Class ExplodingBuildingPrototype

java.lang.Object
Savage.Tools.Explosions.ExplodingBuildingPrototype

public class ExplodingBuildingPrototype extends Object

A simple prototype for exploding structure components, experimenting with the "Hello World" of explosions. This prototype demonstrates a simplified and scalable approach for modeling explosions. Each chunk of geometry inside an Exploder prototype is given initial/final position/orientation. Intermediate heights for each polygon are at the same height as the distance traveled over ground.

Related links: Catalog page ExplodingBuildingPrototype, source ExplodingBuildingPrototype.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title ExplodingBuildingPrototype.x3d
description A simple prototype for exploding structure components, experimenting with the "Hello World" of explosions. This prototype demonstrates a simplified and scalable approach for modeling explosions. Each chunk of geometry inside an Exploder prototype is given initial/final position/orientation. Intermediate heights for each polygon are at the same height as the distance traveled over ground.
creator Don Brutzman
created 1 January 2001
modified 28 November 2019
reference Exploding building schematic layout diagram:
Image ExplodingBuildingLayout.pdf
Image ExplodingBuildingSnapshots.pdf
Image ExplodingBuildingMontage.png
MovingImage ExplodingBuildingExampleVideo.mov
reference ExplodingBuildingLargeExample.wrl
reference Rotation calculations performed using the Dizzy utility from Vapour Technologies by James Smith.
reference http://www.vapourtech.com
reference DIS-Java-VRML Working Group
reference https://www.web3d.org/WorkingGroups/vrtp/dis-java-vrml
identifier https://savage.nps.edu/Savage/Tools/Explosions/ExplodingBuildingPrototype.x3d
generator X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.