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Description |
Ambient Intensity
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This example illustrates the effect of an ambientIntensity field from a Sphere on a Cone. |
Circle Fish Prototype
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This is a prototype for a CircleFish, which is also used by CircleFishLod. Default fish size: length is 1 m (Y-axis), max Height is 1 m (Z-axis), max Width is 10 cm (X-axis). |
Circle Fish PTPrototype
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This is a prototype for a CircleFish, which is also used by CircleFishLod. Default fish size: length is 1 m (Y-axis), max Height is 1 m (Z-axis), max Width is 10 cm (X-axis). |
Diffuse Color
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A Sphere colored only with an diffuseColor. |
Emissive Color
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A Sphere colored only with an emmissiveColor. |
Garibaldi
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Instantiate the standard Garibaldi fish prototype. |
Garibaldi Local Texture
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Instantiate the Garibaldi fish prototype using a local skin texture file. |
Garibaldi Remote
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Instancing a prototype to match a specific fish. |
Garibaldi Remote No Texture
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Instantiate the Garibaldi fish prototype using a remote skin texture file. |
Pixel Texture
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This example shows a colorful PixelTexture applied to the standard primitive shapes. |
Pixel Texture BW
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Illustration of a checkerboard patter using the PixelTexture node. |
Pixel Texture Garibaldi
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The Garibaldi with a PixelTexture instead of a file texture. |
Pixel Texture Transform Scale
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This example illustrates a PixelTexture with a scaled TextureTransform. |
Specular Color
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A Sphere with specularColor applied over diffuseColor with default shininess. |
Table 5 18 - Pixel Texture
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PixelTexture example for Table 5.18 |
Texture Local Garibaldi
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Instantiate the Garibaldi fish prototype using a local texture file. |
Texture Remote Garibaldi
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Instantiate the Garibaldi fish prototype without a skin texture. |
Texture Transform
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An illustration of the same PixelTexture applied to a cone with different TextureTransform values |
Texture Transform Full
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*enter description here, short-sentence summaries preferred* |
Texture Transform Scale
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This is an example of 2 Boxes with the same PixelTexture with different rotations, centers, and scaling. |
Texture Transform Translation
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3 Boxes with the same PixelTexture and different TextureTransform translation values. |
Transparency
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This example shows a partially transparent Sphere in front of an opaque Box and Cylinder. |