public class MunitionState extends StateVector
Constructor and Description |
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MunitionState(MunitionExecution execution)
Constructor for a new state variable
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Modifier and Type | Method and Description |
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double[] |
getExtraDisState() |
double |
getScalarVelocity() |
protected void |
reset()
Reset state vector values prior to repeating another simulation loop
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void |
setScalarVelocity(double val) |
getP, getPhi, getPhiDot, getPsi, getPsiDot, getQ, getR, getSimulationTime, getTheta, getThetaDot, getU, getV, getVehicle, getW, getX, getXDot, getY, getYDot, getZ, getZDot, resetKinematics, setP, setPhi, setPhiDot, setPsi, setPsiDot, setQ, setR, setSimulationTime, setTheta, setThetaDot, setU, setV, setW, setX, setXDot, setY, setYDot, setZ, setZDot
public MunitionState(MunitionExecution execution)
execution
- MunitionExecution reference to munition to which state vector appliesprotected void reset()
reset
in class StateVector
public double getScalarVelocity()
public void setScalarVelocity(double val)
public double[] getExtraDisState()
getExtraDisState
in class StateVector