Uses of Class
org.web3d.vrml.util.NodeArray
Packages that use NodeArray
Package
Description
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Uses of NodeArray in org.web3d.vrml.nodes
Methods in org.web3d.vrml.nodes that return NodeArrayModifier and TypeMethodDescriptionFrameStateManager.getAddedBindables()
Get the added bindable nodes from this last frame.FrameStateManager.getAddedExtSynchronizedNodes()
Get the added externally synchronised nodes from this last frame.FrameStateManager.getAddedNodes
(int type) Get all the added nodes of the named type.FrameStateManager.getAddedScripts()
Get the added scripts from this last frame.FrameStateManager.getAddedSensors()
Get the added Sensors.FrameStateManager.getAddedTerrains()
Get the added terrain sources from this last frame.FrameStateManager.getAddedUrlNodes()
Get the added nodes with URL fields that will need to have their content loaded for the first time.FrameStateManager.getAddedViewDependents()
Get the list of nodes that require view-dependent updates.FrameStateManager.getRemovedBindables()
Get all the removed bindable nodes.FrameStateManager.getRemovedExtSynchronizedNodes()
Get the removed externally synchronised nodes from this last frame.FrameStateManager.getRemovedNodes
(int type) Get all the removed nodes of the named type.FrameStateManager.getRemovedScripts()
Get all the removed script nodes.FrameStateManager.getRemovedSensors()
Get the removed sensors.FrameStateManager.getRemovedTerrains()
Get the removed nodes from this last frame of this specified type.FrameStateManager.getRemovedViewDependents()
Get the list of nodes that require view-dependent updates. -
Uses of NodeArray in org.web3d.vrml.renderer.common.input
Methods in org.web3d.vrml.renderer.common.input with parameters of type NodeArrayModifier and TypeMethodDescriptionvoid
BaseLayerSensorManager.addSensors
(NodeArray sensors) Initialise new sensors that are just about to be added to the scene.void
DefaultSensorManager.addSensors
(NodeArray sensors) void
BaseLayerSensorManager.addViewDependentNodes
(NodeArray nodes) Add view-dependent nodes that need to be updated each frame based on the user's position for rendering.void
DefaultSensorManager.addViewDependentNodes
(NodeArray nodes) Add view-dependent nodes that need to be updated each frame based on the user's position for rendering.void
BaseLayerSensorManager.removeSensors
(NodeArray sensors) Cleanup the given sensors and remove them from the list of processing to be done each frame.void
DefaultSensorManager.removeSensors
(NodeArray sensors) void
BaseLayerSensorManager.removeViewDependentNodes
(NodeArray nodes) Remove these view-dependent nodes from the scene.void
DefaultSensorManager.removeViewDependentNodes
(NodeArray nodes) Remove these view-dependent nodes from the scene. -
Uses of NodeArray in org.web3d.vrml.util
Methods in org.web3d.vrml.util with parameters of type NodeArrayModifier and TypeMethodDescriptionvoid
Add the contents of the given array to this array.void
Convenience method to remove the array of values given from this array.void
Replace the contents of this list to the values in the given list. -
Uses of NodeArray in org.xj3d.core.eventmodel
Methods in org.xj3d.core.eventmodel with parameters of type NodeArrayModifier and TypeMethodDescriptionvoid
ScriptManager.addScripts
(NodeArray list) Queue the scripts to add to the scene.void
LayerSensorManager.addSensors
(NodeArray sensors) Initialise new sensors that are just about to be added to the scene.void
SensorManager.addSensors
(NodeArray sensors) Initialise new sensors that are just about to be added to the scene.void
LayerSensorManager.addViewDependentNodes
(NodeArray nodes) Add view-dependent nodes that need to be updated each frame based on the user's position for rendering.void
SensorManager.addViewDependentNodes
(NodeArray nodes) Add view-dependent nodes that need to be updated each frame based on the user's position for rendering.void
ScriptManager.getProcessedScripts
(NodeArray list) Copy all the processed scripts to date into the given list.void
ScriptManager.removeScripts
(NodeArray list) Remove this list of scripts from active service.void
LayerSensorManager.removeSensors
(NodeArray sensors) Cleanup the given sensors and remove them from the list of processing to be done each frame.void
SensorManager.removeSensors
(NodeArray sensors) Cleanup the given sensors and remove them from the list of processing to be done each frame.void
LayerSensorManager.removeViewDependentNodes
(NodeArray nodes) Remove these view-dependent nodes from the scene.void
SensorManager.removeViewDependentNodes
(NodeArray nodes) Remove these view-dependent nodes from the scene. -
Uses of NodeArray in org.xj3d.core.loading
Methods in org.xj3d.core.loading with parameters of type NodeArrayModifier and TypeMethodDescriptionvoid
ContentLoadManager.queueNodesLoad
(NodeArray nodes) Queue an arbitrary collection of nodes for loading. -
Uses of NodeArray in org.xj3d.impl.core.eventmodel
Methods in org.xj3d.impl.core.eventmodel that return NodeArrayModifier and TypeMethodDescriptionDefaultFrameStateManager.getAddedBindables()
Get the added bindable nodes from this last frame.DefaultFrameStateManager.getAddedExtSynchronizedNodes()
Get the added externally synchronised nodes from this last frame.DefaultFrameStateManager.getAddedNodes
(int type) Get all the added nodes of the named type.DefaultFrameStateManager.getAddedScripts()
Get the added scripts from this last frame.DefaultFrameStateManager.getAddedSensors()
Get the added Sensors.DefaultFrameStateManager.getAddedTerrains()
Get the added terrain sources from this last frame.DefaultFrameStateManager.getAddedUrlNodes()
Get the added nodes with URL fields that will need to have their content loaded for the first time.DefaultFrameStateManager.getAddedViewDependents()
Get the list of nodes that require view-dependent updates.DefaultFrameStateManager.getRemovedBindables()
Get all the removed bindable nodes.DefaultFrameStateManager.getRemovedExtSynchronizedNodes()
Get the removed externally synchronised nodes from this last frame.DefaultFrameStateManager.getRemovedNodes
(int type) Get all the removed nodes of the named type.DefaultFrameStateManager.getRemovedScripts()
Get all the removed script nodes.DefaultFrameStateManager.getRemovedSensors()
Get the removed sensors.DefaultFrameStateManager.getRemovedTerrains()
Get the removed nodes from this last frame of this specified type.DefaultFrameStateManager.getRemovedViewDependents()
Get the list of nodes that require view-dependent updates.Methods in org.xj3d.impl.core.eventmodel with parameters of type NodeArrayModifier and TypeMethodDescriptionvoid
DefaultScriptManager.addScripts
(NodeArray list) Queue the scripts to add to the scene.void
DefaultScriptManager.getProcessedScripts
(NodeArray list) Copy all the processed scripts to date into the given list.void
DefaultScriptManager.removeScripts
(NodeArray list) Remove this list of scripts from active service. -
Uses of NodeArray in org.xj3d.impl.core.loading
Methods in org.xj3d.impl.core.loading with parameters of type NodeArrayModifier and TypeMethodDescriptionvoid
AbstractLoadManager.queueNodesLoad
(NodeArray nodes) Queue an arbitrary collection of nodes for loading.