Uses of Class
org.web3d.vrml.renderer.common.nodes.GeometryHolder
Packages that use GeometryHolder
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Uses of GeometryHolder in org.web3d.vrml.renderer.common.nodes
Methods in org.web3d.vrml.renderer.common.nodes with parameters of type GeometryHolderModifier and TypeMethodDescriptionvoid
GeometryUtils.copyData
(GeometryHolder gh, org.j3d.geom.GeometryData gd) Performs a shallow copy of data from a GeometryHolder to a GeometryData structure.boolean
GeometryUtils.generateTriangleArrays
(float[] coord, float[] color, float[] normal, float[] texture, int changeFlags, boolean genTexCoords, boolean genNormals, int[] vfCoordIndex, int numCoordIndex, int[] vfColorIndex, int[] vfNormalIndex, int[] vfTexCoordIndex, boolean ccw, boolean convex, boolean colorPerVertex, boolean normalPerVertex, int numColorComponents, float creaseAngle, boolean initialBuild, GeometryHolder geomData) Take an indexed geometry and flatten to a triangle array.boolean
GeometryUtils.generateTriangleArrays
(int changeFlags, boolean genTexCoords, boolean genNormals, VRMLCoordinateNodeType vfCoord, VRMLColorNodeType vfColor, VRMLNormalNodeType vfNormal, VRMLTextureCoordinateNodeType vfTexCoord, int[] vfCoordIndex, int numCoordIndex, int[] vfColorIndex, int[] vfNormalIndex, int[] vfTexCoordIndex, boolean ccw, boolean convex, boolean colorPerVertex, boolean normalPerVertex, float creaseAngle, boolean initialBuild, GeometryHolder geomData) Take an indexed geometry and flatten to a triangle array.