<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' http://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='Lighthouse.x3d'/>
<meta name='creatorcontent='Lo Weng Wah'/>
<meta name='createdcontent='28 August 2000'/>
<meta name='modifiedcontent='10 November 2002'/>
<meta name='descriptioncontent='Model of a Lighthouse with Rotating Light Beam'/>
<meta name='identifiercontent=' https://savage.nps.edu/Savage/ShipsMilitary/PatrolCraft-Nanuchka-Lighthouse-Russia/Lighthouse.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!-- -->
<Scene>
<Viewpoint description='Light_Vieworientation='0.2 0 0 -0.2position='10 10 50'/>
<Viewpoint description='Bird Vieworientation='1 0 0 -1.4position='10 50 10'/>
<Viewpoint description='15m awayposition='0 0 15'/>
<Background groundAngle='1.309 1.570796groundColor='0.0 0.3 0.7 .0 .1 .8 0.0 0.0 0.0skyAngle='1.309 1.571skyColor='0.0 0.2 0.7 0.0 0.5 1.0 1 1 1'/>
<!-- Top of Lighthouse -->
<Group>
<!-- ROUTE information for RotatingLightBeam node:  [from ColumnPath.value_changed to set_rotation ] -->
<Transform DEF='RotatingLightBeamcenter='20 0 0translation='-20 0 0'>
<Shape>
<Appearance>
<Material emissiveColor='.9 .9 .2specularColor='1 1 0transparency='0.3'/>
</Appearance>
<Extrusion DEF='Full_CylindercreaseAngle='.785crossSection='1 0 .92 -.38 .71 -.71 .38 -.92 0 -1 -.38 -.92 -.71 -.71 -.92 -.38 -1 -0 -.92 .38 -.71 .71 -.38 .92 0 1 .38 .92 .71 .71 .92 .38 1 0scale='1.6 1.6 0.4 0.4solid='falsespine='-20 0 0 20 0 0'/>
</Shape>
<!-- ROUTE information for Clock node:  [from fraction_changed to ColumnPath.set_fraction ] -->
<TimeSensor DEF='ClockcycleInterval='20loop='true'/>
<!-- ROUTE information for ColumnPath node:  [from Clock.fraction_changed to set_fraction ] [from value_changed to RotatingLightBeam.set_rotation ] -->
<OrientationInterpolator DEF='ColumnPathkey='0 0.5 1keyValue='0.0 1.0 0.0 0.0 0.0 1.0 0.0 3.14 0.0 1.0 0.0 6.28'/>
</Transform>
</Group>
<!-- Design of Lighthouse -->
<Transform DEF='Column'>
<Shape>
<Cylinder height='1.6'/>
<Appearance>
<Material shininess='.2'/>
</Appearance>
</Shape>
<Transform> </Transform>
<Transform DEF='Rooftranslation='0 0.8 0'>
<Shape>
<Cylinder height='0.2radius='1.4'/>
<Appearance>
<Material diffuseColor='1 0 0shininess='.2'/>
</Appearance>
</Shape>
</Transform>
<Transform translation='0 -1.6 0'>
<Transform USE='Roof'/>
</Transform>
<Transform translation='0 1.2 0'>
<Shape>
<Cone bottomRadius='1.25height='1'/>
<Appearance>
<Material diffuseColor='0.5 0.5 0.5shininess='.2'/>
</Appearance>
</Shape>
</Transform>
<Transform rotation='0 0 1 1.57'>
<Shape>
<Extrusion creaseAngle='.785crossSection='1 0 .92 -.38 .71 -.71 .38 -.92 0 -1 -.38 -.92 -.71 -.71 -.92 -.38 -1 -0 -.92 .38 -.71 .71 -.38 .92 0 1 .38 .92 .71 .71 .92 .38 1 0scale='2.3 2.3 0.7 0.7solid='falsespine='-12 0 0 0 0 0'/>
<Appearance>
<Material diffuseColor='1 1 1shininess='.2'/>
</Appearance>
</Shape>
