1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content='RapierMissileSystemPrototype.x3d'/> |
6 | <meta name='creator' content='Oliver Tan'/> |
7 | <meta name='created' content='28 January 2004'/> |
8 | <meta name='modified' content='28 November 2019'/> |
9 | <meta name=' warning ' content=' check whether size is to scale '/> |
10 | <meta name='description' content='Rapier missile system prototype.'/> |
11 | <meta name='identifier' content='https://savage.nps.edu/Savage/Weapons/Missiles/RapierMissileSystemPrototype.x3d'/> |
12 | <meta name='generator' content='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit'/> |
13 | <meta name='reference' content='http://www.army-technology.com/projects/jernas/jernas1.html'/> |
14 | <meta name='subject' content='Rapier, Rapier missile, missile'/> |
15 | <meta name='license' content='../../license.html'/> |
16 | </head> |
17 | <Scene> |
18 | <!-- This is only a representational model. It is not created to scale. --> |
19 | <WorldInfo title='RapierMissileSystemPrototype.x3d'/> |
20 | <ExternProtoDeclare name='RapierMissile' url=' "RapierMissilePrototype.x3d#RapierMissile" "https://savage.nps.edu/Savage/Weapons/Missiles/RapierMissilePrototype.x3d#RapierMissile" "RapierMissilePrototype.wrl#RapierMissile" "https://savage.nps.edu/Savage/Weapons/Missiles/RapierMissilePrototype.wrl#RapierMissile" '> |
21 | <field name='rocketAppearance' type='SFNode' accessType='initializeOnly'/> |
22 | </ExternProtoDeclare> |
23 | <ProtoDeclare name='RapierMissileSystem'> |
24 | <!-- This is only a representational model. It is not created to scale. --> |
25 | <ProtoInterface> |
26 | <field name='material' type='SFNode' accessType='initializeOnly'> |
27 | <Material diffuseColor='.3 .6 .9'/> |
28 | </field> |
29 | <field name='imageTexture' type='SFNode' accessType='initializeOnly'> |
30 | <ImageTexture url=' "cammie1.jpg " "https://savage.nps.edu/Savage/AircraftFixedWing/AV8bHarrierUnitedStates/cammie1.jpg " '/> |
31 | </field> |
32 | </ProtoInterface> |
33 | <ProtoBody> |
34 | <Viewpoint description='Rapier Missile System' position='0 0 3'/> |
35 | <Viewpoint description='Rapier Missile System Oblique' orientation='0 1 0 -1.571' position='-3 0.5 0'/> |
36 | <Transform rotation='0 1 0 1.57'> |
37 | <Transform rotation='0 0 1 -1.571'> |
38 | <Shape> |
39 | |
40 | <IS> |
41 | <connect nodeField='material' protoField='material'/> |
42 | <connect nodeField='texture' protoField='imageTexture'/> |
43 | </IS> |
44 | </Appearance> |
45 | </Shape> |
46 |
<!-- ROUTE information for MissileSystem node:
[from MissileSystemRotation.rotation_changed to rotation
]
-->
<Transform DEF='MissileSystem'> |
47 | <Transform rotation='0 0 1 1.571'> |
48 | <Transform translation='0 -0.075 0.25'> |
49 | <Transform scale='0.5 0.5 0.5'> |
50 | <Transform rotation='0 0 1 -1.571' translation='-0.05 0.1 0'> |
51 | <Transform> |
52 | <Shape> |
53 | <Appearance USE='LauncherSkin'/> |
54 | <Extrusion creaseAngle='3.14' crossSection='-0.2 -1.4 -0.2 -0.3 0.05 0.2 0.1 0.2 0.1 -1.4 -0.2 -1.4' solid='false' spine='0 0 0 0 0.1 0'/> |
55 | </Shape> |
56 | <Transform translation='-0.05 0.05 -0.75'> |
57 | <Shape> |
58 | <Appearance USE='LauncherSkin'/> |
