Class RHIBPrototype

java.lang.Object
Savage.Scenarios.UssColeTerroristAttack.RHIBPrototype

public class RHIBPrototype
extends java.lang.Object

Simple model of US Navy non-Spec War RHIB boat. Aligned down positive x axis as required for Savage vehicle models.

Related links: RHIBPrototype.java source, RHIBPrototype catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title RHIBPrototype.x3d
creator James Harney
created 12 November 2001
modified 20 October 2019
description Simple model of US Navy non-Spec War RHIB boat. Aligned down positive x axis as required for Savage vehicle models.
reference RHIBBoatControlPanel.bat
reference http://www.foia.navy.mil/usscole/index.html
reference http://www.fas.org/man/dod-101/navy/docs/swos/eng/62b-416/sld005.htm
reference http://www.fas.org/man/dod-101/navy/docs/swos/eng/62b-416/sld006.htm
reference https://savage.nps.edu/Savage/ShipsMilitary/FrigateYavuzTurkey/TurkishFlag.x3d
identifier https://savage.nps.edu/Savage/Scenarios/UssColeTerroristAttack/RHIBPrototype.x3d
generator X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors 
    Constructor Description
    RHIBPrototype()
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3D getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait