1 |
<?xml version="1.0" encoding="UTF-8"?>
|
2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content='CrossHairExample.x3d'/> |
6 | <meta name='description' content='Example use of a heads-up display (HUD) crosshair showing center of screen, useful for assessing lookAt point.'/> |
7 | <meta name='creator' content='Don Brutzman'/> |
8 | <meta name='created' content='1 February 2003'/> |
9 | <meta name='modified' content='28 November 2019'/> |
10 | <meta name='identifier' content='https://savage.nps.edu/Savage/Tools/HeadsUpDisplays/CrossHairExample.x3d'/> |
11 | <meta name='subject' content='crosshair display'/> |
12 | <meta name='generator' content='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit'/> |
13 | <meta name='license' content='../../license.html'/> |
14 | </head> |
15 | <Scene> |
16 | <!-- ======================== --> |
17 | <!-- Copy this ExternProtoDeclare and ProtoInstance for use in another scene --> |
18 | <WorldInfo title='CrossHairExample.x3d'/> |
19 | <ExternProtoDeclare name='CrossHair' appinfo='CrossHair prototype provides a heads-up display (HUD) crosshair at the view center, which is useful for assessing NavigationInfo lookAt point' url=' "../../../Savage/Tools/HeadsUpDisplays/CrossHairPrototype.x3d#CrossHair" "https://savage.nps.edu/Savage/Tools/HeadsUpDisplays/CrossHairPrototype.x3d#CrossHair" "../../../Savage/Tools/HeadsUpDisplays/CrossHairPrototype.wrl#CrossHair" "https://savage.nps.edu/Savage/Tools/HeadsUpDisplays/CrossHairPrototype.wrl#CrossHair" '> |
20 |
<field name='enabled' type='SFBool' accessType='initializeOnly'
appinfo='whether CrossHair prototype is enabled or not'/> |
21 |
<field name='set_enabled' type='SFBool' accessType='inputOnly'
appinfo='control whether enabled/disabled'/> |
22 |
<field name='markerColor' type='SFColor' accessType='inputOutput'
appinfo='color of CrossHair marker'/> |
23 |
<field name='scale' type='SFVec3f' accessType='inputOutput'
appinfo='size of CrossHair in meters'/> |
24 |
<field name='positionOffsetFromCamera' type='SFVec3f' accessType='inputOutput'
appinfo='distance in front of HUD viewpoint'/> |
25 | </ExternProtoDeclare> |
26 |
<!-- ROUTE information for CrossHairInstance node:
[from TouchToggle.toggle_changed to set_enabled
]
[from EnterProximityBox.triggerTrue to set_enabled
]
[from ExitFilter.inputNegate to set_enabled
]
-->
<ProtoInstance name='CrossHair' DEF='CrossHairInstance'> |
27 | <fieldValue name='enabled' value='true'/> |
28 | <fieldValue name='markerColor' value='1 0.5 0'/> |
29 | <fieldValue name='scale' value='1 1 1'/> |
30 | <fieldValue name='positionOffsetFromCamera' value='0 0 -6'/> |
31 | </ProtoInstance> |
32 | <!-- ======================== --> |
33 | <!-- Test scene and background, to see that HUD remains fixed relative to viewpoint. --> |
34 | <Viewpoint description='walk and rotate to test heads-up display (HUD)'/> |
35 | <Viewpoint description='outside proximity box turns crosshair off' position='0 0 20'/> |
36 | <NavigationInfo speed='10' type='"FLY" "ANY"'/> |
37 | <Background skyColor='0.7 0.7 0.9'/> |
38 | <Shape> |
39 | <Text string=' "Click text, zoom out/in," "or switch viewpoints to" "toggle CrossHair HUD" '> |
40 | <FontStyle justify='"MIDDLE" "MIDDLE"'/> |
41 | </Text> |
42 | <Appearance> |
43 | <Material diffuseColor='0.4 0.4 0.13'/> |
44 | </Appearance> |
45 | </Shape> |
46 | <!-- ======================== --> |
47 | <!-- Turn CrossHair on/off depending on toggling Box touch --> |
48 |
<!-- ROUTE information for TouchBox node:
[from isActive to TouchToggle.set_boolean
]
-->
<TouchSensor DEF='TouchBox' description='touch to toggle CrossHair'/> |
49 |
<!-- ROUTE information for TouchToggle node:
[from TouchBox.isActive to set_boolean
]
[from toggle_changed to CrossHairInstance.set_enabled
]
-->
<BooleanToggle DEF='TouchToggle' containerField='children'/> |
50 | < ROUTE fromNode='TouchBox' fromField='isActive' toNode='TouchToggle' toField='set_boolean'/> |
51 | <!-- TouchToggle toggle_changed should likely revert to TouchToggle toggle when inputOutput fields supported in Script, or native implementation provided. --> |
52 | < ROUTE fromNode='TouchToggle' fromField='toggle_changed' toNode='CrossHairInstance' toField='set_enabled'/> |
53 | <!-- ======================== --> |
54 | <!-- Turn CrossHair on/off depending on proximity to a target location --> |
55 | <Group> |
56 |
<!-- ROUTE information for ProximityBox node:
[from enterTime to EnterProximityBox.set_triggerTime
]
[from exitTime to ExitProximityBox.set_triggerTime
]
-->
<ProximitySensor DEF='ProximityBox' size='21 21 21'/> |
57 |
<!-- ROUTE information for EnterProximityBox node:
[from ProximityBox.enterTime to set_triggerTime
]
[from triggerTrue to CrossHairInstance.set_enabled
]
-->
<BooleanTrigger DEF='EnterProximityBox'/> |
58 | < ROUTE fromNode='ProximityBox' fromField='enterTime' toNode='EnterProximityBox' toField='set_triggerTime'/> |
59 | < ROUTE fromNode='EnterProximityBox' fromField='triggerTrue' toNode='CrossHairInstance' toField='set_enabled'/> |
60 |
<!-- ROUTE information for ExitProximityBox node:
[from ProximityBox.exitTime to set_triggerTime
]
[from triggerTrue to ExitFilter.set_boolean
]
-->
<BooleanTrigger DEF='ExitProximityBox'/> |
61 |
<!-- ROUTE information for ExitFilter node:
[from ExitProximityBox.triggerTrue to set_boolean
]
[from inputNegate to CrossHairInstance.set_enabled
]
-->
<BooleanFilter DEF='ExitFilter'/> |
62 | < ROUTE fromNode='ProximityBox' fromField='exitTime' toNode='ExitProximityBox' toField='set_triggerTime'/> |
63 | < ROUTE fromNode='ExitProximityBox' fromField='triggerTrue' toNode='ExitFilter' toField='set_boolean'/> |
64 | < ROUTE fromNode='ExitFilter' fromField='inputNegate' toNode='CrossHairInstance' toField='set_enabled'/> |
65 | </Group> |
66 | </Scene> |
67 | </X3D> |
Event Graph ROUTE Table entries with 7 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
TouchBox
TouchSensor isActive SFBool |
TouchToggle
BooleanToggle set_boolean SFBool |
then
|
TouchToggle
BooleanToggle toggle_changed SFBool |
CrossHairInstance
ProtoInstance set_enabled SFBool |
ProximityBox
ProximitySensor enterTime SFTime |
EnterProximityBox
BooleanTrigger set_triggerTime SFTime |
then
|
EnterProximityBox
BooleanTrigger triggerTrue SFBool |
CrossHairInstance
ProtoInstance set_enabled SFBool |
||||||
ProximityBox
ProximitySensor exitTime SFTime |
ExitProximityBox
BooleanTrigger set_triggerTime SFTime |
then
|
ExitProximityBox
BooleanTrigger triggerTrue SFBool |
ExitFilter
BooleanFilter set_boolean SFBool |
then
|
ExitFilter
BooleanFilter inputNegate SFBool |
CrossHairInstance
ProtoInstance set_enabled SFBool |
<!--
Color legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
<ProtoInstance name='ProtoName'>
<field
name='fieldName'/> ProtoInstance>
-->
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