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<head>
<meta name='titlecontent='Launchers.x3d'/>
<meta name='descriptioncontent='Arleigh Burke Harpoon and Vertical Launch System Launchers.'/>
<meta name='creatorcontent='James Harney'/>
<meta name='createdcontent='9 August 2001'/>
<meta name='modifiedcontent='30 April 2004'/>
<meta name='referencecontent=' http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter14-ElevationGrid/Figure14.2ElevationGridMountain.x3d '/>
<meta name='identifiercontent=' https://savage.nps.edu/Savage/Weapons/Missiles/Launchers.x3d '/>
<meta name='referencecontent='soundpermissions.htm'/>
<meta name='generatorcontent='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!-- -->
<Scene>
<!-- Harpoon Launcher code here. -->
<Transform scale='.4 .4 .4'>
<!-- Missile, exhaust, and missile sound are part of the Harpoon proto. Missile flight is in this file, since someone using the proto will want to define their own flight path, etc. -->
<Transform rotation='0 0 1 .2'>
<Group>
<Transform DEF='HARPOONrotation='0 1 0 1.52scale='3.5 3.5 3.5translation='0 6.375 -40'>
<Transform DEF='HARPOONBUNCH1translation='0 0.1 0'>
<Group DEF='HARPOONBUNCH'>
<Transform translation='0 -0.245 0'>
<Group DEF='MISSILE'>
<Transform rotation='1 0 0 -0.5'>
<Shape DEF='HarpoonWithHolders'>
<Appearance DEF='HARPOONGREY'>
<Material/>
</Appearance>
<Cylinder height='5radius='0.25'/>
</Shape>
<Transform DEF='HARPOONDOWNHOLDERtranslation='0 -1.5 0'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Box size='0.5 0.2 0.5'/>
</Shape>
</Transform>
<Transform DEF='HARPOONTOPHOLDERtranslation='0 1.5 0'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Box size='0.5 0.2 0.5'/>
</Shape>
</Transform>
</Transform>
</Group>
</Transform>
<Transform translation='0.5 -0.245 0'>
<Group USE='MISSILE'/>
</Transform>
<Transform translation='0 0 0.5'>
<Group USE='MISSILE'/>
</Transform>
<Transform translation='0.5 0 0.5'>
<Group USE='MISSILE'/>
</Transform>
<Transform rotation='1 0 0 -0.5translation='0.25 -0.45 -0.26'>
<Shape>
<Appearance USE='HARPOONGREY'/>
<Box size='1.05 5 0.1'/>
</Shape>
</Transform>
</Group>
</Transform>
<Transform DEF='HarpoonBunch2rotation='1 0 0 -1.7translation='-1.1 -0.77 0.7'>
<Group USE='HARPOONBUNCH'/>
</Transform>
<Transform DEF='HarpoonSupport1translation='-0.85 -2.25 0.5'>
<Shape>
<Appearance USE='HARPOONGREY'/>
<Box size='1 1.5 0.1'/>
</Shape>
</Transform>
<Transform DEF='HarpoonSupport2translation='0.225 -1.85 0.0'>
<Shape>
<Appearance USE='HARPOONGREY'/>
<Box size='1 1.5 0.1'/>
</Shape>
</Transform>
</Transform>
</Group>
</Transform>
</Transform>
<!-- FWD VLS launcher and TLAM protoinstance code here. -->
<Transform translation='0 -.5 -87'>
<Group DEF='FWDVLS'>
<Transform translation='0 0 -.15'>
<Shape>
<Box size='6.3 .75 3.8'/>
<Appearance>
<Material diffuseColor='.7 .7 .7'/>
</Appearance>
</Shape>
</Transform>
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<Transform DEF='ROW1FWD'>
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<Material diffuseColor='.8 .8 .8'/>
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<Transform DEF='CELLTOP1translation='0 7.5 0'>
<Shape>
<Box size='.6 .2 .6'/>
<Appearance>
<Material DEF='TOPCOLORdiffuseColor='.9 .9 .9'/>
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<Transform translation='0 0 -.7'>
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<Box size='.6 .2 .6'/>
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<Box size='.6 15 .6'/>
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<Material diffuseColor='.8 .8 .8'/>
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<Transform translation='0 7.5 0'>
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<Transform translation='-1.1 -7.1 1'>
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</Transform>
</Transform>
</Transform>
</Transform>
</Group>
</Transform>
<!-- AFT VLS LAUNCHER. -->
<Transform translation='0 -.75 -7'>
<Group DEF='AFTVLS'>
<Transform translation='0 0 -.15'>
<Shape>
<Box size='6.3 .75 7.6'/>
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</Scene>
</X3D>
<!--

Index for DEF nodes : AFTVLS, CELLBLOCK1, CELLBLOCK1AFT, CELLBLOCK2, CELLBLOCK2AFT, CELLBLOCK3, CELLBLOCK3AFT, CELLBLOCK4, CELLBLOCK4AFT, CELLBLOCK5AFT, CELLBLOCK6AFT, CELLBLOCK7AFT, CELLBLOCK8AFT, CELLTOP1, CELLTOPAFT, FWDVLS, HARPOON, HARPOONBUNCH, HARPOONBUNCH1, HarpoonBunch2, HARPOONDOWNHOLDER, HARPOONGREY, HarpoonSupport1, HarpoonSupport2, HARPOONTOPHOLDER, HarpoonWithHolders, MISSILE, ROW1, ROW1FWD, THAWK, THAWKAFT, TOPCOLOR
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D Extensibility)
-->

<!-- Additional help information about X3D scenes: X3D Resources, X3D Scene Authoring Hints and X3D Tooltips -->