</Transform>
</Transform>
<!-- Mountain -->
<Transform scale='4 2 4translation='-18 -21 -18'>
<Shape>
<ElevationGrid creaseAngle='2.0xDimension='9zDimension='9height='0.0 0.0 0.5 1.0 0.5 0.5 0.0 0.0 0.0 0.0 0.0 0.0 0.0 2.5 0.5 0.0 0.0 0.0 0.0 0.0 0.5 0.5 3.0 1.0 0.5 0.0 1.0 0.0 0.6 0.5 2.0 4.5 2.5 1.0 1.5 0.5 0.4 2.5 3.0 4.5 4.5 4.5 3.0 1.0 0.0 0.5 2.0 2.0 2.8 4.5 4.0 2.0 0.5 0.0 0.0 0.0 0.5 1.5 1.0 2.0 3.0 1.5 0.0 0.0 0.5 0.5 0.0 0.3 1.0 2.0 1.5 0.5 0.0 0.3 0.4 0.0 0.0 0.4 0.5 0.0 0.0'>
<Color DEF='Mountain_Colorcolor='0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.5 0.1 0.2 0.6 0.0 0.0 0.5 0.1 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.3 1.0 0.5 0.4 0.0 0.0 0.5 0.1 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.5 0.1 0.0 0.5 0.1 0.5 0.4 0.0 0.2 0.6 0.0 0.0 0.5 0.1 0.0 0.3 1.0 0.2 0.6 0.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.5 0.1 0.4 0.3 0.1 0.7 0.7 0.7 0.5 0.4 0.0 0.2 0.6 0.1 0.3 0.6 0.6 0.0 0.5 0.1 0.2 0.6 0.0 0.5 0.4 0.0 0.5 0.4 0.0 0.7 0.7 0.7 0.8 0.8 0.8 0.5 0.5 0.7 0.5 0.5 0.7 0.2 0.6 0.0 0.0 0.3 1.0 0.0 0.5 0.1 0.2 0.6 0.1 0.2 0.6 0.1 0.2 0.6 0.1 0.5 0.5 0.7 0.7 0.7 0.7 0.5 0.4 0.0 0.0 0.5 0.1 0.0 0.3 1.0 0.0 0.5 0.1 0.0 0.3 1.0 0.0 0.5 0.1 0.2 0.6 0.1 0.2 0.6 0.0 0.5 0.4 0.0 0.5 0.5 0.7 0.2 0.6 0.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.5 0.1 0.5 0.4 0.0 0.2 0.6 0.0 0.0 0.5 0.1 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.3 1.0 0.0 0.5 0.1 0.0 0.3 1.0 0.0 0.3 1.0'/>
</ElevationGrid>
<Appearance>
<Material ambientIntensity='0.4diffuseColor='1 1 1shininess='.2specularColor='0.71 0.70 0.56'/>
</Appearance>
</Shape>
</Transform>
<!-- Sea Depiction -->
<Transform DEF='Seascale='100 15 100translation='-100 -22 -100'>
<Shape>
<ElevationGrid creaseAngle='1.57xDimension='9zDimension='10height='0.0 0.0 0.1 0.0 0.0 0.1 0.0 0.0 0.1 0.0 0.1 0.0 0.0 0.1 0.0 0.0 0.1 0.0 0.0 0.0 0.1 0.0 0.0 0.1 0.0 0.0 0.1 0.0 0.1 0.0 0.0 0.1 0.0 0.0 0.1 0.0 0.0 0.0 0.1 0.0 0.0 0.1 0.0 0.0 0.1 0.0 0.1 0.0 0.0 0.1 0.0 0.0 0.1 0.0 0.0 0.0 0.1 0.0 0.0 0.1 0.0 0.0 0.1 0.0 0.1 0.0 0.0 0.1 0.0 0.0 0.1 0.0 0.0 0.0 0.1 0.0 0.0 0.1 0.0 0.0 0.1 0.0 0.1 0.0 0.0 0.1 0.0 0.0 0.1 0.0'/>
<Appearance>
<Material ambientIntensity='0.4diffuseColor='0 0 1shininess='.2specularColor='0.71 0.70 0.56'/>
</Appearance>
</Shape>
</Transform>
<ROUTE fromNode='ClockfromField='fraction_changedtoNode='ColumnPathtoField='set_fraction'/>
<ROUTE fromNode='ColumnPathfromField='value_changedtoNode='RotatingLightBeamtoField='set_rotation'/>
</Scene>
</X3D>
<!--

Index for DEF nodes : Clock, Column, ColumnPath, CoordinateAxes, Full_Cylinder, Mountain_Color, Roof, RotatingLightBeam, Sea

Index for Viewpoint images : Viewpoint_1, Viewpoint_2, Viewpoint_3
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D extensibility)
-->

<!-- Additional help information about X3D scenes: X3D Resources, X3D Scene Authoring Hints and X3D Tooltips -->