<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0'  xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' http://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='title' content='NanuchkaMissileCorvette.x3d'/>
<meta name='creator' content='Weng Wah LO'/>
<meta name='created' content='27 Stember 2000'/>
<meta name='modified' content='10 November 2002'/>
<meta name='description' content='Using Extrusion to model Nanuchka Missile Corvette'/>
<meta name='identifier' content=' https://savage.nps.edu/Savage/ShipsMilitary/PatrolCraft-Nanuchka-Lighthouse-Russia/NanuchkaMissileCorvette.x3d '/>
<meta name='generator' content='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit'/>
<meta name='license' content=' ../../license.html'/>
</head>
<!-- -->
<Scene>
<!-- Horizon Background -->
<Background groundAngle='1.309 1.570796' groundColor='0.0 0.3 0.7 .0 .1 .8 0.0 0.0 0.0' skyAngle='1.309 1.571' skyColor='0.0 0.2 0.7 0.0 0.5 1.0 1 1 1'/>
<Group>
<Viewpoint description='Nanuchka starboard side 50m' orientation='1 0 0 -0.5' position='0 30 50'/>
<Viewpoint description='Nanuchka bow 120m' orientation='0 1 0 1.57' position='120 20 0'/>
<Viewpoint description='Nanuchka port side 50m' orientation='0 1 0 3.14' position='0 10 -50'/>
<Viewpoint description='Nanuchka directly overhead' orientation='1 0 0 -1.4' position='10 50 10'/>
</Group>
<SpotLight ambientIntensity='0.3' beamWidth='1.570796' color='0.7 0.6 0.1' cutOffAngle='.785398' direction='-1 0 -1' intensity='0.6' location='80 10 50'/>
<!-- Extrusion of Ship Hull -->
<Shape>
<Extrusion creaseAngle='1.57' crossSection='0 0 0.00 1.00 0.38 0.92 0.71 0.71 0.92 0.38 1.00 0.00 0.92 -0.38 0.71 -0.71 0.38 -0.92 0.00 -1.00 0 0' orientation='0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 -0.5' scale='.1 4.75 4.75 4.75 5.6 5.6 5.9 5.9 5.9 .1' solid='false' spine='-29.65 0.25 0 -29 0 0 0 0 0 10.62 0 0 29.65 0.25 0'/>
<Appearance>
<Material/>
</Appearance>
</Shape>
<!-- Extrusion of Ship Deck -->
<Shape>
<Extrusion creaseAngle='1.57' crossSection='0 -0.9 0 0 0 0.9' orientation='0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 -0.5' scale='.08 4.7 4.7 4.7 5.5 5.5 5.8 5.8 5.8 .08' solid='false' spine='-29.5 0.25 0 -29 0.25 0 0 0.25 0 10.62 0.25 0 29.5 0.25 0'/>
<Appearance>
<Material diffuseColor='1 1 1' emissiveColor='0.2 0 0'/>
</Appearance>
</Shape>
<!-- Group of 3 Missile Launchers Starboard Side -->
<Transform DEF='StarboardLaunchers' rotation='0 0 1 -1.5' translation='5 1.6 2.5'>
<Shape DEF='Missile_Canister'>
<!-- Construction of Missiles -->
<Cylinder height='10' radius='0.9'/>
<Appearance>
<Material diffuseColor='.2 .5 .3' emissiveColor='0.2 0.5 0.3'/>
</Appearance>
</Shape>
<Transform translation='0 0 1.8'>
<Shape USE='Missile_Canister'/>
</Transform>
<Transform translation='-1.7 0 0.9'>
<Shape USE='Missile_Canister'/>
</Transform>
</Transform>
<!-- Group of 3 Missile Launchers Port Side -->
<Transform translation='0 0 -6.8'>
<Transform USE='StarboardLaunchers'/>
</Transform>
<!-- Ship Island Level 1 -->
<Shape DEF='Island_Level1'>
<Appearance>
<Material DEF='Ship_Camo_Paint' diffuseColor='0.62 0.639 0.612'/>
