Class NRProtoCreator

java.lang.Object
org.web3d.vrml.renderer.CRProtoCreator
org.web3d.vrml.renderer.norender.NRProtoCreator
All Implemented Interfaces:
NodeTemplateToInstanceCreator, SceneGraphTraversalSimpleObserver

public class NRProtoCreator extends CRProtoCreator
A class that is used to create real instances of protos from their definitions for null renderer nodes.

The creator strips the definition apart and builds a runtime node based on the details and the node factory provided. The creator can handle one instance at a time, athough it will correctly parse and build nested proto declarations without extra effort.

We have a small conundrum to deal with - if the proto definition contains SF/MFNode fields, we don't know whether the values should be also generated as real runtime nodes too. Maybe the usage of this node will provide values that are dealt with after this class has finished. Other times, these defaul values must be used. For this implementation, we have gone with the safety-first approach: Always parse the definition of any SF or MFNode field and turn those into runtime instances. Although this may create extra garbage, there seems to be no nice way of dealing with this issue without a completely different architecture for the library.

Note: Under the current implementation, EXTERNPROTOs are not yet catered for.

Version:
$Revision: 1.12 $
Author:
Alan Hudson