Class BaseComposedTexture3D

java.lang.Object
All Implemented Interfaces:
VRMLNode, FrameStateListener, VRMLAppearanceChildNodeType, VRMLComposedTextureNodeType, VRMLNodeType, VRMLTexture3DNodeType, VRMLTextureListener, VRMLTextureNodeType
Direct Known Subclasses:
NRComposedTexture3D, OGLComposedTexture3D

public class BaseComposedTexture3D extends BaseTexture3DNode implements VRMLTextureListener, VRMLComposedTextureNodeType
Base implementation of a ComposedTexture3D node.

The number of textures in the depth must be an even number. If the value is not an even number, an error message is issued, but the set is allowed to continue. Renderer-specific derived classes should work out what to do with this provided texture values.

Version:
$Revision: 1.3 $
Author:
Justin Couch