Package xj3d.filter.filters
package xj3d.filter.filters
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ClassesClassDescriptionPerforms an Absolute scale on the coordinates during the filter.Replaces all appearances with the specified one.Processes each geometry item and centers it in it's local coordinate system based on the bounds of the coordinates.Downsamples a ColorRGBA node to Color node, by stripping the alpha component.Filter for combining multiple Shapes into a single Shape node per unique Appearance.A filter which combines several files together.Filter for combining multiple Shapes into a single Shape node.Filter for combing transform hierarchies.A debug filter that prints out everything that passes through it and then passes the information onwards to the next in the chain.Search for nodes matching a DEF name table.Search for nodes matching a DEF name table.Explodes the shapes in a file to create a cad-like exploded view.Write PixelTextures to a file.Filter for removing children not part of a selectable node such as Switch or LOD.Filter for removing texture transforms.Filter for removing transform hierarchies.Vertex cache optimization.Generates normals if none are specified.Processes the world and calculates the global bounds of the entire world.Converts a IndexedFaceSet to an IndexedTriangleSet if it can.Filter for creating indexed versions of non-indexed geometry.Takes an IndexedTriangleSet and a creaseAngle parameter and outputs a geometry that accounts for the creaseAngle.Strips out all URL fields that are not local.Search for the first nodes matching a node name.Counts the number of nodes in a file.Filter for reducing IndexedTriangleSet, IndexedTriangleStripSet, IndexedTriangleFanSet and IndexLineSet nodes to their most compact form.Removes a node from a stream.Remove normals from a file.Remove any DEF names not used in this file.A debug filter for debugging filter exceptions.Search for Appearance nodes and add or replace the Texture Transform with the specified params.TransformFilter places up to n transforms around an object.Counts the number of triangles in a world.Generic triangulation filter that converts any geometry type it comes across to an indexed triangle form.Fix files that contain url references that are the wrong case.Fully qualify all relative urls in a file.For the specified nodes, compare like nodes for equivalence.For indexed type geometry nodes, check that the values contained in the Coordinate, Normal, Color and TextureCoordinate nodes are valid for the index for those values.Takes the contents of the entire file and offsets it by the given argument amount by placing a TransformGroup at the root of the scene graph that encapsulates the entire world.