#################################################################################################### # # Invoking X3D model self-test: # # $ python GunMount.py # # Python package x3d.py package is available on PyPI for import. # This approach simplifies Python X3D deployment and use. # https://pypi.org/project/x3d # # Installation: # pip install x3d # or # python -m pip install x3d # # Developer options for loading x3d package in other Python programs: # # from x3d import * # preferred approach, terser source that avoids x3d.* class prefixes # # or # import x3d # traditional way to subclass x3d package, all classes require x3d.* prefix, # # but python source is very verbose, for example x3d.Material x3d.Shape etc. # # X3dToPython.xslt stylesheet insertPackagePrefix=true supports this option. # #################################################################################################### from x3d import * newModel=X3D(profile='Immersive',version='3.0', head=head( children=[ meta(content='GunMount.x3d',name='title'), meta(content='Dual 30mm gun mount',name='description'), meta(content='LT Scott Rosetti, USNR',name='creator'), meta(content='3 September 2003',name='created'), meta(content='20 October 2019',name='modified'), meta(content='Osa-II, 30mm, patrol craft',name='subject'), meta(content='https://savage.nps.edu/Savage/ShipsMilitary/MissileAttackBoatOsaII/GunMount.x3d',name='identifier'), meta(content='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit',name='generator'), meta(content='../../license.html',name='license')]), Scene=Scene( children=[ WorldInfo(title='GunMount.x3d'), Background(groundColor=[(0.8,0.8,1)],skyColor=[(0.8,0.8,1)]), Transform( children=[ Transform(DEF='GUN_MOUNT',translation=(3.1,0,.4), children=[ Shape( appearance=Appearance( material=Material(diffuseColor=(.2,.2,.2))), geometry=Extrusion(creaseAngle=1.5,crossSection=[(1,0),(.707,.707),(0,1),(-.707,.707),(-1,0),(-.707,-.707),(0,-1),(.707,-.707),(1,0)],scale=[(.3,.3),(.3,.3)],solid=False,spine=[(0,0,0),(0,0,.1)])), Shape( appearance=Appearance( material=Material(diffuseColor=(.2,.2,.2))), geometry=Extrusion(creaseAngle=0.5,crossSection=[(1,0),(.707,.707),(0,1),(-.707,.707),(-1,0),(-.707,-.707),(0,-1),(.707,-.707),(1,0)],scale=[(.3,.3),(.2,.2)],solid=False,spine=[(0,0,.1),(0,0,.2)])), Shape( appearance=Appearance( material=Material(diffuseColor=(.6,.6,.6))), geometry=Extrusion(creaseAngle=1.5,crossSection=[(1,0),(.707,.707),(0,1),(-.707,.707),(-1,0),(-.707,-.707),(0,-1),(.707,-.707),(1,0)],scale=[(.2,.2),(.24,.24),(.24,.24),(.2,.2),(.1,.1)],solid=False,spine=[(0,0,.2),(0,0,.24),(0,0,.36),(0,0,.4),(0,0,.43)])), Transform(rotation=(0,1,0,1.57),scale=(.025,.025,.8),translation=(.22,-.075,.3), children=[ Shape( appearance=Appearance( material=Material(diffuseColor=(.6,.6,.6))), geometry=Extrusion(creaseAngle=1.5,crossSection=[(1,0),(.707,.707),(0,1),(-.707,.707),(-1,0),(-.707,-.707),(0,-1),(.707,-.707),(1,0)],scale=[(1.1,1.1),(1,1)],solid=False,spine=[(0,0,0),(0,0,.3)]))]), Transform(rotation=(0,1,0,1.57),scale=(.025,.025,.8),translation=(.22,0.075,.3), children=[ Shape( appearance=Appearance( material=Material(diffuseColor=(.6,.6,.6))), geometry=Extrusion(creaseAngle=1.5,crossSection=[(1,0),(.707,.707),(0,1),(-.707,.707),(-1,0),(-.707,-.707),(0,-1),(.707,-.707),(1,0)],scale=[(1.1,1.1),(1,1)],solid=False,spine=[(0,0,0),(0,0,.3)]))])] # forward gun mount )]), Transform(rotation=(0,1,0,1.57), children=[ Viewpoint(description='Gun mount',orientation=(0,0,1,1.57))])]) ) # X3D model complete #################################################################################################### # Self-test diagnostics #################################################################################################### print('Self-test diagnostics for GunMount.py:') if metaDiagnostics(newModel): # built-in utility method in X3D class print(metaDiagnostics(newModel)) # display meta info, hint, warning, error, TODO values in this model # print('check newModel.XML() serialization...') newModelXML= newModel.XML() # test export method XML() for exceptions during export newModel.XMLvalidate() # print(newModelXML) # diagnostic try: # print('check newModel.VRML() serialization...') newModelVRML=newModel.VRML() # test export method VRML() for exceptions during export # print(prependLineNumbers(newModelVRML)) # debug print("Python-to-VRML export of VRML output successful", flush=True) except Exception as err: # usually BaseException # https://stackoverflow.com/questions/18176602/how-to-get-the-name-of-an-exception-that-was-caught-in-python print("*** Python-to-VRML export of VRML output failed:", type(err).__name__, err) if newModelVRML: # may have failed to generate print(prependLineNumbers(newModelVRML, err.lineno)) try: # print('check newModel.JSON() serialization...') newModelJSON=newModel.JSON() # test export method JSON() for exceptions during export # print(prependLineNumbers(newModelJSON)) # debug print("Python-to-JSON export of JSON output successful (under development)") except Exception as err: # usually SyntaxError print("*** Python-to-JSON export of JSON output failed:", type(err).__name__, err) if newModelJSON: # may have failed to generate print(prependLineNumbers(newModelJSON,err.lineno)) print("python GunMount.py load and self-test diagnostics complete.")