1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
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3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content='hull05.x3d'/> |
6 | <meta name='description' content='This is the lowest detail hull - dimensions are extracted from photos.'/> |
7 | <meta name='creator' content='Keith Jude Ho'/> |
8 | <meta name='created' content='15 February 2001'/> |
9 | <meta name='modified' content='20 October 2019'/> |
10 | <meta name='identifier' content='https://savage.nps.edu/Savage/ShipsMilitary/CarrierSaratogaUnitedStates/hull05.x3d'/> |
11 | <meta name='generator' content='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit'/> |
12 | <meta name='license' content='../../license.html'/> |
13 | </head> |
14 | <Scene> |
15 | <WorldInfo title='hull05.x3d'/> |
16 | <Viewpoint position='10 0 80'/> |
17 | <Transform> |
18 | <Group> |
19 | <Transform> |
20 | <!-- Front Left Of Carrier --> |
21 | <Transform rotation='0 0 1 -1.57' translation='-0.1 0 20'> |
22 | <Shape> |
23 | <Appearance> |
24 | |
25 | </Appearance> |
26 | <Extrusion beginCap='false' crossSection='0 0 5 -5 15 -5' endCap='false' scale='1 1 1 0.9 1 0.8 1 0.7 1 0.6 1 0.5 1 0.4 1 0.3 1 0.2 1 0.1 1 0.01 1 0.01 1 0.01 1 0.01 1 0.01' solid='false' spine='0 0 0 0 5 0 0 10 0 0 15 0 0 20 0 0 25 0 0 30 0 0 35 0 0 40 0 0 45 0 0 50 0 0 55 0 0 60 0 0 65 0 0 70 0'/> |
27 | </Shape> |
28 | </Transform> |
29 | </Transform> |
30 | <Transform> |
31 | <!-- Front Right Of Ship --> |
32 | <Transform rotation='0 0 1 -1.57' translation='-0.1 0 -20'> |
33 | <Shape> |
34 | <Appearance> |
35 | <Material USE='GRAY'/> |
36 | </Appearance> |
37 | <Extrusion beginCap='false' crossSection='0 0 5 5 15 5' endCap='false' scale='1 1 1 0.9 1 0.8 1 0.7 1 0.6 1 0.5 1 0.4 1 0.3 1 0.2 1 0.1 1 0.01 1 0.01 1 0.01 1 0.01 1 0.01' solid='false' spine='0 0 0 0 5 0 0 10 0 0 15 0 0 20 0 0 25 0 0 30 0 0 35 0 0 40 0 0 45 0 0 50 0 0 55 0 0 60 0 0 65 0 0 70 0'/> |
38 | </Shape> |
39 | </Transform> |
40 | </Transform> |
41 | <Transform> |
42 | <!-- This is the rear left of ship --> |
43 | <Transform rotation='0 0 1 -1.57' translation='69.9 0 20'> |
44 | <Shape> |
45 | <Appearance> |
46 | <Material USE='GRAY'/> |
47 | </Appearance> |
48 | <Extrusion beginCap='false' crossSection='0 0 3 0 6 -8 10 -10 10 -20' endCap='false' scale='1.5 0.01 1.45 0.01 1.4 0.01 1.35 0.01 1.3 0.01 1.25 0.1 1.2 0.2 1.15 0.3 1.1 0.4 1.05 0.5 1 0.6 1 0.7 1 0.8 1 0.9 1 1' solid='false' spine='0 0 0 0 5 0 0 10 0 0 15 0 0 20 0 0 25 0 0 30 0 0 35 0 0 40 0 0 45 0 0 50 0 0 55 0 0 60 0 0 65 0 0 70 0'/> |
49 | </Shape> |
50 | </Transform> |
51 | </Transform> |
52 | <Transform> |
53 | <!-- This is the rear right of ship. --> |
54 | <Transform rotation='0 0 1 -1.57' translation='69.9 0 -20'> |
55 | <Shape> |
56 | <Appearance> |
57 | <Material USE='GRAY'/> |
58 | </Appearance> |
59 | <Extrusion beginCap='false' crossSection='0 0 3 0 6 8 10 10 10 20' endCap='false' scale='1.5 0.01 1.45 0.01 1.4 0.01 1.35 0.01 1.3 0.01 1.25 0.1 1.2 0.2 1.15 0.3 1.1 0.4 1.05 0.5 1 0.6 1 0.7 1 0.8 1 0.9 1 1' solid='false' spine='0 0 0 0 5 0 0 10 0 0 15 0 0 20 0 0 25 0 0 30 0 0 35 0 0 40 0 0 45 0 0 50 0 0 55 0 0 60 0 0 65 0 0 70 0'/> |
