<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
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<head>
<meta name='titlecontent='Hull.x3d'/>
<meta name='descriptioncontent='ArleighBurke hull with all other components of the ship included.'/>
<meta name='creatorcontent='James Harney'/>
<meta name='createdcontent='1 August 2001'/>
<meta name='modifiedcontent='1 September 2015'/>
<meta name='referencecontent=' http://www.fas.org/man/dod-101/sys/ship/ddg-51.htm '/>
<meta name='referencecontent=' https://savage.nps.edu/Savage/CruiserUnitedStates/Cruiser.x3d '/>
<meta name='referencecontent=' https://savage.nps.edu/Savage/CommunicationsAndSensors/TRC170/TRC170-Body.x3d '/>
<meta name='referencecontent=' http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter18-TextureMapping/Figure18.23bTextureCoordinateGrillwork.x3d '/>
<meta name='referencecontent='grillwork.png'/>
<meta name='identifiercontent=' https://savage.nps.edu/Savage/ShipsMilitary/DDGArleighBurkeUnitedStates/Hull.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!-- -->
<Scene>
<NavigationInfo/>
<Transform rotation='0 1 0 -1.57'>
<Transform>
<Viewpoint description='DDG STBD vieworientation='0 1 0 1.57position='300 40 -50'/>
<Viewpoint DEF='FRONTdescription='DDG Front Vieworientation='0 1 0 3.14position='0 20 -300'/>
<Viewpoint DEF='PORTdescription='DDG PORT vieworientation='0 1 0 -1.57position='-300 40 -50'/>
<Viewpoint DEF='BEHINDdescription='DDG Behind, above waterposition='-10 10 75'/>
<Viewpoint DEF='BELOWWATERdescription='DDG Below The Waterposition='0 -20 75'/>
</Transform>
<Transform translation='0 -10 0'>
<Group DEF='HULLSTRUCTURE'>
<Group DEF='BOTTOMHULL'>
<Transform>
<Shape>
<Appearance>
<Material DEF='REDHULLdiffuseColor='.2 0 0emissiveColor='.2 0 0'/>
</Appearance>
<Extrusion creaseAngle='.85crossSection='-6 0 6 0 4.5 -5.4 2.5 -5.85 0 -6.3 -2.5 -5.85 -4.5 -5.4 -6 0scale='1 .1 1.3 1 1.7 1 1.7 1 1.3 1 1 .7 .4 .1spine='0 0 0 0 0 -23.92 0 0 -71.76 0 0 -95.68 0 0 -119.6 0 0 -129 0 0 -142'/>
</Shape>
</Transform>
</Group>
</Group>
<Group DEF='BLACKHULL'>
<Transform translation='0 1.5 0'>
<Shape>
<Appearance>
<Material DEF='BLACKdiffuseColor='0 0 0'/>
</Appearance>
<Extrusion creaseAngle='.85crossSection='-6.5 0.0 6.5 0.0 6.2 -.7 6 -1.45 -6 -1.45 -6.2 -.3 -6.5 0.0scale='1 .2 1 .5 1 1 1.3 1 1.7 1 1.7 1 1.3 1 1 1 .5 1 .4 .1spine='0 0 2 0 0 1 0 0 0 0 0 -23.92 0 0 -71.76 0 0 -95.68 0 0 -119.6 0 0 -129 0 0 -142 0 0 -145'/>
</Shape>
</Transform>
</Group>
<Group DEF='GREYHULL'>
<Transform>
<Transform translation='0 5.45 0'>
<Shape>
<Appearance DEF='HAZEGREY'>
<Material diffuseColor='.7 .7 .7shininess='.3'/>
</Appearance>
<Extrusion creaseAngle='.85crossSection='7.5 0 7 -2.8 6.5 -3.95 -6.5 -3.95 -7 -2.8 -7.5 0scale='1 .2 1 .5 1 1 1.25 1spine='0 0 4 0 0 3 0 0 2 0 0 -24.1'/>
</Shape>
</Transform>
</Transform>
</Group>
<Group DEF='PROPS'> </Group>
<Group DEF='MAINDECKHULL'>
<Transform translation='0 12 0'>
<Shape>
<Appearance USE='HAZEGREY'/>
<Extrusion creaseAngle='.85crossSection='9 0 8 -3.5 6.5 -10.45 -6.5 -10.45 -8 -3.5 -9 0scale='1.3 1 1.7 1 1.7 1 1.3 1 .5 1 .4 1 .05 .1spine='0 0 -23.92 0 0 -71.76 0 0 -95.68 0 0 -119.6 0 0 -142 0 0 -145 0 0 -155.8'/>
