VRML 2.0 Sourcebook

VRML 2.0 Sourcebook Examples Archive using Extensible 3D (X3D) Graphics

The VRML 2.0 Sourcebook was written by Andrea L. Ames, David R. Nadeau, and John L. Moreland, published by John Wiley & Sons, 1996.

Zip archive 30 Chapters, 269 Models Help

Chapter 02 - Introduction Chapter 03 - Shapes Chapter 04 - Text
Chapter 05 - Positioning Shapes Chapter 06 - Rotating Shapes Chapter 07 - Scaling Shapes
Chapter 08 - Animating Position Orientation Scale Chapter 09 - Sensing Viewer Chapter 10 - Materials
Chapter 11 - Grouping Chapter 12 - Inline Chapter 13 - Points Lines Faces
Chapter 14 - Elevation Grid Chapter 15 - Extrusion Chapter 16 - Color
Chapter 17 - Textures Chapter 18 - Texture Mapping Chapter 19 - Normals Shading
Chapter 20 - Lighting Chapter 21 - Shiny Materials Chapter 22 - Background
Chapter 23 - Fog Chapter 24 - Sound Chapter 25 - Level Of Detail
Chapter 26 - Viewpoint Chapter 27 - Sensing Visibility Proximity Collision Chapter 28 - Anchor
Chapter 29 - World Info Chapter 30 - Scripts Chapter 31 - Prototypes

Detailed Contents
Chapter Links Pages
  Chapter 02 - Introduction
  Chapter 03 - Shapes
  Chapter 04 - Text
  Chapter 05 - Positioning Shapes
  Chapter 06 - Rotating Shapes
  Chapter 07 - Scaling Shapes
  Chapter 08 - Animating Position Orientation Scale
  Chapter 09 - Sensing Viewer
  Chapter 10 - Materials
  Chapter 11 - Grouping
  Chapter 12 - Inline
  Chapter 13 - Points Lines Faces
  Chapter 14 - Elevation Grid
  Chapter 15 - Extrusion
  Chapter 16 - Color
  Chapter 17 - Textures
  Chapter 18 - Texture Mapping
  Chapter 19 - Normals Shading
  Chapter 20 - Lighting
  Chapter 21 - Shiny Materials
  Chapter 22 - Background
  Chapter 23 - Fog
  Chapter 24 - Sound
  Chapter 25 - Level Of Detail
  Chapter 26 - Viewpoint
  Chapter 27 - Sensing Visibility Proximity Collision
  Chapter 28 - Anchor
  Chapter 29 - World Info
  Chapter 30 - Scripts
  Chapter 31 - Prototypes

Point of contact:
Don Brutzman (brutzman at nps.navy.mil)
License
Content Catalog
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