#################################################################################################### # # Invoking X3D model self-test: # # $ python FiveInchGun.py # # Python package x3d.py package is available on PyPI for import. # This approach simplifies Python X3D deployment and use. # https://pypi.org/project/x3d # # Installation: # pip install x3d # or # python -m pip install x3d # # Developer options for loading x3d package in other Python programs: # # from x3d import * # preferred approach, terser source that avoids x3d.* class prefixes # # or # import x3d # traditional way to subclass x3d package, all classes require x3d.* prefix, # # but python source is very verbose, for example x3d.Material x3d.Shape etc. # # X3dToPython.xslt stylesheet insertPackagePrefix=true supports this option. # #################################################################################################### from x3d import * newModel=X3D(profile='Immersive',version='3.0', head=head( children=[ meta(content='FiveInchGun.x3d',name='title'), meta(content='5 inch 54 MK 42 gun from Cruiser model.',name='description'), meta(content='James Harney, Josh Hansen',name='creator'), meta(content='Xeena VRML importer, X3D-Edit 3.1, https://www.web3d.org/x3d/content/README.X3D-Edit.html',name='translator'), meta(content='1 August 2001',name='created'), meta(content='13 October 2002',name='translated'), meta(content='20 October 2019',name='modified'), meta(content='http://www.usni.org/Proceedings/Articles01/PROphotocontest4.html',name='reference'), meta(content='https://www.fas.org/man/dod-101/sys/ship/weaps/mk-42.htm',name='reference'), meta(content='https://savage.nps.edu/Savage/ShipsMilitary/DD963SpruanceUnitedStates/FiveInchGun.x3d',name='identifier'), meta(content='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit',name='generator'), meta(content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html',name='generator'), meta(content='../../license.html',name='license')]), Scene=Scene( children=[ WorldInfo(title='FiveInchGun.x3d'), Transform( children=[ Transform(rotation=(0.0,0.0,1.0,-0.06), children=[ Group(DEF='FIVEINCHGUN', children=[ Transform(DEF='FRONTGUN',rotation=(1.0,0.05,0.0,-1.57),scale=(1.3,1.3,1.3), children=[ Transform(DEF='FrontGunBottom1',rotation=(1.0,0.0,0.0,1.57),translation=(0.0,2.2,-2.2), children=[ Shape( appearance=Appearance( material=Material(diffuseColor=(0.7,0.7,0.7),shininess=0.3)), geometry=Cylinder(height=0.25,radius=4.0))]), Transform(DEF='FrontGunBottom2',rotation=(1.0,0.0,0.0,1.57),translation=(0.0,2.0,-2.0), children=[ Shape( appearance=Appearance( material=Material(diffuseColor=(0.7,0.7,0.7),shininess=0.3)), geometry=Cylinder(height=0.5,radius=1.25))]), Transform(DEF='GunRotation', children=[ Transform(DEF='GunBody',scale=(0.5,0.5,0.7), children=[ Shape( appearance=Appearance( material=Material(diffuseColor=(0.7,0.7,0.7),shininess=0.3)), geometry=Extrusion(creaseAngle=1.5,crossSection=[(-6.0,0.0),(-5.9,0.7),(-5.7,1.2),(-5.3,1.7),(-5.0,2.1),(-4.0,2.2),(-3.0,2.3),(-2.0,2.4),(0.0,2.5),(1.0,2.6),(2.0,2.65),(3.0,2.25),(4.0,1.7),(5.0,1.0),(6.0,0.0),(7.0,-2.5),(-5.5,-2.5),(-6.0,0.0)],spine=[(0.0,1.0,0.0),(0.0,7.0,0.0)]))]), Transform(DEF='Gun_barrel', children=[ Transform(DEF='FrontGunFire',rotation=(-0.3,0.0,1.0,1.57),translation=(4.0,2.1,1.0), children=[ Shape( appearance=Appearance( material=Material(diffuseColor=(0.7,0.7,0.7),shininess=0.3)), geometry=Cylinder(bottom=False,height=10.0,radius=0.2,top=False))]), CylinderSensor(DEF='BarrelSensor',description='barrel sensor',maxAngle=0.4,minAngle=-0.3)])])])])])]), ROUTE(fromField='rotation_changed',fromNode='BarrelSensor',toField='set_rotation',toNode='Gun_barrel')]) ) # X3D model complete #################################################################################################### # Self-test diagnostics #################################################################################################### print('Self-test diagnostics for FiveInchGun.py:') if metaDiagnostics(newModel): # built-in utility method in X3D class print(metaDiagnostics(newModel)) # display meta info, hint, warning, error, TODO values in this model # print('check newModel.XML() serialization...') newModelXML= newModel.XML() # test export method XML() for exceptions during export newModel.XMLvalidate() # print(newModelXML) # diagnostic try: # print('check newModel.VRML() serialization...') newModelVRML=newModel.VRML() # test export method VRML() for exceptions during export # print(prependLineNumbers(newModelVRML)) # debug print("Python-to-VRML export of VRML output successful", flush=True) except Exception as err: # usually BaseException # https://stackoverflow.com/questions/18176602/how-to-get-the-name-of-an-exception-that-was-caught-in-python print("*** Python-to-VRML export of VRML output failed:", type(err).__name__, err) if newModelVRML: # may have failed to generate print(prependLineNumbers(newModelVRML, err.lineno)) try: # print('check newModel.JSON() serialization...') newModelJSON=newModel.JSON() # test export method JSON() for exceptions during export # print(prependLineNumbers(newModelJSON)) # debug print("Python-to-JSON export of JSON output successful (under development)") except Exception as err: # usually SyntaxError print("*** Python-to-JSON export of JSON output failed:", type(err).__name__, err) if newModelJSON: # may have failed to generate print(prependLineNumbers(newModelJSON,err.lineno)) print("python FiveInchGun.py load and self-test diagnostics complete.")