</Shape>
</Transform>
</Group>
<Group DEF='MAINDECKNONSKID'>
<Transform translation='0 12 0'>
<Shape>
<Appearance> </Appearance>
<Extrusion creaseAngle='.85crossSection='9 0 -9 0 -9 .5 9 .5 9 0scale='1.3 1 1.7 1spine='0 0 -23.92 0 0 -71.76'/>
</Shape>
<Shape>
<Appearance>
<ImageTexture USE='NONSKID'/>
</Appearance>
<Extrusion creaseAngle='.85crossSection='9 0 -9 0 -9 .5 9 .5 9 0scale='.5 1 .4 1 .05 .1spine='0 0 -142.01 0 0 -145 0 0 -155.8'/>
</Shape>
<Shape>
<Appearance>
<ImageTexture USE='NONSKID'/>
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<Extrusion creaseAngle='.85crossSection='9 0 -9 0 -9 .5 9 .5 9 0scale='1.7 1 1.7 1 1.3 1spine='0 0 -71.77 0 0 -95.68 0 0 -119.6'/>
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<Shape>
<IndexedFaceSet solid='falsecoordIndex='0 1 3 2 0 -1 2 3 7 6 2 -1 4 5 7 6 4 -1 0 1 5 4 0 -1 1 5 3 7 1 -1 0 4 6 2 0 -1'>
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<Appearance>
<ImageTexture USE='NONSKID'/>
</Appearance>
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<Shape>
<IndexedFaceSet solid='falsecoordIndex='2 3 7 6texCoordIndex='0 1 2 3'>
<Coordinate point='-5.7 0 -126.6 5.7 0 -126.6 -5.7 0.5 -126.6 5.7 0.5 -126.6 -5.7 0 -136 5.7 0 -136 -5.7 0.5 -136 5.7 0.5 -136'/>
<TextureCoordinate point='0 0 1 0 1 1 0 1'/>
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<Appearance> </Appearance>
</Shape>
</Transform>
</Group>
<Group DEF='THREEGTG'>
<Transform translation='-3 12 0'>
<Shape>
<Appearance>
<Material diffuseColor='.7 .7 .7'/>
</Appearance>
<Extrusion creaseAngle='.85crossSection='4 -1 4.75 -5.5 -2.75 -5.5 -2 -1 4 -1scale='1 1.36 1 1.36spine='0 0 -19.14 0 0 -23.92'/>
</Shape>
<!-- 3GTG stack -->
<Transform DEF='STACK'>
<Transform translation='1 -1 -21.4'>
<Shape>
<Appearance>
<Material DEF='STACKCOLORdiffuseColor='.3 .3 .3'/>
</Appearance>
<Cylinder bottom='falseheight='1.2radius='1.3'/>
</Shape>
</Transform>
<Transform translation='1 0 -21.4'>
<Shape>
<Appearance>
<Material USE='STACKCOLOR'/>
</Appearance>
<Cylinder bottom='falseheight='1.2radius='1.5'/>
</Shape>
</Transform>
<Transform translation='1 .2 -21.4'>
<Shape>
<Appearance>
<Material USE='STACKCOLOR'/>
</Appearance>
<Cylinder bottom='falseheight='1.2radius='1.7'/>
</Shape>
</Transform>
</Transform>
</Transform>
</Group>
</Transform>
<!-- Flight deck nets netting from VRML 2.0 source book as cited in the header of the file. If over 8000 meters from flight deck do not draw it -->
<LOD range='8000'> </LOD>
<!-- Gun is based on Cruiser model from Savage. Scale had to be modified to fit on the model here. -->
<LOD range='8000'>
<Transform scale='.7 .7 .7translation='0 .75 -41'> </Transform>
<Transform/>
</LOD>
<Transform translation='0 0 1'>
<Group DEF='AFTDECKHOUSE'>
<Shape>
<Appearance DEF='TOPGREY'>
<Material diffuseColor='.7 .7 .7shininess='.3'/>
</Appearance>
<Extrusion creaseAngle='.85crossSection='-7.7 0 -5 10.45 5 10.45 7.7 0 -7.7 0scale='1 1 1.3 1 1.3 1 1 1solid='falsespine='0 0 -44.6 0 0 -49.60 0 0 -60.9 0 0 -65.9'/>
</Shape>
<Transform DEF='AFTSTACKBOTTOM'>
<Shape>
<Appearance USE='TOPGREY'/>
<Extrusion creaseAngle='.85crossSection='-2.5 10.45 -1.5 15.45 1.5 15.45 2.5 10.45 -2.5 10.45scale='1.3 .5 1.3 1 1.3 1 1.3 .1solid='falsespine='0 0 -46.60 0 0 -49 0 0 -63.9 0 0 -65.9'/>
</Shape>
</Transform>
<Transform DEF='AFTSTACKTOP'>
<Shape>
<Appearance USE='TOPGREY'/>
<Extrusion creaseAngle='.85crossSection='-1.5 15.45 -1 20.45 1 20.45 1.5 15.45 -1.5 15.45scale='1.3 .5 1.3 1 1.3 1solid='falsespine='0 0 -52.60 0 0 -55 0 0 -63.9'/>
</Shape>
</Transform>
<Transform>
<Shape>
<Appearance USE='TOPGREY'/>
<Extrusion creaseAngle='.85crossSection='-1 20.45 -1 22.45 1 22.45 1 20.45 -1 20.45scale='1.3 1 1.3 1solid='falsespine='0 0 -58 0 0 -63.9'/>
</Shape>
</Transform>
<!-- Directors based on TRC-170 model from Savage. -->
<LOD range='450'>
<Group DEF='AFTDIRECTORS'>
<Transform translation='0 17 -50'> </Transform>
<Transform translation='0 22 -56'>
<Inline USE='DIRECTOR'/>
</Transform>
</Group>
<Transform/>
</LOD>
<Transform scale='.75 .75 .75translation='-.9 23.45 -46'>
<Transform USE='STACK'/>
</Transform>
<Transform scale='.75 .75 .75translation='-.9 23.45 -43.1'>
<Transform USE='STACK'/>
</Transform>
</Group>
</Transform>
<Transform>
<Transform>
<Group DEF='FWDDECKHOUSE'>
<Transform>
<Shape>
<Appearance USE='TOPGREY'/>
<Extrusion creaseAngle='.85crossSection='-7.7 0 -5 10.45 5 10.45 7.7 0 -7.7 0scale='1 1 1.3 1 1.3 1 1 .1solid='falsespine='0 0 -70.9 0 0 -77.9 0 0 -103.9 0 0 -107.1'/>
</Shape>
</Transform>
<Transform DEF='STBDOVERHNG'>
<Shape>
<Appearance USE='TOPGREY'/>
<Extrusion beginCap='falsecreaseAngle='.85crossSection='-9 2 -7 10.45 7 10.45 9 2scale='1.76 1 1.71 1 .9 .1solid='falsespine='0 0 -77.9 0 0 -103.9 0 0 -106.9'/>
</Shape>
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<Transform DEF='FWDSTACK'>
<Shape>
<Appearance USE='TOPGREY'/>
<Extrusion creaseAngle='.85crossSection='-2.5 10.45 -1.5 20.45 1.5 20.45 2.5 10.45 -2.5 10.45scale='1.3 .1 1.3 1 1.3 1 1.3 1solid='falsespine='0 0 -70.9 0 0 -71.9 0 0 -77.9 0 0 -82.9'/>
</Shape>
<Transform scale='.85 .85 .85translation='-.9 21.45 -56.5'>
<Transform USE='STACK'/>
</Transform>
<Transform scale='.85 .85 .85translation='-.9 21.45 -60'>
<Transform USE='STACK'/>
</Transform>
</Transform>
<Transform DEF='FWDLEVEL1'>
<Shape>
<Appearance USE='TOPGREY'/>
<Extrusion creaseAngle='.85crossSection='-9 10.45 -8 13.45 8 13.45 9 10.45 -9 10.45scale='1.37 1 1.34 1 1 1 1 .1solid='falsespine='0 0 -79.9 0 0 -93.9 0 0 -100 0 0 -103.9'/>
</Shape>
</Transform>
<Transform DEF='MAST'>
<Shape>
<Appearance USE='TOPGREY'/>
<Extrusion creaseAngle='1.6crossSection='-.5 -.5 -.5 .5 .5 .5 .5 -.5 -.5 -.5scale='1.37 1 1.34 1solid='falsespine='0 22.35 -93 0 39.27 -86.1'/>
</Shape>
<Transform DEF='UPPERYARDtranslation='0 35.3 -87.5'>
<Shape>
<Appearance USE='TOPGREY'/>
<Box size='15.38 .5 .5'/>
</Shape>
</Transform>
<Transform DEF='LOWERYARDtranslation='0 30.3 -89.5'>
<Shape>
<Appearance USE='TOPGREY'/>
<Box size='18.45 .5 .5'/>
</Shape>
</Transform>
</Transform>
</Group>
<Transform DEF='FWDLEVEL2'>
<Shape>
<Appearance USE='TOPGREY'/>
<IndexedFaceSet solid='falsecoordIndex='0 1 5 9 15 14 8 4 0 -1 2 3 7 11 13 12 10 6 2 -1 0 2 3 1 0 -1 3 7 5 1 3 -1 7 11 9 5 7 -1 11 13 15 9 11 -1 12 14 15 13 12 -1 12 10 8 14 12 -1 10 6 4 8 10 -1 0 2 6 4 -1'>