59 | <Cylinder height='0.2' radius='0.15'/> |
60 | </Shape> |
61 | </Transform> |
62 | <Transform translation='-0.05 0.05 -1.4'> |
63 | <Shape> |
64 | <Appearance USE='LauncherSkin'/> |
65 | <Cylinder height='0.2' radius='0.15'/> |
66 | </Shape> |
67 | </Transform> |
68 | <Transform translation='-0.05 0.05 -0.5'> |
69 | <Shape> |
70 | <Appearance USE='LauncherSkin'/> |
71 | <Cylinder height='0.2' radius='0.05'/> |
72 | </Shape> |
73 | </Transform> |
74 | </Transform> |
75 | </Transform> |
76 | <Transform translation='0 0.1 -0.55'> |
77 |
<!-- Transform
MissileGripPair is a DEF node that has 3 USE nodes: USE_1, USE_2, USE_3 -->
<Transform DEF='MissileGripPair'> |
78 | <Transform scale='0.49 1 0.8'> |
79 | <Transform translation='0 0.15 -0.3'> |
80 |
<!-- Transform
MissileGrip is a DEF node that has 1 USE node: USE_1 -->
<Transform DEF='MissileGrip' translation='0.2 0 0'> |
81 | <Transform rotation='0 1 0 1.571'> |
82 | <Transform scale='0.04 0.04 0.04'> |
83 | <Transform> |
84 | <Transform rotation='1 0 0 1.571'> |
85 | |
86 | <Shape> |
87 | <Appearance USE='LauncherSkin'/> |
88 | <Cylinder height='8'/> |
89 | </Shape> |
90 | <Transform translation='0 4 0'> |
91 | <Shape> |
92 | <Sphere/> |
93 | <Appearance USE='LauncherSkin'/> |
94 | </Shape> |
95 | </Transform> |
96 | <Transform translation='0 -4 0'> |
97 | <Shape> |
98 | <Sphere/> |
99 | <Appearance USE='LauncherSkin'/> |
100 | </Shape> |
101 | </Transform> |
102 | </Transform> |
103 | </Transform> |
104 | <Transform translation='0 0 4'> |
105 | <Transform rotation='0 0 1 -0.7'> |
106 | <Transform translation='0 5 0'> |
107 | <Transform> |
108 | <Shape> |
109 | <Appearance USE='LauncherSkin'/> |
110 | <Cylinder height='10'/> |
111 | </Shape> |
112 | <Transform translation='0 5 0'> |
113 | <Shape> |
114 | <Sphere/> |
115 | <Appearance USE='LauncherSkin'/> |
116 | </Shape> |
117 | </Transform> |
118 | <Transform translation='0 -5 0'> |
119 | <Shape> |
120 | <Sphere/> |
121 | <Appearance USE='LauncherSkin'/> |
122 | </Shape> |
123 | </Transform> |
124 | </Transform> |
125 | </Transform> |
126 | <Transform translation='0 10 0'> |
127 | <Transform translation='0 0 -4'> |
128 | <Transform rotation='1 0 0 1.571'> |
129 | <Transform scale='1 0.8 1' translation='0 0.2 0'> |
130 | <Transform USE='U1'/> |
131 | </Transform> |
132 | </Transform> |
133 | </Transform> |
134 | </Transform> |
135 | </Transform> |
136 | </Transform> |
137 | </Transform> |
138 | </Transform> |
139 | </Transform> |
140 | </Transform> |
141 | </Transform> |
142 | <Transform rotation='1 0 0 -1.4' translation='0 0.15 -0.3'> |
143 | <Transform rotation='0 1 0 3.142'> |
144 | <Transform USE='MissileGrip'/> |
145 | </Transform> |
146 | </Transform> |
147 | </Transform> |
148 | </Transform> |
149 | </Transform> |
150 | <Transform translation='0 0.1 -1.2'> |
151 | <Transform USE='MissileGripPair'/> |
152 | </Transform> |
153 | <Transform rotation='1 0 0 -3.142' translation='0 0.2 -0.95'> |
154 | <Transform USE='MissileGripPair'/> |
155 | </Transform> |
156 | <Transform rotation='1 0 0 -3.142' translation='0 0.2 -1.6'> |
157 | <Transform USE='MissileGripPair'/> |
158 | </Transform> |
159 | </Transform> |
160 | <Transform> |
