Class BaseCollisionSpace

java.lang.Object
org.web3d.vrml.renderer.common.nodes.AbstractNode
org.web3d.vrml.renderer.common.nodes.rigidphysics.BaseCollisionSpace
All Implemented Interfaces:
VRMLNode, FrameStateListener, VRMLBoundedNodeType, VRMLChildNodeType, VRMLNBodySpaceNodeType, VRMLNodeType, VRMLWorldRootChildNodeType
Direct Known Subclasses:
NRCollisionSpace, OGLCollisionSpace

public abstract class BaseCollisionSpace extends AbstractNode implements VRMLNBodySpaceNodeType
Implementation of the CollidableSpace node. The X3D definition of CollisionSpace is:
 CollisionSpace : X3DNode {
   MFNode  [in,out] collidables NULL      [X3DNBodyCollisionSpaceNode, X3DNBodyCollidableNode]
   SFBool  [in,out] enabled     TRUE
   SFNode  [in,out] metadata    NULL      [X3DMetadataObject]
   SFBool  [in,out] useGeometry FALSE
   SFVec3f []       bboxCenter  0 0 0     (-∞,∞)
   SFVec3f []       bboxSize    -1 -1 -1  [0,∞) or -1 -1 -1
   SFBool  [in,out] bboxDisplay FALSE
   SFBool  [in,out] visible     TRUE
 }
 
Version:
$Revision: 1.6 $
Author:
Justin Couch