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Page | Description |
---|---|
Collision - Kelp Forest Main | Disabled collision with all objects with a Collision node in the Kelp Forest world. |
Load Sensor - Kelp Forest Main | An example use of the LoadSensor node in the Kelp Forest world. |
Load Sensor - Kelp Forest Main time Out | An example use of the LoadSensor node in the Kelp Forest world. |
LS - Kelp Forest Main | An example use of the LoadSensor node in the Kelp Forest world. |
Proximity Sensor - Kelp Forest Main | This example uses a ProximitySensor node to position a heads-up display (HUD) in the Kelp Forest world. |
Proximity Sensor | Demonstrates use of a ProximitySensor in building a HUD |
Proximity Sensor Multiple | Example multiple ProximitySensor non-overlapping regions |
Proximity Sensor Non Overlap | Example ProximitySensor regions |
Proximity Sensor Overlap | Example multiply-instanced ProximitySensor with overlapping regions |
Proximity Sensor Single | Example of a single ProximitySensor region |
Sound - Audio Clip | An example of the Sound and AudioClip node showing the effect of the various volume regions. |
Visibility Sensor - Kelp Forest Main | VisibilitySensor example. |
http://X3dGraphics.com/examples/X3dForWebAuthors/Chapter12-EnvironmentSensorSound
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