161 |
<!-- ROUTE information for TopMissile node:
[from topMissilePathInterpolator.value_changed to set_translation
]
-->
<Transform DEF='TopMissile'> |
162 | <Transform rotation='0 1 0 -1.57' scale='0.1 0.1 0.1' translation='0 0.2 -0.2'> |
163 | <Transform> |
164 | <ProtoInstance name='RapierMissile'> |
165 | <fieldValue name='rocketAppearance'> |
166 | <Appearance USE='LauncherSkin'/> |
167 | </fieldValue> |
168 | </ProtoInstance> |
169 | </Transform> |
170 | </Transform> |
171 |
<!-- ROUTE information for shootTopMissile node:
[from touchTime to topMissileClock.set_startTime
]
-->
<TouchSensor DEF='shootTopMissile' description='touch missile to launch it'/> |
172 |
<!-- ROUTE information for topMissilePathInterpolator node:
[from topMissileClock.fraction_changed to set_fraction
]
[from value_changed to TopMissile.set_translation
]
-->
<PositionInterpolator DEF='topMissilePathInterpolator' key='0 .1 .2 .3 .4 .5 .6 .7 .8 .9 1' keyValue='0 0 1 0 0.05 2 0 0.1 3 0 0.15 4 0 0.2 5 0 0.25 6 0 0.3 7 0 0.35 8 0 0.4 9 0 0.45 10 0 0.5 11'/> |
173 |
<!-- ROUTE information for topMissileClock node:
[from shootTopMissile.touchTime to set_startTime
]
[from fraction_changed to topMissilePathInterpolator.set_fraction
]
-->
<TimeSensor DEF='topMissileClock' cycleInterval='10'/> |
174 | < ROUTE fromNode='topMissileClock' fromField='fraction_changed' toNode='topMissilePathInterpolator' toField='set_fraction'/> |
175 | < ROUTE fromNode='topMissilePathInterpolator' fromField='value_changed' toNode='TopMissile' toField='set_translation'/> |
176 | < ROUTE fromNode='shootTopMissile' fromField='touchTime' toNode='topMissileClock' toField='set_startTime'/> |
177 | </Transform> |
178 | </Transform> |
179 |
<!-- ROUTE information for BottomMissile node:
[from bottomMissilePathInterpolator.value_changed to set_translation
]
-->
<Transform DEF='BottomMissile'> |
180 | <Transform rotation='0 1 0 -1.57' scale='0.1 0.1 0.1' translation='0 -0.05 -0.15'> |
181 | <Transform> |
182 | <ProtoInstance name='RapierMissile'> |
183 | <fieldValue name='rocketAppearance'> |
184 | <Appearance USE='LauncherSkin'/> |
185 | </fieldValue> |
186 | </ProtoInstance> |
187 | </Transform> |
188 | </Transform> |
189 |
<!-- ROUTE information for shootBottomMissile node:
[from touchTime to bottomMissileClock.set_startTime
]
-->
<TouchSensor DEF='shootBottomMissile' description='touch missile to launch it'/> |
190 |
<!-- ROUTE information for bottomMissilePathInterpolator node:
[from bottomMissileClock.fraction_changed to set_fraction
]
[from value_changed to BottomMissile.set_translation
]
-->
<PositionInterpolator DEF='bottomMissilePathInterpolator' key='0 .1 .2 .3 .4 .5 .6 .7 .8 .9 1' keyValue='0 0 1 0 0.05 2 0 0.1 3 0 0.15 4 0 0.2 5 0 0.25 6 0 0.3 7 0 0.35 8 0 0.4 9 0 0.45 10 0 0.5 11'/> |
191 |
<!-- ROUTE information for bottomMissileClock node:
[from shootBottomMissile.touchTime to set_startTime
]
[from fraction_changed to bottomMissilePathInterpolator.set_fraction
]
-->
<TimeSensor DEF='bottomMissileClock' cycleInterval='10'/> |
192 | < ROUTE fromNode='bottomMissileClock' fromField='fraction_changed' toNode='bottomMissilePathInterpolator' toField='set_fraction'/> |
