java.lang.Object
Savage.ShipsMilitary.MissileAttackBoatOsaII.Water

public class Water
extends java.lang.Object

Translucent water mass with motion.

Related links: Water.java source, Water catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title Water.x3d
description Translucent water mass with motion
creator modified by Scott Rosetti, LT USNR
created 20 July 2003
modified 20 October 2019
reference James Harney: http://faculty.nps.edu/brutzman/ShipsMilitary/DDGArleighBurkeUnitedStates/water.wrl
subject Osa-II, missile boat, patrol craft, SAVAGE, X3D
identifier https://savage.nps.edu/Savage/ShipsMilitary/MissileAttackBoatOsaII/Water.x3d
generator X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors 
    Constructor Description
    Water()
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3D getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait