Class House

java.lang.Object
Savage.Buildings.HouseBarisAktop.House

public class House
extends java.lang.Object

A house model with basic furniture, appliances and and animated doors.

Related links: House.java source, House catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title House.x3d
description A house model with basic furniture, appliances and and animated doors.
created 20 July 2002
modified 20 October 2019
creator Baris Aktop
rights All sound effects can be used in any school project
audio files waterflow.wav, dooorbell.wav, toiletflush.wav
reference http://www.a1freesoundeffects.com/household.html
subject house
identifier https://savage.nps.edu/Savage/Buildings/HouseBarisAktop/House.x3d
generator X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors 
    Constructor Description
    House()
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3D getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait