<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Interchange' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' http://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='TowedArrayHousing.x3d'/>
<meta name='creatorcontent='Andy Wiest'/>
<meta name='createdcontent='31 July 2000'/>
<meta name='modifiedcontent='8 April 2012'/>
<meta name='descriptioncontent='Imaginary experimental towed-array housing pod.'/>
<meta name='identifiercontent=' https://savage.nps.edu/Savage/Submarines/Various/TowedArrayHousing.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!-- -->
<Scene>
<!-- Scene nodes are added here -->
<Transform DEF='TA_nodes'>
<Transform DEF='TA_noderotation='0 0 1 -1.5707scale='.1 .1 .1'>
<Transform DEF='body_of_sub'>
<Shape>
<Cylinder height='4'/>
<Appearance DEF='sub_skin'>
<ImageTexture DEF='Sub_body_texture'
  url=' "SubmarineSkin.jpg" "https://savage.nps.edu/Savage/Submarines/Various/SubmarineSkin.jpg" '/>

<Material ambientIntensity='.2diffuseColor='.7 .7 .7emissiveColor='.05 .05 .05shininess='.1specularColor='.02 .03 .04'/>
</Appearance>
</Shape>
</Transform>
<Transform DEF='sonar_domescale='1 2 1translation='0 2 0'>
<Shape>
<Sphere/>
<Appearance USE='sub_skin'/>
</Shape>
</Transform>
<Transform DEF='ER_of_subrotation='0 0 1 -3.14159translation='0 -4.5 0'>
<Shape>
<Cone height='5'/>
<Appearance USE='sub_skin'/>
</Shape>
</Transform>
<Transform scale='.2 1.5 .2translation='0 -6 0'>
<Transform USE='body_of_sub'/>
</Transform>
</Transform>
</Transform>
</Scene>
</X3D>
<!--

Index for DEF nodes : body_of_sub, ER_of_sub, sonar_dome, Sub_body_texture, sub_skin, TA_node, TA_nodes
-->

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(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D Extensibility)
-->

<!-- Additional help information about X3D scenes: X3D Resources, X3D Scene Authoring Hints and X3D Tooltips -->