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15 X3D Models | X3D Model Descriptions | |
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Camera Compass 12 Example | A circular set of 12 compass bearings that follows the active viewpoint. Coordinate axis viewpoint shows that North = +X axis, East = +Z axis, up = +Y axis. |
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Camera Compass 36 Example | A circular set of 36 compass bearings that follows the active viewpoint. Coordinate axis viewpoint shows that North = +X axis, East = +Z axis, up = +Y axis. |
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Camera Compass 8 Example | A circular set of 8 compass bearings that follows the active viewpoint. Coordinate axis viewpoint shows that North = +X axis, East = +Z axis, up = +Y axis. |
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Camera Compass Prototypes | Prototypes for a circular set of compass bearings that follow the active viewpoint. North = +X axis, East = +Z axis, up = +Y axis. |
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Compass Rose Example | Example use of CompassRose prototype, a heads-up display (HUD) showing heading for current viewpoint direction. |
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Compass Rose Prototype | Definition of the CompassRose prototype, a heads-up display (HUD) showing heading for current viewpoint direction. |
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Cross Hair Example | Example use of a heads-up display (HUD) crosshair showing center of screen, useful for assessing lookAt point. |
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Cross Hair Prototype | Prototype for a heads-up display (HUD) crosshair showing center of screen, useful for assessing lookAt point. |
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Dvd Controller Example | Digital Virtual Display (DVD) Controller interface example to control a scenario's animation timing, defined using an ExternProtoDeclare for easy reuse. |
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Dvd Controller Prototype | Digital Virtual Display (DVD) Controller Prototype definition to control animation timing. Heads-up display keeps DVD Controller on screen. |
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Heads Up Display Example | Generic Heads Up Display (HUD) prototype to keep children on screen. |
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Heads Up Display Prototype | Generic Heads Up Display (HUD) prototype to keep children on screen. |
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Hud Control Panel Example | Example world using an adjustable Heads-Up Display (HUD) or control panel. The panel always appears in the same position in the brower's window, independent of view point. The HUD can be dragged around the window by grabbing onto the border and sliding. |
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Hud Control Panel Prototype | Prototype for a "heads-up" control panel. This node defines an object that maintains its orientation to the current viewpoint. Also present is a border that allows the panel to be dragged anywhere on the screen. All of the touchSensor events relating to texture maps are available as output events from this node. |
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View Position Orientation HUD | ViewPositionOrientation Heads-Up Display (HUD) to show position and orientation on screen. Drag to move, click text to toggle console trace. Used as an Inline node, assumes local coordinate system where invoked. |
Online at https://savage.nps.edu/Savage/Tools/HeadsUpDisplays Master source-code model archive is under version control at |
The Savage Developers Guide provides more information about the production of this archive.
Official disclaimer: "Material contained herein is made available for the purpose of peer review and discussion and does not necessarily reflect the views of the Department of the Navy or the Department of Defense."
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