Class | Description |
---|---|
MunitionExecution |
Main class for Munition Execution Software
|
MunitionExecutionParameters |
Global execution runtimeFlags and initialization settings that are specific to the
AUV.
|
MunitionState |
Container for Munition state variables
Extends StateVector to include vehicle specific state variables
|
MunitionStrategic |
Implements strategic level control for an AUV
|
MunitionTactical |
Implements tactical level control for a Munition
|
Munition execution classes, plus control package.
The execution classes emulate vehicle controllers to drive propulsors (such as propellers or jets) and effectors (such as plane surfaces or rudders) in response to motion commands. In turn these controllers react to the realistic physical response provided by the real-time 6 degree of freedom (DOF) dynamics engines. Controllers can be open loop (without feedback) or open loop (utilizing feedback) based on that vehicle response.
Further information is available on the AUV Workbench home page.