|
|
|
|
|
| Page | Description |
|---|---|
| Collision - Kelp Forest Main | Disabled collision with all objects with a Collision node in the Kelp Forest world. |
| Load Sensor - Kelp Forest Main | An example use of the LoadSensor node in the Kelp Forest world. |
| Load Sensor - Kelp Forest Main time Out | An example use of the LoadSensor node in the Kelp Forest world. |
| LS - Kelp Forest Main | An example use of the LoadSensor node in the Kelp Forest world. |
| Proximity Sensor - Kelp Forest Main | This example uses a ProximitySensor node to position a heads-up display (HUD) in the Kelp Forest world. |
| Proximity Sensor | Demonstrates use of a ProximitySensor in building a HUD |
| Proximity Sensor Multiple | Example multiple ProximitySensor non-overlapping regions |
| Proximity Sensor Non Overlap | Example ProximitySensor regions |
| Proximity Sensor Overlap | Example multiply-instanced ProximitySensor with overlapping regions |
| Proximity Sensor Single | Example of a single ProximitySensor region |
| Sound - Audio Clip | An example of the Sound and AudioClip node showing the effect of the various volume regions. |
| Visibility Sensor - Kelp Forest Main | VisibilitySensor example. |
http://X3dGraphics.com/examples/X3dForWebAuthors/Chapter12-EnvironmentSensorSound
|
|
|
|
|