometry IndexedFaceSet { \n' + // define type of geometry to texture ' coordIndex [ 0, 1, 2, 3 ] \n' + ' solid FALSE \n' + ' coord Coordinate { \n' + ' point [ 50 50 0, \n' + // define size of the geometry. Here 100 meter 2D square. ' 50 -50 0, \n' + ' -50 -50 0, \n' + ' -50 50 0 ] \n' + ' } \n' + ' } \n' + ' } \n' + ' ] \n' + ' } \n' + ' ] \n' + ' } \n' + ' ] \n' + ' } \n'; } CloudStringD = CloudStringC.join(' '); CloudStringE = ' ] \n' + ' } \n'; CloudStringF[j] = CloudStringB[j] + CloudStringD +CloudStringE; } CloudStringG = CloudStringF.join(' '); CloudStringH = ' ] \n' + ' } \n' + '######################################################### \n'; CloudString = CloudStringA + CloudStringG + CloudStringH; newNode = Browser.createVrmlFromString(CloudString); Cumulus.children[i] = newNode[0]; } } function cirrus() { maxi = 2; // number of clouds maxj = 5; // denotes how many portions affecting the size of the cloud maxk = 8; // number of billboards indicating cloud density sectionradius = 1000; //radius of individual cloud sections for (var i=0; i < maxi; i++) { CloudStringA = ' Transform { \n' + ' scale '+ cirrusscale() + ' \n' + ' translation '+ cirrustranslation() + ' \n' + // cloud placement ' children [ \n'; CloudStringB = new Array(); CloudStringF = new Array(); for (var j=0; j < maxj; j++) { radius = 0; CloudStringB[j]= ' Transform { \n' + ' translation '+ cirrussectiontranslation() + ' \n' + // section placement ' children [ \n'; CloudStringC = new Array(); for (var k=1; k < maxk; k++) // maxk value denotes how many textured billboards make up the cloud { randomtheta = 6.28319*Math.random(); randomphi = 1.57079*Math.random(); radius = radius+(sectionradius/maxk); // radius incremental steps based on section radius and max billboards X = radius*Math.cos(randomtheta)*Math.sin(randomphi); Z = radius*Math.sin(randomtheta)*Math.sin(randomphi); Y = radius*Math.cos(randomphi); Billboardtranslation = new String(X+' '+Y+' '+Z); CloudStringC[k] = ' Transform { \n' + ' translation '+ Billboardtranslation + ' \n' + // random billboard placement within radius designated above ' children [ \n' + ' Billboard { \n' + ' axisOfRotation 0 0 0 \n' + // 0 0 0 designates rotation on all axis ' children [ \n' + ' Transform { \n' + ' rotation ' + rotation() + ' \n' + ' children [ \n' + ' Shape { \n' + ' appearance Appearance { \n' + ' material Material { \n' + ' } \n' + ' texture ImageTexture { \n' + ' url [\"cloudtexture3.png\" \"https://savage.nps.edu/Savage/Environment/cloudtexture1_4.png\" ] \n' + ' } \n' + ' } \n' + ' geometry IndexedFaceSet { \n' + // define type of geometry to texture ' coordIndex [ 0, 1, 2, 3 ] \n' + ' solid FALSE \n' + ' coord Coordinate { \n' + ' point [ 500 500 0, \n' + // define size of the geometry. Here 100 meter 2D square. ' 500 -500 0, \n' + ' -500 -500 0, \n' + ' -500 500 0 ] \n' + ' } \n' + ' } \n' + ' } \n' + ' ] \n' + ' } \n' + ' ] \n' + ' } \n' + ' ] \n' + ' } \n'; } CloudStringD = CloudStringC.join(' '); CloudStringE = ' ] \n' + ' } \n'; CloudStringF[j] = CloudStringB[j] + CloudStringD +CloudStringE; } CloudStringG = CloudStringF.join(' '); CloudStringH = ' ] \n' + ' } \n' + '######################################################### \n'; CloudString = CloudStringA + CloudStringG + CloudStringH; newNode = Browser.createVrmlFromString(CloudString); Cirrus.children[i] = newNode[0]; } } function initialize() { cumulus(); cirrus(); }
]]>
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54 | </Script> |
55 | <DirectionalLight ambientIntensity='1' color='1 0 0' direction='-1 -1 0' global='true'/> |
56 | </Group> |
57 | </Scene> |
58 | </X3D> |
<!--
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matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
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