diagram | ![]() |
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children | Target | ||||||||||||||||||||||||||||||||||||||||||||
used by |
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attributes |
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annotation |
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source | <xsd:complexType name="attackElementType"> <xsd:annotation> <xsd:documentation>Element describing parameters for a attack goal.</xsd:documentation> </xsd:annotation> <xsd:sequence> <xsd:element ref="Target" minOccurs="0" maxOccurs="unbounded"/> </xsd:sequence> <xsd:attribute name="weaponStatus" type="weaponStatusType" use="optional" default="tight"/> <xsd:attribute name="singleTarget" type="xsd:boolean" use="optional" default="false"> <xsd:annotation> <xsd:documentation>Set to true if the goal is complete upon finding a attack a single instance of a target. False means that the goal execution continues in order to locate and attack multiple instances.</xsd:documentation> </xsd:annotation> </xsd:attribute> <xsd:attributeGroup ref="CommonAttributes"/> <xsd:attribute name="disableOnly" type="xsd:boolean" use="optional" default="false"/> </xsd:complexType> |
type | weaponStatusType | ||||||||||||
properties |
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facets |
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source | <xsd:attribute name="weaponStatus" type="weaponStatusType" use="optional" default="tight"/> |
type | xsd:boolean | ||||
properties |
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annotation |
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source | <xsd:attribute name="singleTarget" type="xsd:boolean" use="optional" default="false"> <xsd:annotation> <xsd:documentation>Set to true if the goal is complete upon finding a attack a single instance of a target. False means that the goal execution continues in order to locate and attack multiple instances.</xsd:documentation> </xsd:annotation> </xsd:attribute> |
type | xsd:boolean | ||||
properties |
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source | <xsd:attribute name="disableOnly" type="xsd:boolean" use="optional" default="false"/> |