Class ExplodingBuildingPrototype
A simple prototype for exploding structure components, experimenting with the "Hello World" of explosions. This prototype demonstrates a simplified and scalable approach for modeling explosions. Each chunk of geometry inside an Exploder prototype is given initial/final position/orientation. Intermediate heights for each polygon are at the same height as the distance traveled over ground.
Related links: Catalog page ExplodingBuildingPrototype, source ExplodingBuildingPrototype.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
meta tags | Document Metadata |
title | ExplodingBuildingPrototype.x3d |
description | A simple prototype for exploding structure components, experimenting with the "Hello World" of explosions. This prototype demonstrates a simplified and scalable approach for modeling explosions. Each chunk of geometry inside an Exploder prototype is given initial/final position/orientation. Intermediate heights for each polygon are at the same height as the distance traveled over ground. |
creator | Don Brutzman |
created | 1 January 2001 |
modified | 28 November 2019 |
reference | Exploding building schematic layout diagram: |
Image | ExplodingBuildingLayout.pdf |
Image | ExplodingBuildingSnapshots.pdf |
Image | ExplodingBuildingMontage.png |
MovingImage | ExplodingBuildingExampleVideo.mov |
reference | ExplodingBuildingLargeExample.wrl |
reference | Rotation calculations performed using the Dizzy utility from Vapour Technologies by James Smith. |
reference | http://www.vapourtech.com |
reference | DIS-Java-VRML Working Group |
reference | https://www.web3d.org/WorkingGroups/vrtp/dis-java-vrml |
identifier | https://savage.nps.edu/Savage/Tools/Explosions/ExplodingBuildingPrototype.x3d |
generator | X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit |
license | ../../license.html |
This program uses the
X3D Java Scene Access Interface Library (X3DJSAIL).
It has been produced using the
X3dToJava.xslt
stylesheet
(version control)
which is used to create Java source code from an original .x3d
model.
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionorg.web3d.x3d.jsail.Core.X3D
Provide a shallow copy of the X3D model.final void
Create and initialize the X3D model for this object.static void
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
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Constructor Details
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ExplodingBuildingPrototype
public ExplodingBuildingPrototype()Default constructor to create this object.
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Method Details
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initialize
public final void initialize()Create and initialize the X3D model for this object. -
getX3dModel
public org.web3d.x3d.jsail.Core.X3D getX3dModel()Provide a shallow copy of the X3D model.- Returns:
- ExplodingBuildingPrototype model
- See Also:
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main
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.- Parameters:
args
- array of input parameters, provided as arguments- See Also:
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