<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
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<head>
<meta name='titlecontent='Fuselage.x3d'/>
<meta name='creatorcontent='Michael Collins, modified by Boon Chuan LEE'/>
<meta name='createdcontent='19 March 2001'/>
<meta name='modifiedcontent='26 February 2016'/>
<meta name='descriptioncontent='Helicopter body'/>
<meta name='referencecontent=' http://www.fas.org/man/dod-101/sys/ac/sh-60.htm '/>
<meta name='identifiercontent=' https://savage.nps.edu/Savage/ShipsMilitary/LandingShipTank-Endurance-Singapore/Fuselage.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!-- -->
<Scene>
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<Viewpoint description='Fuselageposition='10 5 20'/>
<Group DEF='Body'>
<Shape>
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<Shape>
<Appearance>
<Material diffuseColor='0.5 0.5 0.5'/>
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<Cylinder/>
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</Transform>
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<Group DEF='OvalTop'>
<Transform scale='0.5 0.3 0.35translation='10 3.2 2'>
<Shape>
<Appearance>
<Material diffuseColor='0.5 0.5 0.5'/>
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<Cylinder/>
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<Group DEF='LeftOpening'>
<Shape>
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<Group DEF='RightOpening'>
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<Shape>
<Appearance>
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<Group DEF='RightPylon'>
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<Transform rotation='1 0 0 -1.57'>
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</Transform>
</Group>
<Group DEF='LeftPylon'>
<Transform rotation='0 1 0 1.52scale='0.7 0.7 0.7translation='15.5 0.78 -0.5'>
<Transform rotation='0 1 0 3.2'>
<Transform rotation='1 0 0 1.57'>
<Shape>
<Appearance>
<Material diffuseColor='0.7 0.7 0.7'/>
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<IndexedFaceSet creaseAngle='3.14coordIndex='0 7 6 5 0 -1 0 5 8 9 0 -1 7 2 3 6 7 -1 9 8 3 2 9 -1 0 9 2 7 0 -1 5 6 3 8 5 -1'>
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</Shape>
</Transform>
<Transform rotation='1 0 0 1.57scale='1 .55 1translation='.49 0 -0.01'>
<Transform rotation='0 1 0 3.2'>
<Shape>
<Appearance>
<Material/>
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<IndexedFaceSet creaseAngle='3.14coordIndex='0 7 6 5 0 -1 0 5 8 9 0 -1 7 2 3 6 7 -1 9 8 3 2 9 -1 0 9 2 7 0 -1 5 6 3 8 5 -1'>
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<Group DEF='Pennant'>
<Transform scale='0.8 0.8 0.8translation='4.5 0.8 2.85'>
<Shape DEF='NPS'>
<Appearance>
<Material diffuseColor='1 0 0'/>
</Appearance>
<Text string='"NPS"'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
<Transform rotation='0 1 0 3.14scale='0.8 0.8 0.8translation='5.9 0.8 1.1'>
<Shape USE='NPS'/>
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</Group>
<Group DEF='BlinkingLight'>
<Transform translation='15 0 2'>
<Shape>
<Cylinder height='0.12radius='0.25'/>
<Appearance>
<Material diffuseColor='0.5 0.5 0.5'/>
</Appearance>
</Shape>
</Transform>
<Transform translation='15 0 2'>
<Shape>
<Appearance>
<!-- ROUTE information for blinkingtip node:  [from blinkingpath.value_changed to set_emissiveColor ] -->
<Material DEF='blinkingtipdiffuseColor='.3 .4 .5'/>
</Appearance>
<Sphere radius='0.2'/>
</Shape>
<!-- ROUTE information for blinkingclock node:  [from fraction_changed to blinkingpath.set_fraction ] -->
<TimeSensor DEF='blinkingclockcycleInterval='1.2loop='true'/>
<!-- ROUTE information for blinkingpath node:  [from blinkingclock.fraction_changed to set_fraction ] [from value_changed to blinkingtip.set_emissiveColor ] -->
<ColorInterpolator DEF='blinkingpathkey='0.0 0.25 0.5 0.75 1.0keyValue='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0'/>
</Transform>
</Group>
<ROUTE fromNode='blinkingclockfromField='fraction_changedtoNode='blinkingpathtoField='set_fraction'/>
<ROUTE fromNode='blinkingpathfromField='value_changedtoNode='blinkingtiptoField='set_emissiveColor'/>
</Scene>
</X3D>
<!--

Index for DEF nodes : blinkingclock, BlinkingLight, blinkingpath, blinkingtip, Body, LeftOpening, LeftPylon, NPS, OvalSide, OvalTop, Pennant, RightOpening, RightPylon, Screen

Index for Viewpoint image : Viewpoint_1
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D extensibility)
-->

<!-- Additional help information about X3D scenes: X3D Resources, X3D Scene Authoring Hints and X3D Tooltips -->