Class OGLAnchor

java.lang.Object
All Implemented Interfaces:
org.j3d.aviatrix3d.NodeUpdateListener, VRMLNode, FrameStateListener, VRMLBoundedNodeType, VRMLChildNodeType, VRMLGroupingNodeType, VRMLLinkNodeType, VRMLNodeType, VRMLWorldRootChildNodeType, OGLVRMLNode

public class OGLAnchor extends BaseAnchor implements OGLVRMLNode, org.j3d.aviatrix3d.NodeUpdateListener

OpenGL implementation of an Anchor node.

The anchor node represents a standard grouping node that also contains URL information. For dealing with user input, the current implementation automatically overwrites any immediate child sensors that have been registered. This is not correct behaviour, but our nodes do not handle multiple sensors at the same level yet.

This implementation doesn't do anything currently. It needs to implement all the grouping node concepts in the OpenGL code.
Version:
$Revision: 1.8 $
Author:
Alan Hudson