1 |
<?xml version="1.0" encoding="UTF-8"?>
|
2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.2//EN" "https://www.web3d.org/specifications/x3d-3.2.dtd">
|
3 | <X3D profile='Immersive' version='3.2' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.2.xsd'> |
4 | <head> |
5 | <meta name='title' content='SkylightHatch.x3d'/> |
6 | <meta name='description' content='Brazilian Naval Academy Training Ship'/> |
7 | <meta name='creator' content='Claudio Coreixas'/> |
8 | <meta name='created' content='20 October 2009'/> |
9 | <meta name='modified' content='20 October 2019'/> |
10 | <meta name='reference' content='http://www.en.mar.mil.br'/> |
11 | <meta name='subject' content='ships parts'/> |
12 | <meta name='identifier' content='https://savage.nps.edu/Savage/ShipsMilitary/PatrolCraftNavalAcademyBrazil/SkylightHatch.x3d'/> |
13 | <meta name='generator' content='X3D-Edit, https://savage.nps.edu/X3D-Edit'/> |
14 | <meta name='license' content='../../license.html'/> |
15 | </head> |
16 | <Scene> |
17 | <WorldInfo title='SkylightHatch.x3d'/> |
18 | <Viewpoint description='Door' fieldOfView='0.45' orientation='1 0 0 0' position='0 0 1'/> |
19 |
<!-- ROUTE information for spinTimer node:
[from hatchSensor.touchTime to startTime
]
[from fraction_changed to openDoor.set_fraction
]
-->
<TimeSensor DEF='spinTimer' cycleInterval='2'/> |
20 |
<!-- ROUTE information for openDoor node:
[from spinTimer.fraction_changed to set_fraction
]
[from value_changed to openDoorTransform.rotation
]
-->
<OrientationInterpolator DEF='openDoor' key='0 1' keyValue='1 0 0 0 1 0 0 -1.2'/> |
21 | < ROUTE fromNode='spinTimer' fromField='fraction_changed' toNode='openDoor' toField='set_fraction'/> |
22 |
<!-- ROUTE information for openDoorTransform node:
[from openDoor.value_changed to rotation
]
-->
<Transform DEF='openDoorTransform' center='0 0.01 -0.084'> |
23 | < ROUTE fromNode='openDoor' fromField='value_changed' toNode='openDoorTransform' toField='rotation'/> |
24 | <Shape DEF='TightDoor'> |
25 | <Appearance> |
26 | <Material diffuseColor='0.82 0.78 0.74'/> |
27 | </Appearance> |
28 | <IndexedFaceSet DEF='hatchIFS' creaseAngle='1.5' solid='false' coordIndex='1 2 22 21 -1 2 3 23 22 -1 3 4 24 23 -1 4 5 25 24 -1 5 6 26 25 -1 6 7 27 26 -1 7 8 28 27 -1 8 9 29 28 -1 9 10 30 29 -1 10 11 31 30 -1 11 12 32 31 -1 12 13 33 32 -1 13 14 34 33 -1 14 15 35 34 -1 15 16 36 35 -1 16 17 37 36 -1 17 18 38 37 -1 18 19 39 38 -1 19 20 40 39 -1 20 1 21 40 -1 21 22 42 41 -1 22 23 43 42 -1 23 24 44 43 -1 24 25 45 44 -1 25 26 46 45 -1 26 27 47 46 -1 27 28 48 47 -1 28 29 49 48 -1 29 30 50 49 -1 30 31 51 50 -1 31 32 52 51 -1 32 33 53 52 -1 33 34 54 53 -1 34 35 55 54 -1 35 36 56 55 -1 36 37 57 56 -1 37 38 58 57 -1 38 39 59 58 -1 39 40 60 59 -1 40 21 41 60 -1 41 42 62 61 -1 42 43 63 62 -1 43 44 64 63 -1 44 45 65 64 -1 45 46 66 65 -1 46 47 67 66 -1 47 48 68 67 -1 48 49 69 68 -1 49 50 70 69 -1 50 51 71 70 -1 51 52 72 71 -1 52 53 73 72 -1 53 54 74 73 -1 54 55 75 74 -1 55 56 76 75 -1 56 57 77 76 -1 57 58 78 77 -1 58 59 79 78 -1 59 60 80 79 -1 60 41 61 80 -1 61 62 81 -1 62 63 81 -1 63 64 81 -1 64 65 81 -1 65 66 82 81 -1 66 67 82 -1 67 68 82 -1 68 69 82 -1 69 70 82 -1 70 71 83 82 -1 71 72 83 -1 72 73 83 -1 73 74 83 -1 74 75 83 -1 75 76 84 83 -1 76 77 84 -1 77 78 84 -1 78 79 84 -1 79 80 84 -1 80 61 81 84 -1 81 85 84 -1 84 97 83 -1 83 93 82 -1 82 89 81 -1 85 81 86 -1 86 81 87 -1 87 81 88 -1 88 81 89 -1 89 82 90 -1 90 82 91 -1 91 82 92 -1 92 82 93 -1 93 83 94 -1 94 83 95 -1 95 83 96 -1 96 83 97 -1 97 84 98 -1 98 84 99 -1 99 84 100 -1 100 84 101 -1'> |
29 | <Coordinate point='0.0000 0.0000 0.0000 0.0779 0.0000 0.0768 0.0772 0.0000 0.0806 0.0750 0.0000 0.0838 0.0718 0.0000 0.0860 0.0679 0.0000 0.0868 -0.0679 0.0000 0.0868 -0.0717 0.0000 0.0860 -0.0750 0.0000 0.0839 -0.0772 0.0000 0.0806 -0.0779 0.0000 0.0768 -0.0779 0.0000 -0.0768 -0.0772 0.0000 -0.0806 -0.0750 0.0000 -0.0838 -0.0718 0.0000 -0.0860 -0.0680 0.0000 -0.0868 0.0679 0.0000 -0.0868 0.0717 0.0000 -0.0860 0.0750 0.0000 -0.0839 0.0772 0.0000 -0.0806 0.0779 0.0000 -0.0768 0.0772 0.0038 0.0768 0.0765 0.0038 0.0803 0.0745 0.0038 0.0833 0.0715 0.0038 0.0853 0.0679 0.0038 0.0860 -0.0679 0.0038 0.0860 -0.0715 0.0038 0.0853 -0.0745 0.0038 0.0833 -0.0765 0.0038 0.0803 -0.0772 0.0038 0.0768 -0.0772 0.0038 -0.0768 -0.0765 0.0038 -0.0803 -0.0745 0.0038 -0.0833 -0.0715 0.0038 -0.0853 -0.0680 0.0038 -0.0860 0.0679 0.0038 -0.0860 0.0714 0.0038 -0.0853 0.0744 0.0038 -0.0833 0.0765 0.0038 -0.0803 0.0772 0.0038 -0.0768 0.0750 0.0071 0.0768 0.0745 0.0071 0.0795 0.0729 0.0071 0.0818 0.0706 0.0071 0.0833 0.0679 0.0071 0.0839 -0.0679 0.0071 0.0839 -0.0706 0.0071 0.0833 -0.0729 0.0071 0.0818 -0.0745 0.0071 0.0795 -0.0750 0.0071 0.0768 -0.0750 0.0071 -0.0768 -0.0745 0.0071 -0.0795 -0.0729 0.0071 -0.0818 -0.0707 0.0071 -0.0833 -0.0679 0.0071 -0.0839 0.0679 0.0071 -0.0839 0.0706 0.0071 -0.0833 0.0729 0.0071 -0.0818 0.0745 0.0071 -0.0795 0.0750 0.0071 -0.0768 0.0718 0.0092 0.0768 0.0715 0.0092 0.0782 0.0706 0.0092 0.0795 0.0694 0.0092 0.0803 0.0679 0.0092 0.0806 -0.0679 0.0092 0.0806 -0.0694 0.0092 0.0803 -0.0706 0.0092 0.0795 -0.0715 0.0092 0.0783 -0.0718 0.0092 0.0768 -0.0718 0.0092 -0.0768 -0.0715 0.0092 -0.0782 -0.0706 0.0092 -0.0795 -0.0694 0.0092 -0.0803 -0.0679 0.0092 -0.0806 0.0679 0.0092 -0.0806 0.0694 0.0092 -0.0803 0.0706 0.0092 -0.0795 0.0715 0.0092 -0.0783 0.0718 0.0092 -0.0768 0.0679 0.0100 0.0768 -0.0679 0.0100 0.0768 -0.0679 0.0100 -0.0768 0.0679 0.0100 -0.0768 0.0400 0.0100 0.0000 0.0370 0.0100 0.0153 0.0283 0.0100 0.0283 0.0153 0.0100 0.0369 0.0000 0.0100 0.0400 -0.0153 0.0100 0.0370 -0.0283 0.0100 0.0283 -0.0369 0.0100 0.0154 -0.0400 0.0100 0.0000 -0.0370 0.0100 -0.0152 -0.0283 0.0100 -0.0282 -0.0154 0.0100 -0.0369 0.0000 0.0100 -0.0400 0.0152 0.0100 -0.0370 0.0282 0.0100 -0.0284 0.0369 0.0100 -0.0154 0.0400 0.0100 0.0000'/> |
30 | </IndexedFaceSet> |
31 | </Shape> |
32 |
<!-- ROUTE information for hatchSensor node:
[from touchTime to spinTimer.startTime
]
-->
<TouchSensor DEF='hatchSensor' description='Touch to Open Hatch'/> |
33 | < ROUTE fromNode='hatchSensor' fromField='touchTime' toNode='spinTimer' toField='startTime'/> |
34 | <Shape DEF='window'> |
35 | <Appearance> |
36 | <Material DEF='Glass' ambientIntensity='0.37773332' diffuseColor='0.0 0.36666667 0.76666665' shininess='0.76666665' specularColor='1.0 1.0 1.0' transparency='0.58'/> |
37 | </Appearance> |
38 | <IndexedFaceSet DEF='windowIFS' creaseAngle='1.5' solid='false' coordIndex='0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 0 -1'> |
