Chapter 05 - Appearance Material Textures

Page Description
Ambient Intensity This example illustrates the effect of an ambientIntensity field from a Sphere on a Cone.
Circle Fish Prototype This is a prototype for a CircleFish, which is also used by CircleFishLod. Default fish size: length is 1 m (Y-axis), max Height is 1 m (Z-axis), max Width is 10 cm (X-axis).
Circle Fish PTPrototype This is a prototype for a CircleFish, which is also used by CircleFishLod. Default fish size: length is 1 m (Y-axis), max Height is 1 m (Z-axis), max Width is 10 cm (X-axis).
Diffuse Color A Sphere colored only with an diffuseColor.
Emissive Color A Sphere colored only with an emmissiveColor.
Garibaldi Instantiate the standard Garibaldi fish prototype.
Garibaldi Local Texture Instantiate the Garibaldi fish prototype using a local skin texture file.
Garibaldi Remote Instancing a prototype to match a specific fish.
Garibaldi Remote No Texture Instantiate the Garibaldi fish prototype using a remote skin texture file.
Pixel Texture This example shows a colorful PixelTexture applied to the standard primitive shapes.
Pixel Texture BW Illustration of a checkerboard patter using the PixelTexture node.
Pixel Texture Garibaldi The Garibaldi with a PixelTexture instead of a file texture.
Pixel Texture Transform Scale This example illustrates a PixelTexture with a scaled TextureTransform.
Specular Color A Sphere with specularColor applied over diffuseColor with default shininess.
Table 5 18 - Pixel Texture PixelTexture example for Table 5.18
Texture Local Garibaldi Instantiate the Garibaldi fish prototype using a local texture file.
Texture Remote Garibaldi Instantiate the Garibaldi fish prototype without a skin texture.
Texture Transform An illustration of the same PixelTexture applied to a cone with different TextureTransform values
Texture Transform Full *enter description here, short-sentence summaries preferred*
Texture Transform Scale This is an example of 2 Boxes with the same PixelTexture with different rotations, centers, and scaling.
Texture Transform Translation 3 Boxes with the same PixelTexture and different TextureTransform translation values.
Transparency This example shows a partially transparent Sphere in front of an opaque Box and Cylinder.

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