Class AuvInBeachTanks

java.lang.Object
Savage.AuvWorkbench.OperatingAreas.AuvInBeachTanks

public class AuvInBeachTanks extends Object

Example showing DIS EspduTransform interface for physics-animated AUV entities. Example use: mil.navy.nps.auv.AuvPduGenerator.java generates ESPDUs for this scene.

Related links: Catalog page AuvInBeachTanks, source AuvInBeachTanks.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title AuvInBeachTanks.x3d
description Example showing DIS EspduTransform interface for physics-animated AUV entities. Example use: mil.navy.nps.auv.AuvPduGenerator.java generates ESPDUs for this scene.
creator Don Brutzman and Duane Davis
translator Miguel Ayala
created 5 September 2000
translated 16 February 2002
modified 20 October 2019
reference http://faculty.nps.edu/brutzman/vrtp/demo/auv/AuvInBeachTanks.wrl
reference http://faculty.nps.edu/brutzman/vrtp/mil/navy/nps/dis/EspduTransformEXAMPLE.wrl
subject NPS Beach Tanks Autonomous Underwater Vehicle (AUV)
identifier https://savage.nps.edu/Savage/AuvWorkbench/OperatingAreas/AuvInBeachTanks.x3d
generator X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.