Class OGLMovieTexture

java.lang.Object
All Implemented Interfaces:
VRMLNode, FrameStateListener, VRMLAppearanceChildNodeType, VRMLChildNodeType, VRMLExternalNodeType, VRMLNodeType, VRMLSingleExternalNodeType, VRMLTexture2DNodeType, VRMLTextureNodeType, VRMLTimeControlledNodeType, VRMLTimeDependentNodeType, VRMLTimeListener, VRMLWorldRootChildNodeType, VideoStreamHandler, OGLTextureNodeType, OGLVRMLNode

public class OGLMovieTexture extends BaseMovieTexture implements OGLTextureNodeType
OGL implementation of a MovieTexture node.

The most optimal way for this to work would be creating ByteTextureComponent2D and using updateSubImage updates. For now this will just use the current mechanisms for texture updates(fireTextureImageChanged) and recreate the texture.

Version:
$Revision: 1.3 $
Author:
Alan Hudson