193 | < ROUTE fromNode='bottomMissilePathInterpolator' fromField='value_changed' toNode='BottomMissile' toField='set_translation'/> |
194 | < ROUTE fromNode='shootBottomMissile' fromField='touchTime' toNode='bottomMissileClock' toField='set_startTime'/> |
195 | </Transform> |
196 | </Transform> |
197 | </Transform> |
198 |
<!-- ROUTE information for MissileSystemRotation node:
[from rotation_changed to MissileSystem.rotation
]
-->
<CylinderSensor DEF='MissileSystemRotation' description='Rotate the missile system.' maxAngle='0' minAngle='-1.3'/> |
199 | < ROUTE fromNode='MissileSystemRotation' fromField='rotation_changed' toNode='MissileSystem' toField='rotation'/> |
200 | </Transform> |
201 | </Transform> |
202 | </Transform> |
203 | </ProtoBody> |
204 | </ProtoDeclare> |
205 | <Anchor description='RapierMissileSystemExample' url=' "RapierMissileSystemExample.x3d" "https://savage.nps.edu/Savage/Weapons/Missiles/RapierMissileSystemExample.x3d" "RapierMissileSystemExample.wrl" "https://savage.nps.edu/Savage/Weapons/Missiles/RapierMissileSystemExample.wrl" '> |
206 | <Shape> |
207 | <Text string='"Rapier Missile System Prototype" "contains prototype definitions" "" "Click on text to see these Appearances in" "RapierMissileSystemExample"'> |
208 | <FontStyle justify='"MIDDLE" "MIDDLE"' size='0.5'/> |
209 | </Text> |
210 | <Appearance> |
211 | <Material diffuseColor='0 0.6 0.6'/> |
212 | </Appearance> |
213 | </Shape> |
214 | </Anchor> |
215 | </Scene> |
216 | </X3D> |
Event Graph ROUTE Table entries with 7 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
shootBottomMissile
TouchSensor touchTime SFTime |
bottomMissileClock
TimeSensor set_startTime SFTime |
then
|
bottomMissileClock
TimeSensor fraction_changed SFFloat |
bottomMissilePathInterpolator
PositionInterpolator set_fraction SFFloat |
then
|
bottomMissilePathInterpolator
PositionInterpolator value_changed SFVec3f |
BottomMissile
Transform set_translation SFVec3f |
shootTopMissile
TouchSensor touchTime SFTime |
topMissileClock
TimeSensor set_startTime SFTime |
then
|
topMissileClock
TimeSensor fraction_changed SFFloat |
topMissilePathInterpolator
PositionInterpolator set_fraction SFFloat |
then
|
topMissilePathInterpolator
PositionInterpolator value_changed SFVec3f |
TopMissile
Transform set_translation SFVec3f |
line 164
ProtoInstance RapierMissile |
No ROUTE connection found for output events from this node. This ProtoInstance contains SFNode/MFNode fieldValue declaration with direct access to other nodes, and thus has potential to produce run-time animation. |
line 182
ProtoInstance RapierMissile |
No ROUTE connection found for output events from this node. This ProtoInstance contains SFNode/MFNode fieldValue declaration with direct access to other nodes, and thus has potential to produce run-time animation. |
MissileSystemRotation
CylinderSensor rotation_changed SFRotation |
MissileSystem
Transform rotation SFRotation |
line 205
Anchor |
description='RapierMissileSystemExample' User-interaction hint for this node. |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
<ProtoInstance name='ProtoName'>
<field
name='fieldName'/> </ProtoInstance>
-->
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