#X3D V3.2 utf8 PROFILE Immersive # [X3D] version=3.2 # [X3D] noNamespaceSchemaLocation=https://www.web3d.org/specifications/x3d-3.2.xsd # X3D-to-ClassicVRML XSL translation autogenerated by X3dToClassicVrmlEncoding.xslt and X3dToVrml97.xslt # https://www.web3d.org/x3d/content/X3dToClassicVrmlEncoding.xslt # https://www.web3d.org/x3d/content/X3dToVrml97.xslt # Transformation using XSLT processor: Saxonica # head META "title" "Rudder.x3d" META "description" "Brazilian Naval Academy Training Ship" META "creator" "Claudio Coreixas" META "created" "20 October 2009" META "modified" "20 October 2019" META "reference" "http://www.en.mar.mil.br" META "subject" "ships parts" META "identifier" "https://savage.nps.edu/Savage/ShipsMilitary/PatrolCraftNavalAcademyBrazil/Rudder.x3d" META "generator" "X3D-Edit, https://savage.nps.edu/X3D-Edit" META "license" "../../license.html" # [Scene] ========== ========== ========== WorldInfo { title "Rudder.x3d" } Transform { children [ DEF stbRudder Shape { geometry Extrusion { ccw FALSE convex FALSE crossSection [ -0.2 0.01 0 0.01 0.05 0.35 -0.24 0.4 -0.2 0.01 ] solid FALSE spine [ 0 0 0.01 0 0 -0.01 ] } appearance Appearance { material Material { diffuseColor 0.4 0.058824 0 } } } ] } Transform { translation 0 0.4 0 children [ DEF stbRudderAxis Shape { geometry DEF rudderAxis Cylinder { height 0.1 radius 0.01 } appearance Appearance { material Material { diffuseColor 0.4 0.058824 0 } } } ] }