Class BaseTextureCoordinate4D

java.lang.Object
All Implemented Interfaces:
VRMLNode, FrameStateListener, VRMLGeometricPropertyNodeType, VRMLNodeType, VRMLTextureCoordinateNodeType
Direct Known Subclasses:
NRTextureCoordinate4D, OGLTextureCoordinate4D

public abstract class BaseTextureCoordinate4D extends BaseGeometricPropertyNode implements VRMLTextureCoordinateNodeType
Common base implementation of a texture coordinate node for 4D (homogeneous) coordinates.

Points are held internally as a flat array of values. The point list returned will always be flat. We do this because renderers like point values as a single flat array. The array returned will always contain exactly the number of points specified.

Version:
$Revision: 1.5 $
Author:
Justin Couch