39 | <Coordinate point='0.0300 0.0120 0.0000 0.0277 0.0120 0.0115 0.0212 0.0120 0.0212 0.0115 0.0120 0.0277 0.0000 0.0120 0.0300 -0.0115 0.0120 0.0277 -0.0212 0.0120 0.0212 -0.0277 0.0120 0.0115 -0.0300 0.0120 0.0000 -0.0277 0.0120 -0.0114 -0.0213 0.0120 -0.0212 -0.0115 0.0120 -0.0277 -0.0001 0.0120 -0.0300 0.0114 0.0120 -0.0277 0.0212 0.0120 -0.0213 0.0277 0.0120 -0.0116 0.0300 0.0120 -0.0001'/> |
40 | </IndexedFaceSet> |
41 | </Shape> |
42 | <Shape> |
43 | <Appearance> |
44 | <Material ambientIntensity='0.02' diffuseColor='0.701961 0.588235 0' shininess='0.29' specularColor='1 0.887979 0'/> |
45 | </Appearance> |
46 | <Extrusion crossSection='-0.005 0 0 0 0 -0.0025 -0.005 -0.0025 -0.005 -0.005 -0.01 -0.005 -0.01 0 -0.005 0' solid='false' spine='0.04 0.01 0 0.037 0.01 0.0153 0.0283 0.01 0.0283 0.0153 0.01 0.0369 0 0.01 0.04 -0.0153 0.01 0.037 -0.0283 0.01 0.0283 -0.0369 0.01 0.0154 -0.04 0.01 0 -0.037 0.01 -0.0152 -0.0283 0.01 -0.0282 -0.0154 0.01 -0.0369 0 0.01 -0.04 0.0152 0.01 -0.037 0.0282 0.01 -0.0284 0.0369 0.01 -0.0154 0.04 0.01 0'/> |
47 | </Shape> |
48 | <Shape> |
49 | <Appearance> |
50 | <Material ambientIntensity='0.02' diffuseColor='0.701961 0.588235 0' shininess='0.29' specularColor='1 0.887979 0'/> |
51 | </Appearance> |
52 | <Extrusion crossSection='0 0 0.001 0 0.001 0.002 -0.001 0.002 -0.001 0 0 0' solid='false' spine='0.0300 0.0150 0.0000 -0.0300 0.0150 0.0000'/> |
53 | </Shape> |
54 | <Shape> |
55 | <Appearance> |
56 | <Material ambientIntensity='0.02' diffuseColor='0.701961 0.588235 0' shininess='0.29' specularColor='1 0.887979 0'/> |
57 | </Appearance> |
58 | <Extrusion crossSection='0 0 0.001 0 0.001 0.002 -0.001 0.002 -0.001 0 0 0' solid='false' spine='0.0277 0.0150 0.0115 -0.0277 0.0150 0.0115'/> |
59 | </Shape> |
60 | <Shape> |
61 | <Appearance> |
62 | <Material ambientIntensity='0.02' diffuseColor='0.701961 0.588235 0' shininess='0.29' specularColor='1 0.887979 0'/> |
63 | </Appearance> |
64 | <Extrusion crossSection='0 0 0.001 0 0.001 0.002 -0.001 0.002 -0.001 0 0 0' solid='false' spine='0.0212 0.0150 0.0212 -0.0212 0.0150 0.0212'/> |
65 | </Shape> |
66 | <Shape> |
67 | <Appearance> |
68 | <Material ambientIntensity='0.02' diffuseColor='0.701961 0.588235 0' shininess='0.29' specularColor='1 0.887979 0'/> |
69 | </Appearance> |
70 | <Extrusion crossSection='0 0 0.001 0 0.001 0.002 -0.001 0.002 -0.001 0 0 0' solid='false' spine='-0.0277 0.0150 -0.0114 0.0277 0.0150 -0.0116'/> |
71 | </Shape> |
72 | <Shape> |
73 | <Appearance> |
74 | <Material ambientIntensity='0.02' diffuseColor='0.701961 0.588235 0' shininess='0.29' specularColor='1 0.887979 0'/> |
75 | </Appearance> |
76 | <Extrusion crossSection='0 0 0.001 0 0.001 0.002 -0.001 0.002 -0.001 0 0 0' solid='false' spine='-0.0213 0.0150 -0.0212 0.0212 0.0150 -0.0213'/> |
77 | </Shape> |
78 | </Transform> |
79 | </Scene> |
80 | </X3D> |
Event Graph ROUTE Table entries with 3 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
hatchSensor
TouchSensor touchTime SFTime |
spinTimer
TimeSensor startTime SFTime |
then
|
spinTimer
TimeSensor fraction_changed SFFloat |
openDoor
OrientationInterpolator set_fraction SFFloat |
then
|
openDoor
OrientationInterpolator value_changed SFRotation |
openDoorTransform
Transform rotation SFRotation |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->