</Appearance>
<!-- Top, Bottom, Side -->
<IndexedFaceSet ccw='false' solid='false' coordIndex='0 1 2 3 4 5 6 7 8 9 10 -1 11 12 131415 16 17 18 19 20 21 -1 0 1 2 3 4 5 6 7 8 9 10 0 11 21 20 19 18 17 16 15 14 13 12 11 -1'>
<!-- Coord on top, Coord on bottom -->
<Coordinate DEF='Level1' point='-21 2.8 0 -21 2.8 -2.5 -16.0 2.8 -2.5 -6.5 2.8 -3.5 0.0 2.8 -1.5 13.0 2.8 -1.5 13.0 2.8 1.5 0.0 2.8 1.5 -6.5 2.8 3.5 -16.0 2.8 2.5 -21 2.8 2.5 -21.8 0.05 0 -21.8 0.05 -2.5 -16.0 0.05 -2.5 -6.5 0.05 -3.5 0.0 0.05 -1.5 14.4 0.05 -1.5 14.4 0.05 1.5 0.0 0.05 1.5 -6.5 0.05 3.5 -16.0 0.05 2.5 -21.8 0.05 2.5'/>
</IndexedFaceSet>
</Shape>
<!-- Ship Island Level 2 -->
<Shape DEF='Island_Level2'>
<Appearance>
<Material USE='Ship_Camo_Paint'/>
</Appearance>
<!-- Top, Bottom, Side1, Side2, Side3 -->
<IndexedFaceSet ccw='false' solid='false' coordIndex='0 1 2 3 4 -1 15 16 17 18 19 -1 0 1 2 3 4 0 5 9 8 7 6 5 -1 5 6 7 8 9 5 10 14 13 12 11 10 -1 10 11 12 13 14 10 15 19 18 17 16 15 -1'>
<!-- Coord on top, Coord at top-middle, Coord at bottom-middle, Coord on bottom -->
<Coordinate DEF='Level2' point='-4.85 5.5 0 -4.85 5.5 -1.4 9.75 5.5 -1.4 9.75 5.5 1.4 -4.85 5.5 1.4 -5.1 4.6 0 -5.1 4.6 -1.4 14.15 4.6 -1.4 14.15 4.6 1.4 -5.1 4.6 1.4 -5.3 3.55 0 -5.3 3.55 -1.4 13.7 3.55 -1.4 13.7 3.55 1.4 -5.3 3.55 1.4 -5.5 2.8 0 -5.5 2.8 -1.4 13 2.8 -1.4 13 2.8 1.4 -5.5 2.8 1.4'/>
</IndexedFaceSet>
</Shape>
<!-- Ship Island Level 3 -->
<Shape DEF='Island_Level3'>
<Appearance>
<Material USE='Ship_Camo_Paint'/>
</Appearance>
<!-- Top, Bottom, Side -->
<IndexedFaceSet ccw='false' solid='false' coordIndex='0 1 2 3 4 -1 5 6 7 8 9 -1 0 1 2 3 4 0 5 9 8 7 6 5 -1'>
<!-- Coord on top, Coord on bottom -->
<Coordinate DEF='Level3' point='-2.2 8.4 0 -2.2 8.4 -1.4 6.6 8.4 -1.4 6.6 8.4 1.4 -2.2 8.4 1.4 -2.85 5.55 0 -2.85 5.55 -1.4 7.5 5.55 -1.4 7.5 5.55 1.4 -2.85 5.55 1.4'/>
</IndexedFaceSet>
</Shape>
<!-- Construction of Main Radar Dome -->
<Transform translation='4.85 9.725 0'>
<Shape>
<Appearance>
<Material USE='Ship_Camo_Paint'/>
</Appearance>
<Cylinder height='2.65' radius='1.5'/>
</Shape>
<Transform translation='0 1.325 0'>
<Shape>
<Appearance>
<Material USE='Ship_Camo_Paint'/>
</Appearance>
<Sphere radius='1.5'/>
</Shape>
</Transform>
</Transform>
<!-- Construction of Search Radar -->
<Transform translation='-9.3 3.9 0'>
<Shape>
<Appearance>
<Material USE='Ship_Camo_Paint'/>
</Appearance>
<Box size='2 2.2 2'/>
</Shape>
<Transform translation='0 1.1 0'>
<Shape>
<Appearance>
<Material USE='Ship_Camo_Paint'/>
</Appearance>
<Box size='3 0.2 3'/>
</Shape>
<Transform rotation='0 0 1 0.785' translation='-0.4 1.2 0'>
<Shape>
<Appearance>
<Material USE='Ship_Camo_Paint'/>
</Appearance>
<Cylinder height='1.6' radius='.65'/>
</Shape>
</Transform>
</Transform>
</Transform>
<!-- Construction of 76.2mm gun -->
<Transform DEF='Gun' scale='1 0.82 1.2' translation='-24 1.5 0'>
<Shape>
<Appearance>
<Material USE='Ship_Camo_Paint'/>
</Appearance>
<Sphere radius='1.875'/>
</Shape>
<Transform rotation='0 0 1 -1.57' translation='-2 0 0'>
<Shape>
<Appearance>
<Material USE='Ship_Camo_Paint'/>