60 | </Shape> |
61 | </Transform> |
62 | </Transform> |
63 | <Transform> |
64 | <!-- This is the base of the carrier. It is the front portion of the base. --> |
65 | <Transform rotation='0 0 1 -1.57'> |
66 | <Shape> |
67 | <Appearance> |
68 | <Material USE='GRAY'/> |
69 | </Appearance> |
70 | <Extrusion beginCap='false' crossSection='15 15 20 0 15 -15' endCap='false' scale='1 1 1 1.033 1 1.066 1 1.099 1 1.132 1 1.165 1 1.198 1 1.231 1 1.264 1 1.297 1 1.33 1 1.33 1 1.33 1 1.33 1 1.33' solid='false' spine='0 0 0 0 5 0 0 10 0 0 15 0 0 20 0 0 25 0 0 30 0 0 35 0 0 40 0 0 45 0 0 50 0 0 55 0 0 60 0 0 65 0 0 70 0'/> |
71 | </Shape> |
72 | </Transform> |
73 | </Transform> |
74 | <Transform> |
75 | <!-- This is the rear base of carrier. It sweeps upwards towards the deck. --> |
76 | <Transform rotation='0 0 1 -1.57' translation='69.9 0 0'> |
77 | <Shape> |
78 | <Appearance> |
79 | <Material USE='GRAY'/> |
80 | </Appearance> |
81 | <Extrusion beginCap='false' crossSection='15 20 20 0 15 -20' endCap='false' scale='1 1 0.9667 1 0.9334 1 0.9001 1 0.8668 1 0.8335 0.9 0.8002 0.8 0.7669 0.7 0.7336 0.6 0.7003 0.5 0.667 0.4 0.667 0.3 0.667 0.2 0.667 0.1 0.667 0.01' solid='false' spine='0 0 0 0 5 0 0 10 0 0 15 0 0 20 0 0 25 0 0 30 0 0 35 0 0 40 0 0 45 0 0 50 0 0 55 0 0 60 0 0 65 0 0 70 0'/> |
82 | </Shape> |
83 | </Transform> |
84 | </Transform> |
85 | <Transform> |
86 | <!-- This is the rear end of the ship. Required to provide a face to the end of ship --> |
87 | <Transform rotation='0 0 1 -1.57' translation='139.8 0 0'> |
88 | <Shape> |
89 | <Appearance> |
90 | <Material USE='GRAY'/> |
91 | </Appearance> |
92 | <Extrusion crossSection='0 20 3 20 6 12 10 10 10 0 10 -10 6 -12 3 -20 0 -20 0 20' solid='false'/> |
93 | </Shape> |
94 | </Transform> |
95 | </Transform> |
96 | <Transform rotation='0 0 1 1.57'> |
97 | <Transform rotation='0 1 0 3.14' translation='0.1 0 0'> |
98 | <!-- This is the front part of the hull. A simple cross section and extruded by rotating the orientation along the spine --> |
99 | <Shape> |
100 | <!-- Left Front Hull --> |
101 | <Appearance> |
102 | <Material USE='GRAY'/> |
103 | </Appearance> |
104 | <Extrusion beginCap='false' crossSection='0 20 5 15 15 15 20 0' endCap='false' orientation='1 0 0 0 1 0 0 -0.785 1 0 0 -1.571' scale='1 1 1 0.8 1 1.5' solid='false' spine='0 0 0 0 2.5 0 0 5 0'/> |
105 | </Shape> |
106 | <Shape> |
107 | <!-- RIght Front Hull --> |
108 | <Appearance> |
109 | <Material USE='GRAY'/> |
110 | </Appearance> |
111 | <Extrusion beginCap='false' crossSection='0 -20 5 -15 15 -15 20 -0' endCap='false' orientation='1 0 0 0 1 0 0 0.785 1 0 0 1.571' scale='1 1 1 0.8 1 1.5' solid='false' spine='0 0 0 0 2.5 0 0 5 0'/> |
112 | </Shape> |
113 | </Transform> |
114 | </Transform> |
115 | </Group> |
116 | </Transform> |
117 | </Scene> |
118 | </X3D> |
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