Package org.xj3d.core.loading
package org.xj3d.core.loading
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ClassDescriptionA data holder class that contains information for file caching during the load process.An abstract definition of managers for loading files that are external to the currently loading file eg Textures, inlines and protos.Customized queue implementation specifically designed to handle the needs of X3D/VRML external content loading by compressing multi requests for the same URL into a single structure.Interface defining a file caching system without specifying an implementation.Collection of internal constants for load manager implementorsA simple data holder class for information about a URL to load.A local singleton that manages all of the threads used to load content.A data holder for items that are inserted into a load queue.The handler that the content loading thread pool will call to load a specific request.Definition of a class that is used to build scenes from parsed content.Definition of a factory used to create new instances of the scene builder on demand.Abstract representation of a class that can be used to provide script loading and initlisation facilities to the browser core.An internal listener to allow the ScriptLoader and ScriptManager to communicate load state for the scripts.Independent thread used to load a world from a list of URLs and then place it in the given node.Independent thread used to load a world from a list of URLs and then place it in the given node.