Class Rockan

java.lang.Object
Savage.Weapons.UnderwaterMines.Rockan

public class Rockan
extends java.lang.Object

The wedge-shaped Swedish Rockan GMI-100 mines are anti-ship weapons with acoustic and magnetic activation. These are reduced signature mines that are believed to be difficult to detect.

Related links: Rockan.java source, Rockan catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title Rockan.x3d
description The wedge-shaped Swedish Rockan GMI-100 mines are anti-ship weapons with acoustic and magnetic activation. These are reduced signature mines that are believed to be difficult to detect.
creator Don Brutzman
translator NIST Vrml2X3d, beta version, http://ovrt.nist.gov/v2_x3d.html
created 2 November 1999
modified 16 January 2014
photo RockanHoistDeploy.jpg
reference RockanMineTarget.wrl
photo MantaInert.jpg
reference http://www.exwar.org/whatsnew/mwp/appendix_a.htm
reference http://www.nap.edu/html/tech_21st/uw2.htm
subject Rockan mine
identifier https://savage.nps.edu/Savage/Weapons/UnderwaterMines/Rockan.x3d
generator X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors 
    Constructor Description
    Rockan()
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3D getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait