complexType attackElementType
diagram AVCL.2.0_diagrams/AVCL.2.0_p310.png
children Target
used by
element Attack
attributes
Name  Type  Use  Default  Fixed  Annotation
weaponStatus  weaponStatusType  optional  tight    
singleTarget  xsd:boolean  optional  false    
documentation
Set to true if the goal is complete upon finding a attack a single instance of a target.  False means that the goal execution continues in order to locate and attack multiple instances.
timeStamp  nonNegativeScalarType  optional      
description  xsd:string  optional      
id  xsd:ID  optional      
disableOnly  xsd:boolean  optional  false    
annotation
documentation
Element describing parameters for a attack goal.
source <xsd:complexType name="attackElementType">
 
<xsd:annotation>
   
<xsd:documentation>Element describing parameters for a attack goal.</xsd:documentation>
 
</xsd:annotation>
 
<xsd:sequence>
   
<xsd:element ref="Target" minOccurs="0" maxOccurs="unbounded"/>
 
</xsd:sequence>
 
<xsd:attribute name="weaponStatus" type="weaponStatusType" use="optional" default="tight"/>
 
<xsd:attribute name="singleTarget" type="xsd:boolean" use="optional" default="false">
   
<xsd:annotation>
     
<xsd:documentation>Set to true if the goal is complete upon finding a attack a single instance of a target.  False means that the goal execution continues in order to locate and attack multiple instances.</xsd:documentation>
   
</xsd:annotation>
 
</xsd:attribute>
 
<xsd:attributeGroup ref="CommonAttributes"/>
 
<xsd:attribute name="disableOnly" type="xsd:boolean" use="optional" default="false"/>
</xsd:complexType>

attribute attackElementType/@weaponStatus
type weaponStatusType
properties
use optional
default tight
facets
Kind Value Annotation
enumeration safe
enumeration tight
enumeration free
source <xsd:attribute name="weaponStatus" type="weaponStatusType" use="optional" default="tight"/>

attribute attackElementType/@singleTarget
type xsd:boolean
properties
use optional
default false
annotation
documentation
Set to true if the goal is complete upon finding a attack a single instance of a target.  False means that the goal execution continues in order to locate and attack multiple instances.
source <xsd:attribute name="singleTarget" type="xsd:boolean" use="optional" default="false">
 
<xsd:annotation>
   
<xsd:documentation>Set to true if the goal is complete upon finding a attack a single instance of a target.  False means that the goal execution continues in order to locate and attack multiple instances.</xsd:documentation>
 
</xsd:annotation>
</xsd:attribute>

attribute attackElementType/@disableOnly
type xsd:boolean
properties
use optional
default false
source <xsd:attribute name="disableOnly" type="xsd:boolean" use="optional" default="false"/>


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