Class MunitionReload

java.lang.Object
edu.nps.moves.dis7.pdus.MunitionReload
All Implemented Interfaces:
Serializable

public class MunitionReload extends Object implements Serializable
indicate weapons (munitions) previously communicated via the Munition record. Section 6.2.61
See Also:
  • Field Details

    • munitionType

      protected EntityType munitionType
      This field shall identify the entity type of the munition. See section 6.2.30.
    • station

      protected int station
      The station or launcher to which the munition is assigned. See Annex I
    • standardQuantity

      protected short standardQuantity
      The standard quantity of this munition type normally loaded at this station/launcher if a station/launcher is specified.
    • maximumQuantity

      protected short maximumQuantity
      The maximum quantity of this munition type that this station/launcher is capable of holding when a station/launcher is specified
    • standardQuantityReloadTime

      protected int standardQuantityReloadTime
      numer of seconds of sim time required to reload the std qty
    • maximumQuantityReloadTime

      protected int maximumQuantityReloadTime
      The number of seconds of sim time required to reload the max possible quantity
  • Constructor Details

    • MunitionReload

      public MunitionReload()
      Constructor creates and configures a new instance object
  • Method Details

    • getMarshalledSize

      public int getMarshalledSize()
      Returns size of this serialized (marshalled) object in bytes
      Returns:
      serialized size in bytes
      See Also:
    • setMunitionType

      public MunitionReload setMunitionType(EntityType pMunitionType)
      Setter for munitionType
      Parameters:
      pMunitionType - new value of interest
      Returns:
      same object to permit progressive setters
    • getMunitionType

      public EntityType getMunitionType()
      Getter for munitionType
      Returns:
      value of interest
    • setStation

      public MunitionReload setStation(int pStation)
      Setter for station
      Parameters:
      pStation - new value of interest
      Returns:
      same object to permit progressive setters
    • getStation

      public int getStation()
      Getter for station
      Returns:
      value of interest
    • setStandardQuantity

      public MunitionReload setStandardQuantity(short pStandardQuantity)
      Setter for standardQuantity
      Parameters:
      pStandardQuantity - new value of interest
      Returns:
      same object to permit progressive setters
    • setStandardQuantity

      public MunitionReload setStandardQuantity(int pStandardQuantity)
      Utility setter for standardQuantity
      Parameters:
      pStandardQuantity - new value of interest
      Returns:
      same object to permit progressive setters
    • getStandardQuantity

      public short getStandardQuantity()
      Getter for standardQuantity
      Returns:
      value of interest
    • setMaximumQuantity

      public MunitionReload setMaximumQuantity(short pMaximumQuantity)
      Setter for maximumQuantity
      Parameters:
      pMaximumQuantity - new value of interest
      Returns:
      same object to permit progressive setters
    • setMaximumQuantity

      public MunitionReload setMaximumQuantity(int pMaximumQuantity)
      Utility setter for maximumQuantity
      Parameters:
      pMaximumQuantity - new value of interest
      Returns:
      same object to permit progressive setters
    • getMaximumQuantity

      public short getMaximumQuantity()
      Getter for maximumQuantity
      Returns:
      value of interest
    • setStandardQuantityReloadTime

      public MunitionReload setStandardQuantityReloadTime(int pStandardQuantityReloadTime)
      Parameters:
      pStandardQuantityReloadTime - new value of interest
      Returns:
      same object to permit progressive setters
    • getStandardQuantityReloadTime

      public int getStandardQuantityReloadTime()
      Returns:
      value of interest
    • setMaximumQuantityReloadTime

      public MunitionReload setMaximumQuantityReloadTime(int pMaximumQuantityReloadTime)
      Parameters:
      pMaximumQuantityReloadTime - new value of interest
      Returns:
      same object to permit progressive setters
    • getMaximumQuantityReloadTime

      public int getMaximumQuantityReloadTime()
      Returns:
      value of interest
    • marshal

      public void marshal(DataOutputStream dos) throws Exception
      Serializes an object to a DataOutputStream.
      Parameters:
      dos - the OutputStream
      Throws:
      Exception - if something goes wrong
      See Also:
    • unmarshal

      public int unmarshal(DataInputStream dis) throws Exception
      Deserializes an object from a DataInputStream.
      Parameters:
      dis - the InputStream
      Returns:
      marshalled serialized size in bytes
      Throws:
      Exception - if something goes wrong
      See Also:
    • marshal

      public void marshal(ByteBuffer byteBuffer) throws Exception
      Packs an object into the ByteBuffer.
      Parameters:
      byteBuffer - The ByteBuffer at the position to begin writing
      Throws:
      BufferOverflowException - if byteBuffer is too small
      ReadOnlyBufferException - if byteBuffer is read only
      Exception - ByteBuffer-generated exception
      See Also:
    • unmarshal

      public int unmarshal(ByteBuffer byteBuffer) throws Exception
      Unpacks a Pdu from the underlying data.
      Parameters:
      byteBuffer - The ByteBuffer at the position to begin reading
      Returns:
      marshalled serialized size in bytes
      Throws:
      BufferUnderflowException - if byteBuffer is too small
      Exception - ByteBuffer-generated exception
      See Also:
    • equals

      public boolean equals(Object obj)
      Overrides:
      equals in class Object
    • equalsImpl

      public boolean equalsImpl(Object obj)
      Compare all fields that contribute to the state, ignoring transient and static fields, for this and the supplied object
      Parameters:
      obj - the object to compare to
      Returns:
      true if the objects are equal, false otherwise.
    • toString

      public String toString()
      Overrides:
      toString in class Object
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object