#X3D V3.0 utf8 PROFILE Immersive # [X3D] version=3.0 # [X3D] noNamespaceSchemaLocation=https://www.web3d.org/specifications/x3d-3.0.xsd # X3D-to-ClassicVRML XSL translation autogenerated by X3dToClassicVrmlEncoding.xslt and X3dToVrml97.xslt # https://www.web3d.org/x3d/content/X3dToClassicVrmlEncoding.xslt # https://www.web3d.org/x3d/content/X3dToVrml97.xslt # Transformation using XSLT processor: Saxonica ### Info: differs from profile='Interchange' computed for this model # head META "title" "LightHouse.x3d" META "description" "Abandoned Lighthouse on Ship Island, Mississippi" META "creator" "Jeffrey Weekley" META "created" "1 November 2001" META "modified" "20 October 2019" META "reference" "National Oceanographic and Atmospheric Administration map of Mississippi Sound and Approaches (Dauphin Island to Cat Island), published by the U.S Department of Commerce, 10 July 1999." META "reference" "Site surveyed during AUVFest 2001." META "photo" "*enter photo filename/url here*" META "Image" "LighthouseModelShipIsland1.jpg" META "Image" "LighthouseModelShipIsland2.gif" META "subject" "Lighthouse is measured at 84 feet, converted to meters on a scale of one foot equals 0.305 meters." META "identifier" "https://savage.nps.edu/Savage/Locations/ShipIslandMississippi/LightHouse.x3d" META "generator" "X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit" META "license" "../../license.html" # [Scene] ========== ========== ========== WorldInfo { title "LightHouse.x3d" } Viewpoint { description "Light House" position 0 25 75 } Background { skyColor [ 0.2 0.67 0.95 ] } DEF Lighthouse Group { children [ Transform { scale 0.305 0.305 0.305 children [ DEF LightHouseWall Transform { children [ Shape { geometry IndexedFaceSet { ccw FALSE coordIndex [ 0 1 2 3 4 -1 ] solid FALSE coord Coordinate { point [ 16 0 -16 -16 0 -16 -6 78 -6 6 78 -6 16 0 -16 ] } } appearance DEF CapeCodeWhite Appearance { material Material { diffuseColor 0.8 0.85 0.85 } } } DEF Window Transform { children [ Transform { rotation 1 0 0 -0.14 translation 0 40 11 children [ Shape { geometry Box { size 3 4 0.2 } appearance Appearance { material Material { diffuseColor 0.1 0.15 0.15 } } } ] } ] } Transform { translation 0 20 -2.587 children [ USE Window ] } ] } DEF WallTwo Transform { rotation 0 1 0 1.57 children [ USE LightHouseWall ] } DEF WallThree Transform { rotation 0 1 0 3.14 children [ USE LightHouseWall ] } DEF WallFour Transform { rotation 0 1 0 -1.57 children [ USE LightHouseWall ] } DEF UpperPlatform Transform { translation 0 78 0 children [ Transform { children [ Shape { geometry Box { size 15 0.66 15 } appearance DEF CapeCodBlack Appearance { material Material { diffuseColor 0.1 0.25 0.3 } } } ] } DEF Railing Transform { children [ DEF TopRailing Transform { translation 0 4 7 children [ Shape { geometry Box { size 14 0.2 0.4 } appearance USE CapeCodBlack } ] } Transform { translation -7 2.125 7 children [ Shape { geometry Box { size 0.2 4.25 0.4 } appearance USE CapeCodBlack } ] } Transform { translation 0 2.125 7 children [ Shape { geometry Box { size 0.2 4.25 0.4 } appearance USE CapeCodBlack } ] } Transform { translation 7 2.125 7 children [ Shape { geometry Box { size 0.2 4.25 0.4 } appearance USE CapeCodBlack } ] } Transform { translation 0 -3 0 children [ USE TopRailing ] } ] } Transform { rotation 0 1 0 1.57 children [ USE Railing ] } Transform { rotation 0 1 0 3.14 children [ USE Railing ] } Transform { rotation 0 1 0 -1.57 children [ USE Railing ] } ] } DEF LightRoom Transform { translation 0 78 0 children [ Transform { translation 0 5 0 children [ Shape { geometry Cylinder { bottom FALSE height 6 radius 3 top FALSE } appearance Appearance { material Material { diffuseColor 0.1 0.3 0.35 specularColor 0.2 0.4 0.45 transparency 0.67 } } } ] } Transform { translation 0 1 0 children [ Shape { geometry Box { size 8 2 8 } appearance USE CapeCodBlack } ] } Transform { translation 0 8.5 0 children [ Shape { geometry Cone { bottomRadius 4 height 1 } appearance USE CapeCodBlack } ] } Transform { translation 0 9 0 children [ Shape { geometry Box { size 1 2.5 1 } appearance USE CapeCodBlack } ] } ] } DEF FrontDoorAndWindows Transform { children [ Transform { translation 0 8.5 16 children [ Shape { geometry Box { size 9 15 4 } appearance USE CapeCodeWhite } ] } Transform { translation 0 0.625 16 children [ Shape { geometry Box { size 12 1.5 6 } appearance USE CapeCodeWhite } ] } Transform { translation 0 7 18.25 children [ Shape { geometry Box { size 6 14 1 } appearance USE CapeCodBlack } ] } Transform { rotation 1 0 0 -0.14 translation 8 12 14.45 children [ DEF BottomWindow Transform { children [ Shape { geometry Box { size 3 4 0.2 } appearance Appearance { material Material { diffuseColor 0.1 0.15 0.15 } } } ] } ] } Transform { rotation 1 0 0 -0.14 translation -8 12 14.45 children [ USE BottomWindow ] } ] } DEF Foundation Transform { translation 0 -0.25 0 children [ Shape { geometry Box { size 33 1 33 } appearance USE CapeCodeWhite } ] } ] } ] }