Uses of Interface
org.web3d.vrml.sav.BinaryContentHandler
Packages that use BinaryContentHandler
Package
Description
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Uses of BinaryContentHandler in org.web3d.vrml.export
Classes in org.web3d.vrml.export that implement BinaryContentHandlerModifier and TypeClassDescriptionclassAn exporter that brings the whole file into memory before exporting.classAn exporter to sends it's data to /dev/nullclassVRML encoding Exporter.classX3D binary exporter using a retained Scenegraph.classX3D Classic exporter using a retained Scenegraph.classA retained exporter that issues SAX events.classX3D XML exporter using a retained Scenegraph. -
Uses of BinaryContentHandler in org.web3d.vrml.export.compressors
Methods in org.web3d.vrml.export.compressors with parameters of type BinaryContentHandlerModifier and TypeMethodDescriptionvoidNodeCompressor.fillData(String nodeName, BinaryContentHandler ch) Fill in the data handled by the compressor. -
Uses of BinaryContentHandler in org.web3d.vrml.nodes.proto
Classes in org.web3d.vrml.nodes.proto that implement BinaryContentHandlerModifier and TypeClassDescriptionclassA SAV interface for dealing with building a single proto. -
Uses of BinaryContentHandler in org.web3d.vrml.renderer
Classes in org.web3d.vrml.renderer that implement BinaryContentHandlerModifier and TypeClassDescriptionclassA SAV interface for dealing with building a single extern proto.classA scene builder implementation for reading input from a SAV source and building a scene graph with them. -
Uses of BinaryContentHandler in org.web3d.vrml.renderer.norender
Classes in org.web3d.vrml.renderer.norender that implement BinaryContentHandlerModifier and TypeClassDescriptionclassA SAV interface for dealing with building a single extern proto.classA Java3D file loader implementation for reading VRML utf8 files and building a null renderer scene graph with them. -
Uses of BinaryContentHandler in org.web3d.vrml.renderer.ogl
Classes in org.web3d.vrml.renderer.ogl that implement BinaryContentHandlerModifier and TypeClassDescriptionclassA SAV interface for dealing with building a single extern proto.classA OpenGL file loader implementation for reading VRML and X3D files and building a OpenGL scene graph with them. -
Uses of BinaryContentHandler in org.xj3d.core.loading
Subinterfaces of BinaryContentHandler in org.xj3d.core.loadingModifier and TypeInterfaceDescriptioninterfaceDefinition of a class that is used to build scenes from parsed content. -
Uses of BinaryContentHandler in xj3d.filter
Classes in xj3d.filter that implement BinaryContentHandlerModifier and TypeClassDescriptionclassBase of all filters that can be implemented in the filter chain.classSearch for Shape nodes which do not specify an Appearance node and add a default appearance or material to those nodes.classBase of all filters that can be implemented in the filter chain.classFinds duplicate url references in ImageTextures and DEF/USE them This version is 1 pass, so it must DEF all ImageTextures in the scene.classA filter which generates deliberate exceptionsclassA filter which leaves the stream untouched.classConverts a IndexedTriangleSet, IndexedTriangleFanSet, or IndexedTriangleStripSet to a IndexedFaceSet.classConverts a IndexedFaceSet to a TriangleSet.classSearch for Appearance nodes which do not specify a Material node, and add material Material { diffuseColor ... } to those nodes.classMinimize a files profile and component declaration to the minimal declaration.classA filter which changes the position and orientation of a viewpoint.classBase of all filters that can be implemented in the filter chain.classShorten's DEF names.classMarker for a filter which requires two passes. -
Uses of BinaryContentHandler in xj3d.filter.exporter
Classes in xj3d.filter.exporter that implement BinaryContentHandlerModifier and TypeClassDescriptionclassFile exporter implementation that writes OBJ files from an X3D stream of events.classFile exporter implementation that writes STL files from an X3D stream of events.classFile exporter implementation that writes STL files from an X3D stream of events.classFile exporter implementation that writes a 3mf file from an X3D stream of events. -
Uses of BinaryContentHandler in xj3d.filter.filters
Classes in xj3d.filter.filters that implement BinaryContentHandlerModifier and TypeClassDescriptionclassPerforms an Absolute scale on the coordinates during the filter.classReplaces all appearances with the specified one.classProcesses each geometry item and centers it in it's local coordinate system based on the bounds of the coordinates.classDownsamples a ColorRGBA node to Color node, by stripping the alpha component.classFilter for combining multiple Shapes into a single Shape node per unique Appearance.classA filter which combines several files together.classFilter for combining multiple Shapes into a single Shape node.classFilter for combing transform hierarchies.classA debug filter that prints out everything that passes through it and then passes the information onwards to the next in the chain.classSearch for nodes matching a DEF name table.classSearch for nodes matching a DEF name table.classExplodes the shapes in a file to create a cad-like exploded view.classWrite PixelTextures to a file.classFilter for removing children not part of a selectable node such as Switch or LOD.classFilter for removing texture transforms.classFilter for removing transform hierarchies.classGenerates normals if none are specified.classProcesses the world and calculates the global bounds of the entire world.classConverts a IndexedFaceSet to an IndexedTriangleSet if it can.classFilter for creating indexed versions of non-indexed geometry.classTakes an IndexedTriangleSet and a creaseAngle parameter and outputs a geometry that accounts for the creaseAngle.classStrips out all URL fields that are not local.classSearch for the first nodes matching a node name.classCounts the number of nodes in a file.classFilter for reducing IndexedTriangleSet, IndexedTriangleStripSet, IndexedTriangleFanSet and IndexLineSet nodes to their most compact form.classRemoves a node from a stream.classRemove normals from a file.classRemove any DEF names not used in this file.classA debug filter for debugging filter exceptions.classSearch for Appearance nodes and add or replace the Texture Transform with the specified params.classTransformFilter places up to n transforms around an object.classCounts the number of triangles in a world.classGeneric triangulation filter that converts any geometry type it comes across to an indexed triangle form.classFix files that contain url references that are the wrong case.classFully qualify all relative urls in a file.classFor the specified nodes, compare like nodes for equivalence.classFor indexed type geometry nodes, check that the values contained in the Coordinate, Normal, Color and TextureCoordinate nodes are valid for the index for those values.classTakes the contents of the entire file and offsets it by the given argument amount by placing a TransformGroup at the root of the scene graph that encapsulates the entire world. -
Uses of BinaryContentHandler in xj3d.filter.filters.manifold
Classes in xj3d.filter.filters.manifold that implement BinaryContentHandlerModifier and TypeClassDescriptionclassCheck that each geometry consists of a manifold (watertight) mesh. -
Uses of BinaryContentHandler in xj3d.filter.node
Classes in xj3d.filter.node that implement BinaryContentHandlerModifier and TypeClassDescriptionclassA base filter that encodes nodes.classA base filter that encodes nodes.classA base filter that encodes nodes.classAn X3D exporter that makes a memory graph of the output.Fields in xj3d.filter.node declared as BinaryContentHandlerModifier and TypeFieldDescriptionprotected BinaryContentHandlerBaseEncodable.bchBinary Content Handler referenceprotected BinaryContentHandlerCommonEncodable.bchBinary Content Handler reference