Package org.web3d.x3d.sai
Interface X3DBackgroundNode
- All Superinterfaces:
X3DBindableNode,X3DChildNode,X3DNode
- All Known Subinterfaces:
Background,TextureBackground
- All Known Implementing Classes:
SAIBackground,SAIBackground,SAITextureBackground,SAITextureBackground
Defines the requirements of an X3DBackgroundNode abstract node type
- Version:
- $Revision: 1.5 $
- Author:
- Rex Melton
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Method Summary
Modifier and TypeMethodDescriptionvoidgetGroundAngle(float[] val) Return the groundAngle value in the argument float[]voidgetGroundColor(float[] val) Return the groundColor value in the argument float[]intReturn the number of MFFloat items in the groundAngle field.intReturn the number of MFColor items in the groundColor field.intReturn the number of MFFloat items in the skyAngle field.intReturn the number of MFColor items in the skyColor field.voidgetSkyAngle(float[] val) Return the skyAngle value in the argument float[]voidgetSkyColor(float[] val) Return the skyColor value in the argument float[]floatReturn the transparency float value.voidsetGroundAngle(float[] val) Set the groundAngle field.voidsetGroundColor(float[] val) Set the groundColor field.voidsetSkyAngle(float[] val) Set the skyAngle field.voidsetSkyColor(float[] val) Set the skyColor field.voidsetTransparency(float val) Set the transparency field.Methods inherited from interface org.web3d.x3d.sai.X3DBindableNode
getBindTime, getIsBound, setBindMethods inherited from interface org.web3d.x3d.sai.X3DNode
dispose, getField, getFieldDefinitions, getMetadata, getNodeName, getNodeType, isRealized, realize, setMetadata
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Method Details
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getNumGroundAngle
int getNumGroundAngle()Return the number of MFFloat items in the groundAngle field.- Returns:
- the number of MFFloat items in the groundAngle field.
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getGroundAngle
void getGroundAngle(float[] val) Return the groundAngle value in the argument float[]- Parameters:
val- The float[] to initialize.
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setGroundAngle
void setGroundAngle(float[] val) Set the groundAngle field.- Parameters:
val- The float[] to set.
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getNumGroundColor
int getNumGroundColor()Return the number of MFColor items in the groundColor field.- Returns:
- the number of MFColor items in the groundColor field.
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getGroundColor
void getGroundColor(float[] val) Return the groundColor value in the argument float[]- Parameters:
val- The float[] to initialize.
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setGroundColor
void setGroundColor(float[] val) Set the groundColor field.- Parameters:
val- The float[] to set.
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getNumSkyAngle
int getNumSkyAngle()Return the number of MFFloat items in the skyAngle field.- Returns:
- the number of MFFloat items in the skyAngle field.
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getSkyAngle
void getSkyAngle(float[] val) Return the skyAngle value in the argument float[]- Parameters:
val- The float[] to initialize.
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setSkyAngle
void setSkyAngle(float[] val) Set the skyAngle field.- Parameters:
val- The float[] to set.
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getNumSkyColor
int getNumSkyColor()Return the number of MFColor items in the skyColor field.- Returns:
- the number of MFColor items in the skyColor field.
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getSkyColor
void getSkyColor(float[] val) Return the skyColor value in the argument float[]- Parameters:
val- The float[] to initialize.
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setSkyColor
void setSkyColor(float[] val) Set the skyColor field.- Parameters:
val- The float[] to set.
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getTransparency
float getTransparency()Return the transparency float value.- Returns:
- The transparency float value.
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setTransparency
void setTransparency(float val) Set the transparency field.- Parameters:
val- The float to set.
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