#################################################################################################### # # Invoking X3D model self-test: # # $ python CrossHairExample.py # # Python package x3d.py package is available on PyPI for import. # This approach simplifies Python X3D deployment and use. # https://pypi.org/project/x3d # # Installation: # pip install x3d # or # python -m pip install x3d # # Developer options for loading x3d package in other Python programs: # # from x3d import * # preferred approach, terser source that avoids x3d.* class prefixes # # or # import x3d # traditional way to subclass x3d package, all classes require x3d.* prefix, # # but python source is very verbose, for example x3d.Material x3d.Shape etc. # # X3dToPython.xslt stylesheet insertPackagePrefix=true supports this option. # #################################################################################################### from x3d import * newModel=X3D(profile='Immersive',version='3.0', head=head( children=[ meta(content='CrossHairExample.x3d',name='title'), meta(content='Example use of a heads-up display (HUD) crosshair showing center of screen, useful for assessing lookAt point.',name='description'), meta(content='Don Brutzman',name='creator'), meta(content='1 February 2003',name='created'), meta(content='28 November 2019',name='modified'), meta(content='https://savage.nps.edu/Savage/Tools/HeadsUpDisplays/CrossHairExample.x3d',name='identifier'), meta(content='crosshair display',name='subject'), meta(content='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit',name='generator'), meta(content='../../license.html',name='license')]), Scene=Scene( # ======================== # Copy this ExternProtoDeclare and ProtoInstance for use in another scene children=[ WorldInfo(title='CrossHairExample.x3d'), ExternProtoDeclare(appinfo='CrossHair prototype provides a heads-up display (HUD) crosshair at the view center, which is useful for assessing NavigationInfo lookAt point',name='CrossHair',url=["../../../Savage/Tools/HeadsUpDisplays/CrossHairPrototype.x3d#CrossHair","https://savage.nps.edu/Savage/Tools/HeadsUpDisplays/CrossHairPrototype.x3d#CrossHair","../../../Savage/Tools/HeadsUpDisplays/CrossHairPrototype.wrl#CrossHair","https://savage.nps.edu/Savage/Tools/HeadsUpDisplays/CrossHairPrototype.wrl#CrossHair"], field=[ field(accessType='initializeOnly',appinfo='whether CrossHair prototype is enabled or not',name='enabled',type='SFBool'), field(accessType='inputOnly',appinfo='control whether enabled/disabled',name='set_enabled',type='SFBool'), field(accessType='inputOutput',appinfo='color of CrossHair marker',name='markerColor',type='SFColor'), field(accessType='inputOutput',appinfo='size of CrossHair in meters',name='scale',type='SFVec3f'), field(accessType='inputOutput',appinfo='distance in front of HUD viewpoint',name='positionOffsetFromCamera',type='SFVec3f')]), ProtoInstance(DEF='CrossHairInstance',name='CrossHair', fieldValue=[ fieldValue(name='enabled',value=True), fieldValue(name='markerColor',value=(1,0.5,0)), fieldValue(name='scale',value=(1,1,1)), fieldValue(name='positionOffsetFromCamera',value=(0,0,-6))]), # ======================== # Test scene and background, to see that HUD remains fixed relative to viewpoint. Viewpoint(description='walk and rotate to test heads-up display (HUD)'), Viewpoint(description='outside proximity box turns crosshair off',position=(0,0,20)), NavigationInfo(speed=10,type='"FLY" "ANY"'), Background(skyColor=[(0.7,0.7,0.9)]), Shape( geometry=Text(string=["Click text, zoom out/in,","or switch viewpoints to","toggle CrossHair HUD"], fontStyle=FontStyle(justify=["MIDDLE","MIDDLE"])), appearance=Appearance( material=Material(diffuseColor=(0.4,0.4,0.13)))), # ======================== # Turn CrossHair on/off depending on toggling Box touch TouchSensor(DEF='TouchBox',description='touch to toggle CrossHair'), BooleanToggle(DEF='TouchToggle'), ROUTE(fromField='isActive',fromNode='TouchBox',toField='set_boolean',toNode='TouchToggle'), # TouchToggle toggle_changed should likely revert to TouchToggle toggle when inputOutput fields supported in Script, or native implementation provided. ROUTE(fromField='toggle_changed',fromNode='TouchToggle',toField='set_enabled',toNode='CrossHairInstance'), # ======================== # Turn CrossHair on/off depending on proximity to a target location Group( children=[ ProximitySensor(DEF='ProximityBox',size=(21,21,21)), BooleanTrigger(DEF='EnterProximityBox'), ROUTE(fromField='enterTime',fromNode='ProximityBox',toField='set_triggerTime',toNode='EnterProximityBox'), ROUTE(fromField='triggerTrue',fromNode='EnterProximityBox',toField='set_enabled',toNode='CrossHairInstance'), BooleanTrigger(DEF='ExitProximityBox'), BooleanFilter(DEF='ExitFilter'), ROUTE(fromField='exitTime',fromNode='ProximityBox',toField='set_triggerTime',toNode='ExitProximityBox'), ROUTE(fromField='triggerTrue',fromNode='ExitProximityBox',toField='set_boolean',toNode='ExitFilter'), ROUTE(fromField='inputNegate',fromNode='ExitFilter',toField='set_enabled',toNode='CrossHairInstance')])]) ) # X3D model complete #################################################################################################### # Self-test diagnostics #################################################################################################### print('Self-test diagnostics for CrossHairExample.py:') if metaDiagnostics(newModel): # built-in utility method in X3D class print(metaDiagnostics(newModel)) # display meta info, hint, warning, error, TODO values in this model # print('check newModel.XML() serialization...') newModelXML= newModel.XML() # test export method XML() for exceptions during export newModel.XMLvalidate() # print(newModelXML) # diagnostic try: # print('check newModel.VRML() serialization...') newModelVRML=newModel.VRML() # test export method VRML() for exceptions during export # print(prependLineNumbers(newModelVRML)) # debug print("Python-to-VRML export of VRML output successful", flush=True) except Exception as err: # usually BaseException # https://stackoverflow.com/questions/18176602/how-to-get-the-name-of-an-exception-that-was-caught-in-python print("*** Python-to-VRML export of VRML output failed:", type(err).__name__, err) if newModelVRML: # may have failed to generate print(prependLineNumbers(newModelVRML, err.lineno)) try: # print('check newModel.JSON() serialization...') newModelJSON=newModel.JSON() # test export method JSON() for exceptions during export # print(prependLineNumbers(newModelJSON)) # debug print("Python-to-JSON export of JSON output successful (under development)") except Exception as err: # usually SyntaxError print("*** Python-to-JSON export of JSON output failed:", type(err).__name__, err) if newModelJSON: # may have failed to generate print(prependLineNumbers(newModelJSON,err.lineno)) print("python CrossHairExample.py load and self-test diagnostics complete.")