</Appearance>
<Cylinder height='4.5' radius='0.1'/>
</Shape>
</Transform>
</Transform>
<!-- Construction of 57mm gun -->
<Transform scale='0.4 0.4 0.4' translation='-10.5 2.9 0'>
<Transform USE='Gun'/>
</Transform>
<!-- Construction of Antenna Mast -->
<Shape>
<Appearance>
<Material USE='Ship_Camo_Paint'/>
</Appearance>
<IndexedLineSet coordIndex='0 1 2 3 0 -1 0 4 -1 1 5 -1 2 6 -1 3 7 -1 8 9 10 11 8 -1 12 13 14 15 12 -1 16 17 18 19 16 -1 0 14 -1 3 13 -1 12 18 -1 15 17 -1 16 6 -1 19 5 -1 17 7 -1 18 4 -1 12 6 -1 13 7 -1 14 4 -1 15 5 -1 16 2 -1 17 3 -1 18 0 -1 19 1 -1 8 14 -1 9 15 -1 10 12 -1 11 13 -1'>
<!-- Top, Bottom, Midpoints1, Midpoints2, Midpoints3 -->
<Coordinate point='-3.1 14.8 -1 -0.9 14.8 -1 -0.9 14.8 1 -3.1 14.8 1 -4.81 5.5 -1.35 -0.9 8.41 -1.3 -0.9 8.41 1.3 -4.81 5.5 1.35 -4.295 8.3 -1.25 -2 8.3 -1.27 -2 8.3 1.27 -4.295 8.3 1.25 -3.90 10.5 -1.15 -0.9 10.5 -1.17 -0.9 10.5 1.17 -3.90 10.5 1.15 -3.485 12.7 -1.05 -0.9 12.7 -1.07 -0.9 12.7 1.07 -3.485 12.7 1.05'/>
</IndexedLineSet>
</Shape>
<Transform translation='-2.9 14.81 0'>
<Shape>
<Appearance>
<Material diffuseColor='0 0 0'/>
</Appearance>
<Box size='3.8 0.2 2'/>
</Shape>
<Transform translation='1 0.5 0'>
<Shape>
<Appearance>
<Material diffuseColor='0 0 0'/>
</Appearance>
<Cone bottomRadius='0.2' height='1'/>
</Shape>
<!-- ROUTE information for RotatingAntennaMast node:  [from ColumnPath.value_changed to set_rotation ] -->
<Transform DEF='RotatingAntennaMast' translation='0 0.5 0'>
<Shape>
<Appearance>
<Material diffuseColor='0 0 0'/>
</Appearance>
<Box size='1.3 .3 .2'/>
</Shape>
<Viewpoint description='Nanuchka Rotating Antenna Mast' orientation='1 0 0 -0.2' position='0 3 20'/>
<!-- ROUTE information for Clock node:  [from fraction_changed to ColumnPath.set_fraction ] -->
<TimeSensor DEF='Clock' cycleInterval='20' loop='true'/>
<!-- ROUTE information for ColumnPath node:  [from Clock.fraction_changed to set_fraction ] [from value_changed to RotatingAntennaMast.set_rotation ] -->
<OrientationInterpolator DEF='ColumnPath' key='0 0.5 1' keyValue='0.0 1.0 0.0 0.0 0.0 1.0 0.0 3.14 0.0 1.0 0.0 6.28'/>
<ROUTE fromNode='Clock' fromField='fraction_changed' toNode='ColumnPath' toField='set_fraction'/>
<ROUTE fromNode='ColumnPath' fromField='value_changed' toNode='RotatingAntennaMast' toField='set_rotation'/>
</Transform>
</Transform>
</Transform>
<Shape>
<Appearance>
<Material diffuseColor='0 0 0'/>
</Appearance>
<IndexedLineSet coordIndex='0 4 -1 1 4 -1 2 4 -1 3 4 -1'>
<!-- Base, Top -->
<Coordinate point='-4.4 14.81 -0.5 -3.1 14.81 -0.5 -3.1 14.81 0.5 -4.4 14.81 0.5 -3.3 18.35 0'/>
</IndexedLineSet>
</Shape>
</Scene>
</X3D>
<!--

Index for DEF nodes : Clock, ColumnPath, Gun, Island_Level1, Island_Level2, Island_Level3, Level1, Level2, Level3, Missile_Canister, RotatingAntennaMast, Ship_Camo_Paint, StarboardLaunchers

Index for Viewpoint images : Viewpoint_1, Viewpoint_2, Viewpoint_3, Viewpoint_4, Viewpoint_5
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D extensibility)
-->

<!-- Additional help information about X3D scenes: X3D Resources, X3D Scene Authoring Hints and X3D Tooltips -->