Uses of Class
org.web3d.vrml.util.NodeArray
Packages that use NodeArray
Package
Description
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Uses of NodeArray in org.web3d.vrml.nodes
Methods in org.web3d.vrml.nodes that return NodeArrayModifier and TypeMethodDescriptionFrameStateManager.getAddedBindables()Get the added bindable nodes from this last frame.FrameStateManager.getAddedExtSynchronizedNodes()Get the added externally synchronised nodes from this last frame.FrameStateManager.getAddedNodes(int type) Get all the added nodes of the named type.FrameStateManager.getAddedScripts()Get the added scripts from this last frame.FrameStateManager.getAddedSensors()Get the added Sensors.FrameStateManager.getAddedTerrains()Get the added terrain sources from this last frame.FrameStateManager.getAddedUrlNodes()Get the added nodes with URL fields that will need to have their content loaded for the first time.FrameStateManager.getAddedViewDependents()Get the list of nodes that require view-dependent updates.FrameStateManager.getRemovedBindables()Get all the removed bindable nodes.FrameStateManager.getRemovedExtSynchronizedNodes()Get the removed externally synchronised nodes from this last frame.FrameStateManager.getRemovedNodes(int type) Get all the removed nodes of the named type.FrameStateManager.getRemovedScripts()Get all the removed script nodes.FrameStateManager.getRemovedSensors()Get the removed sensors.FrameStateManager.getRemovedTerrains()Get the removed nodes from this last frame of this specified type.FrameStateManager.getRemovedViewDependents()Get the list of nodes that require view-dependent updates. -
Uses of NodeArray in org.web3d.vrml.renderer.common.input
Methods in org.web3d.vrml.renderer.common.input with parameters of type NodeArrayModifier and TypeMethodDescriptionvoidBaseLayerSensorManager.addSensors(NodeArray sensors) Initialise new sensors that are just about to be added to the scene.voidDefaultSensorManager.addSensors(NodeArray sensors) voidBaseLayerSensorManager.addViewDependentNodes(NodeArray nodes) Add view-dependent nodes that need to be updated each frame based on the user's position for rendering.voidDefaultSensorManager.addViewDependentNodes(NodeArray nodes) Add view-dependent nodes that need to be updated each frame based on the user's position for rendering.voidBaseLayerSensorManager.removeSensors(NodeArray sensors) Cleanup the given sensors and remove them from the list of processing to be done each frame.voidDefaultSensorManager.removeSensors(NodeArray sensors) voidBaseLayerSensorManager.removeViewDependentNodes(NodeArray nodes) Remove these view-dependent nodes from the scene.voidDefaultSensorManager.removeViewDependentNodes(NodeArray nodes) Remove these view-dependent nodes from the scene. -
Uses of NodeArray in org.web3d.vrml.util
Methods in org.web3d.vrml.util with parameters of type NodeArrayModifier and TypeMethodDescriptionvoidAdd the contents of the given array to this array.voidConvenience method to remove the array of values given from this array.voidReplace the contents of this list to the values in the given list. -
Uses of NodeArray in org.xj3d.core.eventmodel
Methods in org.xj3d.core.eventmodel with parameters of type NodeArrayModifier and TypeMethodDescriptionvoidScriptManager.addScripts(NodeArray list) Queue the scripts to add to the scene.voidLayerSensorManager.addSensors(NodeArray sensors) Initialise new sensors that are just about to be added to the scene.voidSensorManager.addSensors(NodeArray sensors) Initialise new sensors that are just about to be added to the scene.voidLayerSensorManager.addViewDependentNodes(NodeArray nodes) Add view-dependent nodes that need to be updated each frame based on the user's position for rendering.voidSensorManager.addViewDependentNodes(NodeArray nodes) Add view-dependent nodes that need to be updated each frame based on the user's position for rendering.voidScriptManager.getProcessedScripts(NodeArray list) Copy all the processed scripts to date into the given list.voidScriptManager.removeScripts(NodeArray list) Remove this list of scripts from active service.voidLayerSensorManager.removeSensors(NodeArray sensors) Cleanup the given sensors and remove them from the list of processing to be done each frame.voidSensorManager.removeSensors(NodeArray sensors) Cleanup the given sensors and remove them from the list of processing to be done each frame.voidLayerSensorManager.removeViewDependentNodes(NodeArray nodes) Remove these view-dependent nodes from the scene.voidSensorManager.removeViewDependentNodes(NodeArray nodes) Remove these view-dependent nodes from the scene. -
Uses of NodeArray in org.xj3d.core.loading
Methods in org.xj3d.core.loading with parameters of type NodeArrayModifier and TypeMethodDescriptionvoidContentLoadManager.queueNodesLoad(NodeArray nodes) Queue an arbitrary collection of nodes for loading. -
Uses of NodeArray in org.xj3d.impl.core.eventmodel
Methods in org.xj3d.impl.core.eventmodel that return NodeArrayModifier and TypeMethodDescriptionDefaultFrameStateManager.getAddedBindables()Get the added bindable nodes from this last frame.DefaultFrameStateManager.getAddedExtSynchronizedNodes()Get the added externally synchronised nodes from this last frame.DefaultFrameStateManager.getAddedNodes(int type) Get all the added nodes of the named type.DefaultFrameStateManager.getAddedScripts()Get the added scripts from this last frame.DefaultFrameStateManager.getAddedSensors()Get the added Sensors.DefaultFrameStateManager.getAddedTerrains()Get the added terrain sources from this last frame.DefaultFrameStateManager.getAddedUrlNodes()Get the added nodes with URL fields that will need to have their content loaded for the first time.DefaultFrameStateManager.getAddedViewDependents()Get the list of nodes that require view-dependent updates.DefaultFrameStateManager.getRemovedBindables()Get all the removed bindable nodes.DefaultFrameStateManager.getRemovedExtSynchronizedNodes()Get the removed externally synchronised nodes from this last frame.DefaultFrameStateManager.getRemovedNodes(int type) Get all the removed nodes of the named type.DefaultFrameStateManager.getRemovedScripts()Get all the removed script nodes.DefaultFrameStateManager.getRemovedSensors()Get the removed sensors.DefaultFrameStateManager.getRemovedTerrains()Get the removed nodes from this last frame of this specified type.DefaultFrameStateManager.getRemovedViewDependents()Get the list of nodes that require view-dependent updates.Methods in org.xj3d.impl.core.eventmodel with parameters of type NodeArrayModifier and TypeMethodDescriptionvoidDefaultScriptManager.addScripts(NodeArray list) Queue the scripts to add to the scene.voidDefaultScriptManager.getProcessedScripts(NodeArray list) Copy all the processed scripts to date into the given list.voidDefaultScriptManager.removeScripts(NodeArray list) Remove this list of scripts from active service. -
Uses of NodeArray in org.xj3d.impl.core.loading
Methods in org.xj3d.impl.core.loading with parameters of type NodeArrayModifier and TypeMethodDescriptionvoidAbstractLoadManager.queueNodesLoad(NodeArray nodes) Queue an arbitrary collection of nodes for loading.