<Coordinate point='-8 13.45 -84.9 8 13.45 -84.9 -7 20.45 -87.9 7 20.45 -87.9 -10.72 13.45 -90.9 10.72 13.45 -90.9 -9.38 20.45 -90.9 9.38 20.45 -90.9 -10.72 13.45 -93.9 10.72 13.45 -93.9 -9.38 20.45 -93.9 9.38 20.45 -93.9 -7 20.45 -99 7 20.45 -99 -8 13.45 -100 8 13.45 -100'/>
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</Shape>
</Transform>
<!-- Fwd port array face -->
<Transform rotation='.13 .99 -.07 1.01translation='-15.72 0 -91'>
<Shape>
<Appearance>
<Material diffuseColor='.5 .5 .5shininess='.3'/>
</Appearance>
<IndexedFaceSet solid='falsecoordIndex='0 1 2 3 4 5 0 -1 0 6 7 1 -1 1 7 8 2 -1 2 8 9 3 -1 3 9 10 4 -1 4 10 11 5 -1 5 11 6 0 -1 6 7 8 9 10 11 6 -1'>
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</Shape>
</Transform>
<!-- Fwd stbd array face -->
<Transform rotation='.13 -.99 .07 1.01translation='6.6 0 -105.3'>
<Shape>
<Appearance>
<Material diffuseColor='.5 .5 .5shininess='.3'/>
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<IndexedFaceSet solid='falsecoordIndex='0 1 2 3 4 5 0 -1 0 6 7 1 -1 1 7 8 2 -1 2 8 9 3 -1 3 9 10 4 -1 4 10 11 5 -1 5 11 6 0 -1 6 7 8 9 10 11 6 -1'>
<Coordinate point='7.1 19.1 0 8.6 20.1 0 10.1 19.1 0 10.1 16.1 0 8.6 15.1 0 7.1 16.1 0 7.1 19.1 .3 8.6 20.1 .3 10.1 19.1 .3 10.1 16.1 .3 8.6 15.1 .3 7.1 16.1 .3'/>
</IndexedFaceSet>
</Shape>
</Transform>
<!-- Aft stbd array face -->
<Transform rotation='-.13 .99 .03 1.01translation='6.12 .3 -79.75'>
<Shape>
<Appearance>
<Material diffuseColor='.5 .5 .5shininess='.3'/>
</Appearance>
<IndexedFaceSet solid='falsecoordIndex='0 1 2 3 4 5 0 -1 0 6 7 1 -1 1 7 8 2 -1 2 8 9 3 -1 3 9 10 4 -1 4 10 11 5 -1 5 11 6 0 -1 6 7 8 9 10 11 6 -1'>
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</Shape>
</Transform>
<Transform rotation='-.13 -.99 .03 1.0translation='-14 -.7 -93.2'>
<Shape>
<Appearance>
<Material diffuseColor='.5 .5 .5shininess='.3'/>
</Appearance>
<IndexedFaceSet solid='falsecoordIndex='0 1 2 3 4 5 0 -1 0 6 7 1 -1 1 7 8 2 -1 2 8 9 3 -1 3 9 10 4 -1 4 10 11 5 -1 5 11 6 0 -1 6 7 8 9 10 11 6 -1'>
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</Shape>
</Transform>
<Transform DEF='PILOTHOUSE'>
<Shape>
<Appearance USE='TOPGREY'/>
<Extrusion creaseAngle='1.3crossSection='-7 20.45 -6.5 22.45 6.5 22.45 7 20.45 -7 20.45scale='1 1 1.1 1 1 1solid='falsespine='0 0 -90.9 0 0 -93.9 0 0 -98.5'/>
</Shape>
<Transform DEF='FWDDIRECTORrotation='0 1 0 3.14translation='0 24.4 0'>
<Transform translation='0 0 96'>
<Inline USE='DIRECTOR'/>
</Transform>
</Transform>
</Transform>
</Transform>
</Transform>
<Transform translation='0 3.5 -24'> </Transform>
</Transform>
</Scene>
</X3D>
<!--

Index for DEF nodes : AFTDECKHOUSE, AFTDIRECTORS, AFTSTACKBOTTOM, AFTSTACKTOP, BEHIND, BELOWWATER, BLACK, BLACKHULL, BOTTOMHULL, DIRECTOR, FRONT, FWDDECKHOUSE, FWDDIRECTOR, FWDLEVEL1, FWDLEVEL2, FWDSTACK, GREYHULL, HAZEGREY, HULLSTRUCTURE, LOWERYARD, MAINDECKHULL, MAINDECKNONSKID, MAST, NONSKID, PILOTHOUSE, PORT, PROPS, REDHULL, STACK, STACKCOLOR, STBDOVERHNG, THREEGTG, TOPGREY, UPPERYARD

Index for Viewpoint images : Viewpoint_1, BEHIND, BELOWWATER, FRONT, PORT
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D Extensibility)
-->

<!-- Additional help information about X3D scenes: X3D Resources, X3D Scene Authoring Hints and X3D Tooltips -->